Blitzclique Deck #771646 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Astrazma Urania x1
- Crackle Blitzclique x3
- Emi Blitzclique x2
- Grain Blitzclique x3
- Lava Golem x3
- Link Apple x2
- Skull Meister x3
- Surge Blitzclique x3
- The Winged Dragon of Ra - Sphere Mode x3
- Thunder King, the Lightningstrike Kaiju x1
- Veidos the Eruption Dragon of Extinction x3
- Vortex Trooper x3
- Whisker Blitzclique x2
- Ghost Ogre & Snow Rabbit x3
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x3
- Gordian Slicer x3
- Hideout in the Sky, Coulomb x3
- Mystical Space Typhoon x3
- Performapal Popperup x1
- Blitzclique Alternator x3
- Blitzclique Return Stroke x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.5 |
| Going First | 72 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Thunder-monster board pressure from Whisker Blitzclique, Lava Golem and Dingirsu, the Orcust of the Evening Star (Inferred from card text); Thunder King, the Lightningstrike Kaiju (1 copy) as a high-ATK closer when its summon condition is met (Inferred)
- Turn 1 (going first): Open with a hand-revealing Thunder starter (Surge, Crackle, Grain or Emi Blitzclique) to destroy a monster or Spell/Trap, then Special Summon a Thunder monster from hand and extend with a searcher (Inferred from text)
- Turn 2 (going second): Use the 6 hand traps (Ghost Ogre & Snow Rabbit, Skull Meister) and the hand-revealing starters to answer the opponent's first line, then rebuild the Thunder board (Inferred)
- Recovery: Recur Thunder monsters from the GY with Blitzclique - Breakaway and Blitzclique - Steppleader; use Blitzclique Return Stroke to protect the board from opponent card effects (Inferred from text)
- After siding: None. The deck runs 0 Side Deck cards, so there is no post-side plan (Verified)
Why it scores here
The deck reliably opens a functional Thunder-summon plan: about 94% of 5-card openings contain at least one of the 23 exact-name Blitzclique core cards, and about 95% contain a searcher-text card, so the engine is live on turn 1 in most hands. Its interaction is dense for a 55-card main (37 removal-text cards, 10 negation-text cards, 6 hand traps), which lets it continue through an opponent's first line and rebuild through GY recursion. Ceiling and median output cannot be verified because the evidence contains no recorded boards, so those scores rest on card text and starter density alone and are marked Inferred. Points were held back for the lack of a Side Deck, four Extra Deck slots that need cards not present (two Odin, Nordic Ascendant; two Fossil monsters, Fossil Fusion), and tribute-gated non-engine cards (Lava Golem, Ra Sphere Mode). Archetype popularity earned no points, and the score comes from the deck as a system, not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(>=1 of 23 Blitzclique core in opening 5) ~0.94; P(>=1 searcher-text card) ~0.95; several hand-revealing starters (Surge, Crackle, Grain, Emi, Whisker) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Full-brick proxy ~5.8% going first and ~3% going second; tribute-gated Lava Golem and Ra Sphere Mode plus 4 dead Extra slots add non-functional draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable boards; ceiling is text-only: Whisker Blitzclique can Special Summon up to 3 Thunder monsters and destroy up to that many cards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combos_evidence; floor and median are unknown and estimated from starter density and hand-trap count only (Inferred, low certainty) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Several independent hand-revealing starters, GY recursion from Breakaway and Steppleader, and Return Stroke protection give multiple restart routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Thunder recursion and shuffle-draw effects (Blitzclique Alternator, Vortex Trooper, Link Apple) sustain card economy; no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | removal_text 37, negation_text 10, 6 hand traps (flags verified); negation and removal effects are read from text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | 6 hand traps in a 55-card main give P(>=1 in going-second 6) ~0.52; Veidos can be Special Summoned to the opponent's field and destroy a card (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Lava Golem 3000, Whisker Blitzclique 3000, Thunder King 3300 and Dingirsu 2600 give high ATK; Odin 4000 is effectively unreachable without a Nordic Ascendant Tuner (Verified stats, Inferred reach) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main, 22 distinct; 23 of 70 archetype-name copies are exact Blitzclique, 47 are off-archetype; 0 side cards; compact but diluted (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 4 of 15 Extra slots need absent cards: 2 Odin (needs Nordic Ascendant Tuner) and 2 Fossil monsters (needs Fossil Fusion, not in list) (Verified text, Inferred impact) |
| D12 | Side Deck Adaptability | 12 | 0 Side Deck cards; no post-side plan of any kind (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context and no dated meta sample; D13 excluded from Structural by renormalization (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Thunder chains with hand-revealing triggers and quick-effect timing across several windows; many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62.5, Going First ≈ 72, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta; Structural is meta-neutral with D13 dropped and weights renormalized over 95)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is redundant: 23 exact-name copies, P(>=1 in opening 5) ~0.94
- Dense interaction for the main size: 37 removal-text, 10 negation-text, 6 hand traps
- Multiple hand-revealing starters give several restart routes
- Thunder recursion from the GY sustains the board after a single interruption
Weaknesses
- No Side Deck (0 cards), so no post-side plan in best-of-3 OCG
- 4 of 15 Extra Deck slots need cards absent from the list (Odin needs Nordic Ascendant; Fossil monsters need Fossil Fusion)
- Tribute-gated non-engine cards (Lava Golem x3, Ra Sphere Mode x3) become bricks in some hands
- Only 6 hand traps; the going-second hit rate is about 52%
- Archetype staples in the usage data are absent (Mulcharmy Fuwalos 73% inclusion, Blitzclique Overvolt 59%, Ash Blossom 50%, Droll & Lock Bird 50%)
Critical choke points
- Thunder-monster count: most starters and the Whisker/Dingirsu line require a Thunder monster in hand or GY
- Hand-trap count of 6 against a going-second opponent's first line
- Lack of a Side Deck means no adaptation after game 1
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Odin, Father of the Aesir x2 and the 2 Fossil Extra Deck monsters | Synchro or Xyz options that need only generic or Blitzclique materials (no Nordic Ascendant or Fossil Fusion dependency) | Four Extra Deck slots currently need absent cards; replacing them restores Extra Deck efficiency (D11) |
| 2 | Ra Sphere Mode x3 (tribute-gated, cannot be Special Summoned) or a non-engine card of the same count | Build a 15-card Side Deck of hand traps or floodgates suited to the expected matchups | A Side Deck is the largest structural gap (D12 = 12); it also adds post-side plans for best-of-3 |
| 3 | One off-archetype one-of (Performapal Popperup, Astrazma Urania or Thunder King Kaiju) | A second Blitzclique spell or trap that supports the core (e.g., Blitzclique Overvolt, 59% inclusion in the archetype usage data) | Raises archetype purity and starter density without adding bricks; usage data supports the card, not its power |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 are all within the GameplayType size rules; No restricted cards: every card the deck runs is Unlimited under the OCG ban list; Archetype core 23 copies; searcher-text 24; hand-trap 6; removal-text 37; negation-text 10; Extra-Deck text requires Nordic Ascendant (Odin) or Fossil Fusion (Fossil monsters), neither present in the list; Usage statistics: 9 of 15 core cards present; 6 core cards absent
- Inferred: P(>=1 starter in opening 5) ~0.94 and full-brick proxy ~5.8% going first, ~3% going second; Going-second hand-trap hit rate ~0.52; Structural and going-first/second scores derive from card-text reads and hypergeometric estimates, not recorded boards; Thunder chain reliability and recursion from text
- Provisional: Meta Power is null: no dated metagame sample; D13 matchup and format fit: no tournament context, excluded from Structural by renormalization
- Data gaps: No combos supplied: ceiling and floor are text-only inference No tournament link: no meta-share or per-pilot match record No win-rate telemetry for going-first/second, matchup, or brick/starter/OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck absent: no post-side evidence
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