Dracotail Deck #771655 — Yu-Gi-Oh! OCG

52 Main, 16 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 60
Reliability 50
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Dracotail/Invoked boss (Hyperinvoked Aeon, Invoked Elysium, Dracotail Arthalion) from the Extra Deck via hand-discard and Fusion starters (Faimena, Ketu, Rahu, Mululu); Aleister/Invoked Fusion lines through Aleister the Reminiscent, Aiwass and Invocation
  • Turn 1 (going first): Turn 1: Dracotail Faimena or Mulcharmy draw engine, Ketu/Rahu searcher into a Fusion Summon; Ash Blossom and Ghost cards held up for responses
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll & Lock Bird) answer the opponent's first line, then Fusion from the field
  • Recovery: GY recursion via Dracotail Lukias, Arthalion and Pan (Set a Dracotail Spell/Trap from Deck) plus Aleister searches
  • After siding: Not evaluable: the list runs 0 side cards, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a Dracotail/Invoked starter in most hands: the archetype core group has about a 0.90 chance of at least one copy in a 5-card opening hand (Inferred, hypergeometric). Its engine converts through several independent starters (Faimena, Ketu, Rahu, Mululu, Lukias, Aleister) into high-ATK Fusion bosses such as Hyperinvoked Aeon and Invoked Elysium, and the 12 hand traps give it a real going-second interaction layer (about 0.80 chance of at least one in a 6-card hand, Inferred). The score is capped low because the list is illegal: Ash Blossom and Super Polymerization run 3 copies against a limit of 2, and the Extra Deck holds 16 cards against a limit of 15. Popularity was not credited: archetype usage stats only confirm that this list is a real, accessible build. Card scores were not averaged; the score reflects the system's consistency, interaction, and boss output, with no combo or tournament data to measure its actual output.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core copy in opening 5) ~0.90 across 19 copies; several single-copy starters reduce consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand traps and non-engine tech (12 hand traps, 18 tech) can be dead in hand; 0 floodgates; copy histogram 10x3-copy cards (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling inferred from Fusion lines into 3000+ ATK bosses via hand-discard starters (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos; median output unknown and only provisionally inferred from starter redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Five or more independent starters and 12 hand traps provide redundancy against one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Lukias, Arthalion, Pan and Aleister/Aiwass searches; no resource data (Inferred)
D7 End-Board & Interaction Quality 72 Dense interaction: 12 hand traps, Lightning Storm, Magical Meltdown, Cosmic Cyclone, plus negation and removal text (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage ~0.80 in 6 cards plus Lightning Storm and Aiwass as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 75 Boss ATKs: Hyperinvoked Aeon 3800, Invoked Elysium 3200, Arthalion 3000, Gulamel 2800, Pan 2700 (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 54 main with 26 distinct cards; only 18.6% exact-name Dracotail purity, with 2 cards over limit (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Fusion and 1 Link in Extra, but 16 cards exceed the 15-card cap; several Extra slots are flex (Verified count)
D12 Side Deck Adaptability 15 0 side cards; no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; archetype usage only; matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines, hand-trap timing and Invoked/Aleister mechanics require many decision points (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary, weighted as the Combo profile. Structural ≈ 60, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (over-limit copies) (-6); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural(60) + 0.20*TournamentReliability(50) = 58, plus context modifiers (-10) = 48, then illegal cap applied -> 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Several independent Fusion starters (Faimena, Ketu, Rahu, Mululu, Lukias)
  • Dense hand-trap and negation layer (12 hand traps, 13 negation text)
  • High-ATK boss options in the Extra Deck (Hyperinvoked Aeon 3800, Invoked Elysium 3200)

Weaknesses

  • Illegal list: over copy limit on Ash Blossom and Super Polymerization; Extra Deck 16 over the cap of 15
  • Low archetype purity (18.6% exact-name); 57 off-archetype copies dilute the engine
  • No side deck (0 cards), so no adaptability or post-side plan

Critical choke points

  • Limited starters (Ketu, Rahu, Mululu) each run 1 copy, so losing them to a single interruption removes the main searcher
  • Ash Blossom and Super Polymerization over the limit would be removed on legalisation, cutting interaction and Fusion options
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring Legal filler (e.g. another Dracotail starter or a Limited-compliant card) Ash Blossom is Semi-Limited at 2 copies; 3 copies is an illegal copy count
2 1x Super Polymerization Legal filler (e.g. a Dracotail or Invocation Fusion-support card) Super Polymerization is Semi-Limited at 2 copies; 3 copies is an illegal copy count
3 1 Extra Deck card (e.g. Sea Monster of Theseus or Mixousia) None needed Extra Deck is 16 against a cap of 15
4 0 Add a 3-card side deck The list has no side deck, so best-of-3 adaptability and a post-side plan are missing

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization over copy limit; Extra Deck 16 over cap of 15 (legality); Boss ATK stats from card data (Hyperinvoked Aeon 3800, Invoked Elysium 3200, Arthalion 3000); Archetype core group presence and usage stats (58-92% inclusion for core cards)
  • Observed: Usage-stat inclusion for core Dracotail cards (archetype usage, not win rate)
  • Inferred: Starter consistency ~0.90 for the archetype core in a 5-card opening hand (hypergeometric); Hand-trap coverage ~0.80 going second (hypergeometric); Combo ceiling and median from text only (no parseable boards); Interaction density and resilience read from card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13) - no tournament context
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode in CardIDList (86120751) could not be resolved to a card and was counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional: no dated metagame sample Title is null on the deck record

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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