Radiant Typhoon Deck #771649 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Mulcharmy Fuwalos x3, Swiftwind Panther Warrior x3. Created Oct 21, 2026 by YGO Mod.

Deck Radiant Typhoon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 46
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 46
Going Second 54
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Unverified: Radiant Typhoon / Dark Time Wizard board presence converted through Link and Xyz boss monsters (Tri-Brigade Arms Bucephalus II, Underworld Goddess, Nibiru, Super Starslayer TY-PHON); no recorded combos to confirm the line (Inferred); Fusion/Link pressure from Red-Eyes Black Dragon Exceed x2 and Mediclius with Lightning Storm and Dark Ruler No More for board clears (Inferred)
  • Turn 1 (going first): Open on a searcher (Radiant Typhoon Eldam / Swen, Fire Formation - Tenki, Dark Time Wizard) and use Radiant Typhoon Vision for draw/search, then Link into a boss; P(at least one searcher-text card in a 5-card opener) is about 0.89 but most are one-copy-of-role, not a single engine start (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle and Droll & Lock Bird to answer the opponent's first summon chain; P(at least one hand trap in a 6-card hand) is about 0.72 (Inferred)
  • Recovery: Recover via Mulcharmy Fuwalos draw triggers, Radiant Typhoon Vision, and Dark Time Wizard recursion from the GY; the Link/Xyz extra deck can be rebuilt from monsters on the field (Inferred)
  • After siding: No side deck is supplied, so no post-side plan can be evaluated; the main deck already spends its 19 tech slots on generic hand traps and spells (Inferred)

Why it scores here

The deck is scored as a system: its engine (Radiant Typhoon and Dark Time Wizard searchers with Mulcharmy draw triggers) reaches a searcher in about 89% of 5-card openers, which earns a middling consistency score. Interaction is the strongest area: Ash Blossom, two Ghost monsters, Droll & Lock Bird, Harpie's Feather Duster, Mystical Space Typhoon, Lightning Storm and Dark Ruler No More give layered answers on both turns. Extra-deck coverage (Links, Xyz and Fusion boss monsters at 2 to 4 Link Rating) supports a closing game, but the main deck is spread across 27 distinct cards with only 11.4% exact-archetype purity, so the starters and answers often conflict. The deck is illegal (Ash Blossom at 3 copies against an OCG limit of 2) and has no side deck, which caps its final score. No recorded boards, tournament results or meta share were supplied, so popularity and card-level strength earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher-text card in a 5-card opener) about 0.89; core archetype group open in hand about 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Several spells need specific partners (Radiant Typhoon Vision, Forbidden Droplet, Lightning Storm); 19 tech slots and 10 hand traps leave dead hands likely (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; ceiling inferred from text: Link/Xyz boss lines from Dark Time Wizard and Radiant Typhoon starters (Inferred)
D4 Combo Floor & Median Output 45 No combo median data; floor depends on whether the searcher-to-boss line resolves without the hand traps (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossoms, two Ghost monsters, Droll and Nibiru give several independent answers, but the same starter set repeats (Inferred)
D6 Resource Economy, Recovery & Grind 60 19 searcher-text cards and draw triggers from Mulcharmy and Radiant Typhoon Vision give recovery; no grind data (Inferred)
D7 End-Board & Interaction Quality 70 Eight+ negation, removal and destruction effects (Ash, Ghost Belle, Droll, MST, Harpie, Lightning Storm, Dark Ruler, Totem Bird) across both turns (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Ash, Ghost Belle and Droll answer a going-second board, plus Lightning Storm and Harpie for backrow; no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 62 Link and Xyz bosses reach 2900 to 3500 ATK (Nibiru, Bucephalus II, Underworld Goddess, Ty-Phon) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 Main deck runs 55 cards across 27 distinct names with 11.4% exact-archetype purity and 23 generic cards (Verified composition, Inferred cost)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 8 Link, 4 Xyz, 3 Fusion, with two Red-Eyes Exceed and one Garura; no extra-deck access data (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards); no post-side plan can be read (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetype engines and interaction timings (Quick Effects on the opponent's turn) raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 46, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Ash Blossom 3 vs 2) (-12); Archetype split and low purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.4, then -15 modifiers (illegal copy limit -12, archetype split -3) = 35; illegal decks are capped and labelled structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered on-board and hand-trap interaction across both turns (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Harpie, MST, Lightning Storm, Dark Ruler No More)
  • High searcher density (19 searcher-text cards) gives an opener about an 89% chance of a searcher
  • Extra Deck supplies high-ATK Link and Xyz bosses (Nibiru 3000, Underworld Goddess 3000, Bucephalus II 3500, Ty-Phon 2900)

Weaknesses

  • Illegal under OCG copy limits: three Ash Blossoms are one over the Semi-Limited allowance
  • No side deck, so best-of-3 adaptation is absent
  • Low archetype purity (11.4%) and 27 distinct main-deck names weaken engine coherence
  • Several cards need specific board states (Lightning Storm needs no face-up cards of yours; Forbidden Droplet needs targets; Radiant Typhoon Vision needs an RT or Quick-Play in hand)

Critical choke points

  • Ash Blossom copies: the only illegal card; the list cannot be scored normally until one is cut
  • Radiant Typhoon and Dark Time Wizard searchers: the main engine starts depend on drawing one of 19 searcher-text cards
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal slot (e.g. a second Droll-style hand trap or a Radiant Typhoon searcher) Clears the copy-limit violation so the deck can receive a normal Final Contextual score
2 Lightning Storm or Dark Ruler No More A side deck (up to 15 cards) with targeted answers for the deck's known archetypes The deck has no post-side plan; a side deck is needed to score D12 normally
3 One of the off-archetype tech cards (Harpie's Feather Duster or Forbidden Droplet) A Radiant Typhoon or Dark Time Wizard card Improves archetype purity and engine coherence (D10 and D1)

Evidence & confidence

  • Verified: Main deck 55 cards, Extra 15, Side 0; OCG size rules 40-60 / 0-15 / 0-15 met for main and extra; Ash Blossom & Joyous Spring at 3 copies vs legal 2 (Semi-Limited); Limited one-copy cards (Droll & Lock Bird, Harpie's Feather Duster, Radiant Typhoon Chant, S:P Little Knight) each run one copy; Core usage: Droll, Radiant Typhoon Vision, Mulcharmy Fuwalos, Mystical Space Typhoon, Ash Blossom all present (100% core present)
  • Inferred: Opener consistency: P(searcher) 0.89, P(hand trap in 6) 0.72; Toolbox/Stun strategy read from the interaction density and archetype spread; Going-second plan built on hand traps
  • Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (D13); Tournament reliability inputs (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups, or brick rates Meta Power provisional unless a dated metagame sample is supplied No side deck supplied: D12 and post-side plan unscorable

More OCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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