Witchcrafter Deck #771645 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Regulus, the Prince of Endymion x3. Created Oct 21, 2026 by YGO Mod.

Deck Witchcrafter OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
48± 8/ 100
Power Score
Structural 57
Reliability 47
Going First 56
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 55
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Spellcaster engine (Witchcrafter, Endymion, Magistus, Fairy Tail) searches and special-summons into Xyz/Fusion boss monsters such as Witchcrafter Vice-Madame, Zoroa the Magistus Verethragna, Galaxy-Eyes Antimatter Dragon and Eclipse Twins; Mind Control and Spell-based removal (MST, Cosmic Cyclone, Typhoon) convert the opponent's board into the deck's own attackers
  • Turn 1 (going first): Open on a searcher (20 searcher-text cards, P(at least one in a 5-card hand) about 0.90), search a Spellcaster starter, and build toward a Fusion or Xyz boss while holding removal for the opponent's first monster
  • Turn 2 (going second): Use a 6-card hand to remove the opponent's first setup (2 hand traps, Mind Control and the Spell removal suite), then rebuild through Witchcrafter Creation and Spell Power Mastery recursion
  • Recovery: Recover from interruption through recursive GY effects (Witchcrafter Creation, Witchcrafter Genni, Verre Magic - Lacrima of Light) and searchers that refill the hand
  • After siding: None. The list has no Side Deck, so there is no post-side plan (best-of-3 adaptation is not supported)

Why it scores here

The deck reliably opens on a searcher: twenty searcher-text cards give about a 0.90 chance of at least one in a five-card opening hand (Inferred). Its engine is a Spellcaster web across four related sub-archetypes, so searchers and recursion keep the line moving, but the exact-name archetype purity is only 9.7 percent, so the engine is spread rather than tight. Interaction is broad (24 removal-text cards including three copies each of MST, Cosmic Cyclone and Typhoon, plus Mind Control), which supports the end-board and going-second scores. The deck closes through several 2400 to 4000 ATK Fusion and Xyz bosses, but no recorded combos exist, so ceiling and median are text-only inference and are kept close together. Popularity and archetype usage were not counted as power; only 6 of 25 usage-core cards are present, so the list is a hybrid build and was not scored by averaging card scores. The missing side deck and the 3-tribute Sphere Mode brick risk pull the final score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5 cards) about 0.90 and P(at least one of 9 archetype-core cards) about 0.59; searchers are dense, but the core is spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 52 15 singleton slots, 3-copy Sphere Mode that needs 3 tributes, and 28 Spells including several non-engine cards raise the dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 58 No combos supplied; ceiling read from text, for example Vice-Madame, Zoroa Verethragna and Mind Control chains (Inferred)
D4 Combo Floor & Median Output 48 No combos supplied; median cannot be measured, so it is held near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps, multiple starters and GY recursion give some alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion through Witchcrafter Creation, Genni and Verre Magic Lacrima recovers resources; spell-heavy hands make rebuilds plausible (Inferred)
D7 End-Board & Interaction Quality 70 24 removal-text cards and 2 hand traps across MST, Cyclone, Typhoon, Mind Control and Final Bringer give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 64 Mind Control, Spell removal and hand traps can challenge a going-second board, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple Fusion and Xyz bosses from 2400 to 4000 ATK and Mind Control steals give strong closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 57 Main Deck cards with 30 distinct cards and multiple 3-copy non-engine slots reduce compactness (Verified)
D11 Extra Deck Efficiency & Coverage 60 6 Fusion and 9 Xyz boss options are a broad Extra set; Galaxy-Eyes needs two Level 9 materials that the list hardly supplies (Inferred)
D12 Side Deck Adaptability 15 Side Deck count is 0, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament link; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 38 Multi-step engine lines and many decision points (Sphere Mode tributes, search order, Xyz and Fusion routing) demand a skilled pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary (no combo evidence), structural score uses Midrange weights. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: No side deck (-3); Sphere Mode tribute brick risk (-2); Engine spread across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*57 + 0.20*47 = 55.0, then context modifiers -7 = 48


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