Resonator Deck #771676 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend family boards (Red Dragon Archfiend, Tyrant Red Dragon Archfiend, Red Supernova Dragon) from Resonator and Archfiend starters; Red Rising Dragon and Hot Red Dragon Archfiend Bane recursion of Resonator monsters from the GY
  • Turn 1 (going first): Opening Resonator or Archfiend starters (Soul Resonator, Bone Archfiend, Crimson Gaia, Resonator Call) to reach a Tuner plus non-Tuner Synchro Summon, while holding Ash Blossom and Infinite Impermanence for protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird) to disrupt the opponent's starter, then rebuild a Red Dragon Archfiend board through Crimson Gaia searches
  • Recovery: Resonator monsters recurse from the GY via Synkron Resonator, Vision Resonator and Red Rising Dragon, and Crimson Gaia and Power Vice Dragon re-search the Synchro enablers
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck is scored as a system: the Resonator core (27 copies, about 99.6 percent chance of at least one in a 5-card opening) gives reliable early access to Tuners and Synchro enablers, and Crimson Gaia plus Power Vice Dragon re-search the Red Dragon Archfiend route. Its ceiling comes from the Extra Deck's 3000 to 4000 ATK Synchro boards, and it has seven hand traps plus eight negation-text cards for interruption. No recorded boards exist, so combo floor and median are text-only inferences and stay low. Popularity (Resonator at 86 percent core inclusion) confirmed the list is real but did not earn points, and card scores were not averaged. The list is Illegal because it runs three copies of Ash Blossom & Joyous Spring against a limit of two, so the structural estimate is capped at 30 and labelled theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Resonator core card in 5) about 0.996; Crimson Gaia and Resonator Call give 0.94 searcher access; Tuner base is 13 monsters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Multiple 3-of starters and several Level 0 spells give some dead-hand risk; 7 hand traps and 8 negation cards add reactive clutter; no brick measurement (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling is a Tuner plus non-Tuner Synchro into Red Dragon Archfiend or Tyrant with no recorded combos; scored from card text only (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown because combo data has 0 scored boards; treated as low pending real boards (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple Resonator recursion routes (Synkron, Vision, Red Rising) and Crimson Gaia re-search give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and searchers are plentiful, but Synchro material spend is heavy and no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Red Zone and negation text cover several interaction windows (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second board breaking relies on Red Dragon Archfiend destruction text and Hand traps; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck holds 3000 to 4000 ATK Synchro monsters, including Tyrant at 3500 and Red Supernova at 4000 (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 43 cards, within the 40 to 60 OCG range, but 14 Level 0 cards and a 23-distinct-card spread reduce compactness (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 Synchro cards with multiple Archfiend and Resonator Synchro options (Verified composition)
D12 Side Deck Adaptability 20 No side deck is registered, so post-side adaptability is absent (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data is linked; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Synchro chains and hand-trap timing decisions raise the error burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (0); Banlist exposure (0). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, capped at 30 for the copy-limit violation; theoretical/structural-only; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Resonator core and searchers give high early access to Synchro enablers
  • Extra Deck of 15 Synchro monsters reaches 3000 to 4000 ATK boards
  • Seven hand traps and eight negation-text cards give layered interaction

Weaknesses

  • Ash Blossom copy count exceeds the OCG Semi-Limited limit, making the list Illegal
  • No side deck, so there is no post-side adaptation
  • Heavy reliance on Level 0 and conditional starters raises brick and misfire risk

Critical choke points

  • Red Dragon Archfiend or Tyrant Synchro route depends on a Tuner plus non-Tuner board surviving the opponent's first interaction
  • Ash Blossom at 3 copies is the illegal line and must be reduced to 2
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-copy-limited card or a second Resonator starter Makes the list legal so it can receive a normal contextual score
2 One Level 0 spell A Synchro enabler or searcher Reduces brick risk and improves Extra Deck access
3 None Register a side deck Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: 43 Main, 15 Extra, 0 Side; Ash Blossom & Joyous Spring at 3 copies against a limit of 2 (Illegal); Droll and Lock Bird at 1 copy is within its Limited limit; Extra Deck: 15 Synchro monsters including Red Dragon Archfiend (3000 ATK), Tyrant Red Dragon Archfiend (3500 ATK) and Red Supernova Dragon (4000 ATK); Core usage: Resonator core at 86 percent inclusion; 13 of 25 core cards present
  • Inferred: Opening access to Resonator starters is about 99.6 percent from the core group; Interaction density is layered through hand traps and negation text; Recursion and re-search give alternate lines after disruption
  • Provisional: Meta power is null: no dated metagame sample; Matchup and format fit are unverified: no tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown No side deck registered, so post-side plan cannot be evaluated Deck title is null

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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