Archfiend Deck #771675 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro Engine
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend-named monsters (Red Dragon Archfiend, Scarred/Scarlight, Red Supernova, Tyrant Red Dragon Archfiend) to attack or destroy the opponent's board; Hot Red Dragon Archfiend Abyss / Bane and Red Nova Dragon for negation and board control after Synchro Summon
  • Turn 1 (going first): Open with Resonator Call / Crimson Gaia / Soul Resonator style searches to assemble a Fiend Tuner plus non-Tuner, then Synchro into a 3000+ ATK Dragon. Consistency is theoretical because no combo boards were supplied.
  • Turn 2 (going second): Hold Ash Blossom (over limit), Infinite Impermanence, Droll & Lock Bird and Power Vice Dragon as hand interaction to protect the first Synchro line. Stated as Inferred, not observed.
  • Recovery: Recursion through Synkron Resonator, Vision Resonator and Crimson Call to return Resonators and Red Dragon Archfiend from the GY, which is a structural read from card text only.
  • After siding: No side deck is built, so there is no post-side plan. Adding a side is needed before any best-of-3 read is meaningful.

Why it scores here

The deck is scored as a system: Resonator-based searching and Fiend Tuner access give a high probability of having a starter (about 0.94 for searcher text in a 5-card hand, Inferred), and the Red Dragon Archfiend Synchro lines give a high closing ceiling. Floor and median output cannot be measured because no combo boards were supplied, so those scores stay near the midpoint. Interaction is decent, with 7 hand traps and roughly 0.68 odds of at least one going second, but the Ash Blossom over-limit copy makes the list illegal. Archetype popularity (Archfiend usage 53-74% for the core cards) confirms the list is real, but it did not add points, and card scores were not averaged. The empty side deck removes any post-side plan. The deck is capped as theoretical/structural only because it is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one searcher-text card in opening 5) ≈ 0.94; Resonator search chain is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 searchers and 8 hand-trap or tech cards in 43 main cards; brick and redundancy estimated from copy histogram (Inferred)
D3 Combo Conversion & Ceiling 55 No combos supplied; ceiling is text-only read of Synchro lines to 3000-4000 ATK (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution available; scored at the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple Synchro routes and recursion via Resonators from GY; hand-trap redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Crimson Call recursion help rebuild; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 7 hand traps and 8 negation-text cards; Ash Blossom is over the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second interaction density from hand traps; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 65 Red Supernova Dragon 4000 ATK and Tyrant Red Dragon 3500 ATK give high closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 43 main cards, archetype purity 20.7% exact-name, spread across Resonator, Archfiend, Mulcharmy and others (Observed composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards, 12 distinct Synchro monsters, mostly archetype-coherent Dragons (Observed composition)
D12 Side Deck Adaptability 10 Side deck is empty; no post-side plan can be read (Observed)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype usage stats only; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains and hand-trap timing are complex for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8, then -12 illegal-list modifier, then capped at 30 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high searcher and Resonator density gives a reliable opening-hand starter (Inferred)
  • Synchro closing power from Red Supernova Dragon (4000 ATK) and Tyrant Red Dragon Archfiend (3500 ATK)
  • Hand-trap suite of 7 cards with good going-second coverage (Inferred)

Weaknesses

  • Illegal list: Ash Blossom over the Semi-Limited copy limit
  • Empty side deck; no post-side plan
  • Low archetype purity (20.7% exact-name) with many off-archetype cards, which weakens engine coherence
  • No combo data, so floor and median output are unknown

Critical choke points

  • Single Red Dragon Archfiend Synchro route depends on Fiend Tuner access
  • Ash Blossom over-limit copy must be cut before the list can be played
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-copy card or a second copy of a different hand trap Brings the list back within the Semi-Limited copy limit so it can receive a normal score
2 None A 10-15 card side deck Gives a post-side plan; without one the best-of-3 read (D12) is empty
3 A low-impact tech slot Additional Resonator or Archfiend core cards Raises archetype purity and engine consistency

Evidence & confidence

  • Verified: Deck is illegal: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Main 43 and Extra 15 are within size rules for OCG; Card stats and text from the evidence pack
  • Observed: Archetype usage stats: core cards at 51-74% inclusion (Core usage data); Copy histogram and composition counts
  • Inferred: Starter reliability ≈ 0.94 from the searcher-text proxy; Hand-trap going-second coverage ≈ 0.68; Synchro closing ceiling from card text
  • Provisional: Meta Power (no dated sample); Matchup fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side is unevaluated

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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