Rikka Deck #771682 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Parallel eXceed x3, Traptrix Mantis x3. Created Oct 21, 2026 by YGO Mod.

Deck Rikka OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Traptrix Link/Xyz boards (Atypus, Rafflesia, Allomerus, Pinguicula) and Rikka Queen Strenna recursion into large attackers, with Sacred Tree Beast / Time Thief Redoer / ZEUS / TY-PHON as extra-deck payoffs; Hole Normal Trap disruption (Trap Hole Nightmare, Bottomless, Gravedigger, Time-Space) that converts opponent summons into card advantage
  • Turn 1 (going first): Normal Summon Traptrix Mantis or Myrmeleo to search a Traptrix or Hole; Set Hole traps and hold hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) for the opponent's turn
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Gravedigger's Trap Hole to stop the first summon or effect, then rebuild a Traptrix board from the hand
  • Recovery: Traptrix Pudica and Traptrix Dionaea recur Traptrix monsters and Hole traps from the GY; Rikka Glamour and Rikka Princess reload the hand
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck opens through its 11-copy Traptrix and Rikka core, which gives about an 82% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), and about 78% for one of its 10 searcher-text cards. Its interaction stack is the strongest part of the system: 6 hand traps, 15 removal-text cards and 10 negation-text cards let it answer summons on both turns, with the hand-trap group reaching about 65% in a 6-card going-second hand. Conversion and the median output cannot be measured because no boards were recorded, so the ceiling and floor scores rest on card text alone and are kept modest. The deck's own construction limits the score: the exact-name Rikka purity is only 9.1% and the list is spread across Traptrix, Hole, Mulcharmy and Aroma, which weakens engine coherence. The score is not based on the archetype's popularity, and it was not produced by averaging card scores. Because Ash Blossom is run at 3 copies against a limit of 2, the list is Illegal and the score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core-group card in 5-card hand) approx 0.82 across 11 core copies; searcher-text group approx 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 6 hand traps, 12 Normal Traps and mixed Rikka/Traptrix/Hole starters raise the risk of dead or conflicting hands; no brick data (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; conversion read from card text only, with Link/Xyz Traptrix routes (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured, so this is a low, uncertain placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Traptrix and Rikka recursion plus 6 hand traps give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Traptrix search and Rikka Glamour/Princess reload the hand; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 15 removal-text, 10 negation-text and 6 hand-trap cards give broad interaction across summon and effect windows (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Trap Holes stop the opponent's going-second board; hand-trap group approx 0.65 in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 55 Link/Xyz finishers (Rafflesia 2500 DEF, Allomerus 2200, Redoer 2400, ZEUS 3000, TY-PHON 2900) exist, but no end-board data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 21 distinct names; only 5 exact Rikka cards and 50 off-archetype copies lower coherence (Observed from composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots across Link, Xyz and off-archetype payoffs (ZEUS, TY-PHON, Hyperyton) with a Limited Little Knight; coverage is broad but unfocused (Verified/Inferred)
D12 Side Deck Adaptability 10 No side deck is registered; there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample is available; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Several lines require sequencing Traptrix, Rikka and Hole interactions and tracking Set traps; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun is a qualitative secondary only, not blended. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-12). Final formula: No reliable metagame: raw 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47; modifiers -12 (over-limit Ash Blossom, Semi-Limited exposure, Limited Droll and Little Knight, no side deck); Illegal cap applied to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 6 hand traps, 10 negation-text and 15 removal-text cards
  • Several Traptrix recursion routes for interruption resilience
  • Good core access: about 82% for at least one core card in a 5-card opening hand

Weaknesses

  • Illegal list: Ash Blossom is run at 3 copies against a legal limit of 2
  • Low exact-archetype purity (9.1%); the deck mixes Traptrix, Hole, Mulcharmy and Aroma
  • No side deck, so there is no post-side adaptation
  • No recorded boards, so the conversion ceiling and median output are unmeasured

Critical choke points

  • Ash Blossom at 3 copies must be cut to 2 before the list is legal
  • Engine depends on Traptrix and Rikka monsters being present in the opening hand; no Rikka-only fallback
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal copy-compliant card, such as Rikka Petal (80% inclusion in archetype usage stats, currently absent) Makes the list legal under OCG copy limits; the archetype usage data shows Rikka Petal as a near-universal core card
2 none a side deck of up to 15 cards The deck has no side deck, so D12 and post-side play are not covered

Evidence & confidence

  • Verified: Illegal over-limit status for Ash Blossom (3 vs 2 legal copies); Main 40, Extra 15, Side 0 are within OCG size rules; Banlist: Droll & Lock Bird and S:P Little Knight are Limited; Ash Blossom is Semi-Limited; Exact-name Rikka purity 9.1%
  • Observed: Archetype composition from the deck list (Traptrix 23, Hole 8, Rikka 5 copies)
  • Inferred: Core-group opening probability approx 0.82; Hand-trap going-second probability approx 0.65; Interaction breadth rating for D7
  • Provisional: Meta Power (null, no dated sample); D13 matchup and format fit
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry exists for going-first, going-second, matchups or brick rate Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance is unknown

More OCG Info

Rikka

Rikka Breakdown

 
 

 

 

 

 

 

 
 

 

 
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