Phantasm Spiral Deck #771647 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantasm Spiral OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 68
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 68
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Thunder-engine monster beats (Blitzclique searchers and triggered destruction into Thunder Kaiju, Odin, Whisker Blitzclique and Veidos) backed by hand-trap and removal interaction; Extra Deck Synchro/Xyz beaters (Dingirsu, Vallon, Toxic Boxfish, Enigmaster Packbit) once the board is stable
  • Turn 1 (going first): Open a Thunder starter (Emi, Surge, Crackle, Grain Blitzclique, Steppleader or Breakaway) that searches or Special Summons a second Thunder monster, then use Blitzclique Alternator or Return Stroke to protect the board
  • Turn 2 (going second): Hold Ghost Ogre & Snow Rabbit, Skull Meister and Blitzclique Return Stroke to answer the opponent's first board, then rebuild with Blitzclique searches from the GY
  • Recovery: Recursion from the GY through Blitzclique monsters and Astrazma Urania, plus searcher-driven card advantage (24 searcher-text cards) to replace lost hand cards
  • After siding: No Side Deck is registered; no post-side plan can be evaluated

Why it scores here

The deck is legal and built on a dense Blitzclique Thunder engine: most of its Main Deck runs three copies of searchers and starters, so the opening hand usually reaches a live starter (P(≥1 searcher in a 5-card hand) ≈ 0.95, Inferred). Its strength is in interaction and recursion rather than in a proven combo: 6 hand traps, 10 negation-text cards and 37 removal-text cards give it layered answers, and the GY recursion keeps the engine going after disruption. The score is built from these system-level dimensions, not by averaging the individual card power of its 40-plus distinct cards. Popularity did not earn points: the archetype label Phantasm Spiral matches no card in the list, and the deck has no usage-stat core, no recorded boards and no tournament record, so the combo and matchup dimensions stay near neutral. Without a Side Deck and with an unclear archetype identity, the score is capped in the mid-50s. Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 searcher-text card in opening 5) ≈ 0.95; dense Thunder starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Several 3-copy cards are awkward to use (Lava Golem needs a 2-tribute Special Summon from hand); copy histogram 15×3 supports consistency (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence, so ceiling is text-only inference from Thunder chains and Odin/Kaiju bosses (Inferred)
D4 Combo Floor & Median Output 48 No recorded board distribution; median output unknown, so set near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 66 6 hand traps plus Blitzclique GY recursion and Astrazma give alternate routes after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 24 searcher-text cards and GY-to-hand Blitzclique effects regenerate resources (Inferred)
D7 End-Board & Interaction Quality 74 37 removal-text, 10 negation-text cards and a Return Stroke that negates Spells/effects give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 64 Ghost Ogre, Skull Meister and Return Stroke answer a going-second board; monster-destruction chains help (Inferred)
D9 Offensive Pressure & Closing Power 62 Bosses such as Odin (4000 ATK, 2 copies), Whisker Blitzclique (3000), Veidos (2800) and Thunder King (3300) give closing power (Verified ATK/DEF, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 55 Main cards at legal sizes, 22 distinct; 20 level-0 spell/trap cards add flexibility but also generic filler (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across 9 distinct cards, with Fossil and Aesir splashes at 1–2 copies (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Many triggered and choice-based Thunder effects demand careful sequencing, with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Toolbox 20 (structural weights blended with the Toolbox profile; primary Midrange profile used for the final number). Structural ≈ 60, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-2); multi-engine dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Thunder/Blitzclique starter and searcher density (3 copies each)
  • Layered interaction: 6 hand traps, negation and removal text across the Main Deck
  • GY recursion and searchers that keep card advantage after disruption
  • Legal list at standard OCG sizes with no banlist exposure

Weaknesses

  • No Side Deck, so no post-side plan
  • Archetype label and card list disagree (no Phantasm Spiral cards), so engine identity is unclear
  • Several off-archetype engines dilute the core
  • No recorded combos, usage stats or tournament data to confirm conversion

Critical choke points

  • Opening Thunder starter: a hand without a Thunder starter or searcher has no engine
  • Lava Golem needs an opponent's board for its 2-tribute Special Summon
  • Extra Deck relies on a few Synchro and Xyz bosses that each need specific materials
Priority Remove Add Reason
1 1 Performapal Popperup 1 Side Deck hand trap or floodgate that matches the format's most common board Restores a post-side plan (D12 is 20) and removes a non-Blitzclique card that does not feed the engine
2 Off-archetype Fossil or Aesir splash slots Additional Blitzclique or Thunder starters Concentrates the engine and improves D1/D2 consistency

Evidence & confidence

  • Verified: Legal status: 55 Main, 15 Extra, 0 Side within OCG size rules; No banned or Limited cards: all restricted_cards empty; Copy histogram 15 cards at 3 copies, 4 at 1 copy; Searcher-text, removal-text and negation-text counts from role tags; Boss ATK/DEF values from card data
  • Inferred: P(≥1 searcher in opening 5) ≈ 0.95; Hand-trap access going second ≈ 0.52; Engine consistency and brick risk from card text; Interaction layering from text reads; Going-first and going-second power estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50, no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No usage-stat core present for the archetype (0 of 11 core cards run) Archetype label 'Phantasm Spiral' does not match the card list; the engine reads as Blitzclique Deck title is null and there is no Side Deck No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
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