Dracotail Deck #771655 — Yu-Gi-Oh! OCG
52 Main, 16 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x2
- Aleister the Reminiscent x3
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x3
- Invocation x2
- Invocation - "Sword" x2
- Ketu Dracotail x1
- Lightning Storm x2
- Magical Meltdown x3
- Rahu Dracotail x1
- Sacred Spirit Sword Aiwass x2
- Super Polymerization x3
- Terraforming x1
Extra Deck (16)
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Sorath x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- S:P Little Knight x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon a large Dracotail/Invoked boss (Hyperinvoked Aeon, Invoked Elysium, Dracotail Arthalion) from the Extra Deck via hand-discard and Fusion starters (Faimena, Ketu, Rahu, Mululu); Aleister/Invoked Fusion lines through Aleister the Reminiscent, Aiwass and Invocation
- Turn 1 (going first): Turn 1: Dracotail Faimena or Mulcharmy draw engine, Ketu/Rahu searcher into a Fusion Summon; Ash Blossom and Ghost cards held up for responses
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll & Lock Bird) answer the opponent's first line, then Fusion from the field
- Recovery: GY recursion via Dracotail Lukias, Arthalion and Pan (Set a Dracotail Spell/Trap from Deck) plus Aleister searches
- After siding: Not evaluable: the list runs 0 side cards, so no post-side plan exists in the evidence
Why it scores here
The deck reliably opens a Dracotail/Invoked starter in most hands: the archetype core group has about a 0.90 chance of at least one copy in a 5-card opening hand (Inferred, hypergeometric). Its engine converts through several independent starters (Faimena, Ketu, Rahu, Mululu, Lukias, Aleister) into high-ATK Fusion bosses such as Hyperinvoked Aeon and Invoked Elysium, and the 12 hand traps give it a real going-second interaction layer (about 0.80 chance of at least one in a 6-card hand, Inferred). The score is capped low because the list is illegal: Ash Blossom and Super Polymerization run 3 copies against a limit of 2, and the Extra Deck holds 16 cards against a limit of 15. Popularity was not credited: archetype usage stats only confirm that this list is a real, accessible build. Card scores were not averaged; the score reflects the system's consistency, interaction, and boss output, with no combo or tournament data to measure its actual output.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core copy in opening 5) ~0.90 across 19 copies; several single-copy starters reduce consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Hand traps and non-engine tech (12 hand traps, 18 tech) can be dead in hand; 0 floodgates; copy histogram 10x3-copy cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable boards; ceiling inferred from Fusion lines into 3000+ ATK bosses via hand-discard starters (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded combos; median output unknown and only provisionally inferred from starter redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Five or more independent starters and 12 hand traps provide redundancy against one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion via Lukias, Arthalion, Pan and Aleister/Aiwass searches; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Dense interaction: 12 hand traps, Lightning Storm, Magical Meltdown, Cosmic Cyclone, plus negation and removal text (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage ~0.80 in 6 cards plus Lightning Storm and Aiwass as board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Boss ATKs: Hyperinvoked Aeon 3800, Invoked Elysium 3200, Arthalion 3000, Gulamel 2800, Pan 2700 (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54 main with 26 distinct cards; only 18.6% exact-name Dracotail purity, with 2 cards over limit (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Fusion and 1 Link in Extra, but 16 cards exceed the 15-card cap; several Extra slots are flex (Verified count) |
| D12 | Side Deck Adaptability | 15 | 0 side cards; no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; archetype usage only; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines, hand-trap timing and Invoked/Aleister mechanics require many decision points (Inferred) |
How the score was computed
Strategy profile: Combo primary with Midrange secondary, weighted as the Combo profile. Structural ≈ 60, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (over-limit copies) (-6); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural(60) + 0.20*TournamentReliability(50) = 58, plus context modifiers (-10) = 48, then illegal cap applied -> 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Several independent Fusion starters (Faimena, Ketu, Rahu, Mululu, Lukias)
- Dense hand-trap and negation layer (12 hand traps, 13 negation text)
- High-ATK boss options in the Extra Deck (Hyperinvoked Aeon 3800, Invoked Elysium 3200)
Weaknesses
- Illegal list: over copy limit on Ash Blossom and Super Polymerization; Extra Deck 16 over the cap of 15
- Low archetype purity (18.6% exact-name); 57 off-archetype copies dilute the engine
- No side deck (0 cards), so no adaptability or post-side plan
Critical choke points
- Limited starters (Ketu, Rahu, Mululu) each run 1 copy, so losing them to a single interruption removes the main searcher
- Ash Blossom and Super Polymerization over the limit would be removed on legalisation, cutting interaction and Fusion options
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | Legal filler (e.g. another Dracotail starter or a Limited-compliant card) | Ash Blossom is Semi-Limited at 2 copies; 3 copies is an illegal copy count |
| 2 | 1x Super Polymerization | Legal filler (e.g. a Dracotail or Invocation Fusion-support card) | Super Polymerization is Semi-Limited at 2 copies; 3 copies is an illegal copy count |
| 3 | 1 Extra Deck card (e.g. Sea Monster of Theseus or Mixousia) | None needed | Extra Deck is 16 against a cap of 15 |
| 4 | 0 | Add a 3-card side deck | The list has no side deck, so best-of-3 adaptability and a post-side plan are missing |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Super Polymerization over copy limit; Extra Deck 16 over cap of 15 (legality); Boss ATK stats from card data (Hyperinvoked Aeon 3800, Invoked Elysium 3200, Arthalion 3000); Archetype core group presence and usage stats (58-92% inclusion for core cards)
- Observed: Usage-stat inclusion for core Dracotail cards (archetype usage, not win rate)
- Inferred: Starter consistency ~0.90 for the archetype core in a 5-card opening hand (hypergeometric); Hand-trap coverage ~0.80 going second (hypergeometric); Combo ceiling and median from text only (no parseable boards); Interaction density and resilience read from card text
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13) - no tournament context
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode in CardIDList (86120751) could not be resolved to a card and was counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional: no dated metagame sample Title is null on the deck record
Couldn't load the combos





