Blitzclique Deck #771671 — Yu-Gi-Oh! OCG

41 Main, 11 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 62
Reliability 55
Going First 70
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62.4
Going First 70
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 41 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown from the Extra Deck (Whisker Blitzclique 3000 ATK main-deck boss, Juraishin, Crimson Blader, Golden Cloud Beast - Malong) after Blitzclique field destruction clears the opponent's board; Recursion-driven grind through Blitzclique Alternator, Blitzclique - Breakaway and Blitzclique - Steppleader returning Thunder monsters and Blitzclique spells
  • Turn 1 (going first): Open with Blitzclique starters (Surge, Crackle, Grain, Whisker, Emi) that destroy a card by hand-reveal, Special Summon a second Thunder monster from hand, then extend to a Synchro boss
  • Turn 2 (going second): Use the Hand Traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Crackle, Grain) on the opponent's first engine activation, then run a Blitzclique destruction line into Whisker Blitzclique
  • Recovery: Re-stock the hand with Blitzclique - Steppleader and Blitzclique Return Stroke from the GY and rebuild the Thunder field through the Alternator's shuffle-and-add effect
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a connected Blitzclique system, not as an average of its card scores. Its 28 archetype-core copies make a live starter in the opening hand very likely (about 0.998 on the archetype-core group, Inferred), and several starters can each open a Thunder destruction line, so the engine keeps restarting after one disruption. Its interaction is dense: six hand traps, seven negation texts and 31 removal texts give it breadth on both turns, and recursion through Alternator, Breakaway and Steppleader supports grind. Going-second strength is moderate, since the hand-trap hit rate in a six-card hand is about 0.64 (Inferred) and the Side Deck is empty. The score is capped low because two Semi-Limited cards are run three copies each, which makes the list Illegal in OCG; the result is a theoretical, structural-only read with no combo data, no tournament link and no meta sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 archetype-core card in 5-card opening hand) ≈ 0.998; multiple T1 starters (Surge, Crackle, Grain, Whisker, Emi) (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Starter-heavy list with two hand-trap utility cards; full-brick proxy ≈ 0.0017; some Thunder-only hands lack a second non-starter (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from text only: hand-reveal destruction chains into up to three Thunder Special Summons and a 3000 ATK boss, with no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is unknown; the Blitzclique text suggests a repeatable but moderate floor (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Several independent interaction starters (hand reveal, Alternator, Breakaway, Return Stroke) can answer a disruption on the same turn (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion through Alternator, Breakaway, Steppleader and Return Stroke returns Thunder monsters and spells to hand or field (Inferred)
D7 End-Board & Interaction Quality 74 Six hand traps, seven negation texts and 31 removal texts; face-up Spell/Trap and monster destruction covered (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap hit rate ≈ 0.64 for at least one of six hand traps; board-breaking relies on Whisker and destruction chains (Inferred)
D9 Offensive Pressure & Closing Power 62 Whisker Blitzclique 3000 ATK and Juraishin/Colossus bosses in Extra Deck; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 41 main cards across 17 distinct names with 3-copy density; 16 level-0 spells and traps; over-limit copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Nine Synchro, one Fusion and one Xyz across 11 Extra Deck cards; access is flexible but no recorded summon data (Inferred)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 55 Moderate pilot load: hand-trap timing, Blitzclique destruction chains and Synchro sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62.4, Going First ≈ 70, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-6). Final formula: Illegal list: theoretical cap applied. Uncapped 0.80*Structural + 0.20*TournamentReliability - 6 (banlist) ≈ 55; capped to 40 because two Semi-Limited cards are over the copy limit. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (28 copies) gives near-certain opening access to a starter
  • Dense interaction across hand traps, negations and removal on both turns
  • Recursion (Alternator, Breakaway, Steppleader, Return Stroke) supports grind
  • Flexible Extra Deck with Synchro bosses and an Xyz/Fusion option

Weaknesses

  • Illegal copy counts: Ash Blossom and Pot of Extravagance are each run 3 times against 2 legal copies
  • No Side Deck, so no post-side plan
  • Heavy 3-of structure with many non-Blitzclique cards in the 29 off-archetype copies

Critical choke points

  • Legal fix of the two over-limit cards is required before any normal score can apply
  • Going-second hand-trap availability on a single six-card hand
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Pot of Extravagance Non-copy-limited replacements from the OCG list (or Blitzclique-core cards) Restores legality; without this the list cannot receive a normal Final Contextual score
2 None required A 15-card Side Deck with Blitzclique-compatible hand traps and answers to backrow Gives a post-side plan so D12 and the going-second score can be assessed

Evidence & confidence

  • Verified: Main 41 / Extra 11 / Side 0 within OCG size rules; Ash Blossom & Joyous Spring and Pot of Extravagance run 3 copies against 2 legal; Card text for the Blitzclique and Synchro boss cards; Archetype usage: 11 of 11 core cards present, 100%
  • Inferred: Starter access ≈ 0.998 from hypergeometric archetype-core group; Hand-trap hit rate ≈ 0.64 on going-second; Interaction and recursion breadth from card text
  • Provisional: Meta Power; Matchup coverage and format fit (no dated sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter/OTK rates are Inferred or Unknown Side Deck is empty, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top