Archfiend Deck #771675 — Yu-Gi-Oh! OCG
43 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (43)
- Bone Archfiend x3
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x2
- Fiend Piece Golem x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Power Vice Dragon x3
- Red Lotus King, Flame Crime x1
- Ash Blossom & Joyous Spring x3
- Chain Resonator x1
- Crimson Resonator x2
- Darkness Resonator x1
- Red Resonator x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Forbidden Droplet x2
- Resonator Call x3
- Infinite Impermanence x3
- Red Reign x1
- Red Zone x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Synchro Engine
- Format: ocg
Legality
Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend-named monsters (Red Dragon Archfiend, Scarred/Scarlight, Red Supernova, Tyrant Red Dragon Archfiend) to attack or destroy the opponent's board; Hot Red Dragon Archfiend Abyss / Bane and Red Nova Dragon for negation and board control after Synchro Summon
- Turn 1 (going first): Open with Resonator Call / Crimson Gaia / Soul Resonator style searches to assemble a Fiend Tuner plus non-Tuner, then Synchro into a 3000+ ATK Dragon. Consistency is theoretical because no combo boards were supplied.
- Turn 2 (going second): Hold Ash Blossom (over limit), Infinite Impermanence, Droll & Lock Bird and Power Vice Dragon as hand interaction to protect the first Synchro line. Stated as Inferred, not observed.
- Recovery: Recursion through Synkron Resonator, Vision Resonator and Crimson Call to return Resonators and Red Dragon Archfiend from the GY, which is a structural read from card text only.
- After siding: No side deck is built, so there is no post-side plan. Adding a side is needed before any best-of-3 read is meaningful.
Why it scores here
The deck is scored as a system: Resonator-based searching and Fiend Tuner access give a high probability of having a starter (about 0.94 for searcher text in a 5-card hand, Inferred), and the Red Dragon Archfiend Synchro lines give a high closing ceiling. Floor and median output cannot be measured because no combo boards were supplied, so those scores stay near the midpoint. Interaction is decent, with 7 hand traps and roughly 0.68 odds of at least one going second, but the Ash Blossom over-limit copy makes the list illegal. Archetype popularity (Archfiend usage 53-74% for the core cards) confirms the list is real, but it did not add points, and card scores were not averaged. The empty side deck removes any post-side plan. The deck is capped as theoretical/structural only because it is illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one searcher-text card in opening 5) ≈ 0.94; Resonator search chain is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 18 searchers and 8 hand-trap or tech cards in 43 main cards; brick and redundancy estimated from copy histogram (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combos supplied; ceiling is text-only read of Synchro lines to 3000-4000 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median or power distribution available; scored at the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple Synchro routes and recursion via Resonators from GY; hand-trap redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Crimson Call recursion help rebuild; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 7 hand traps and 8 negation-text cards; Ash Blossom is over the copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second interaction density from hand traps; no going-second data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Red Supernova Dragon 4000 ATK and Tyrant Red Dragon 3500 ATK give high closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 43 main cards, archetype purity 20.7% exact-name, spread across Resonator, Archfiend, Mulcharmy and others (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards, 12 distinct Synchro monsters, mostly archetype-coherent Dragons (Observed composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty; no post-side plan can be read (Observed) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype usage stats only; no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains and hand-trap timing are complex for the pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, then -12 illegal-list modifier, then capped at 30 because the deck is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high searcher and Resonator density gives a reliable opening-hand starter (Inferred)
- Synchro closing power from Red Supernova Dragon (4000 ATK) and Tyrant Red Dragon Archfiend (3500 ATK)
- Hand-trap suite of 7 cards with good going-second coverage (Inferred)
Weaknesses
- Illegal list: Ash Blossom over the Semi-Limited copy limit
- Empty side deck; no post-side plan
- Low archetype purity (20.7% exact-name) with many off-archetype cards, which weakens engine coherence
- No combo data, so floor and median output are unknown
Critical choke points
- Single Red Dragon Archfiend Synchro route depends on Fiend Tuner access
- Ash Blossom over-limit copy must be cut before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-copy card or a second copy of a different hand trap | Brings the list back within the Semi-Limited copy limit so it can receive a normal score |
| 2 | None | A 10-15 card side deck | Gives a post-side plan; without one the best-of-3 read (D12) is empty |
| 3 | A low-impact tech slot | Additional Resonator or Archfiend core cards | Raises archetype purity and engine consistency |
Evidence & confidence
- Verified: Deck is illegal: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Main 43 and Extra 15 are within size rules for OCG; Card stats and text from the evidence pack
- Observed: Archetype usage stats: core cards at 51-74% inclusion (Core usage data); Copy histogram and composition counts
- Inferred: Starter reliability ≈ 0.94 from the searcher-text proxy; Hand-trap going-second coverage ≈ 0.68; Synchro closing ceiling from card text
- Provisional: Meta Power (no dated sample); Matchup fit
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side is unevaluated
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