Blitzclique Deck #771642 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Crackle Blitzclique x3, Grain Blitzclique x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Crackle Blitzclique x3
- Emi Blitzclique x1
- Grain Blitzclique x3
- Lava Golem x3
- Planet Pathfinder x1
- Skull Meister x3
- Surge Blitzclique x3
- Thunder King, the Lightningstrike Kaiju x1
- Veidos the Eruption Dragon of Extinction x3
- Whisker Blitzclique x2
- Ghost Ogre & Snow Rabbit x3
- Angelechy Opposition x3
- Angelechy Problem x3
- Angelechy Strategy Score x3
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x1
- Hideout in the Sky, Coulomb x2
- Twin Twisters x3
- Angelechy Verdict x1
- Blitzclique Alternator x3
- Blitzclique Return Stroke x1
- Typhoon x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.5 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss beatdown from Angelechy Bastion, Shatranga, Destrier, Seneschal and Masterflare Hyperion (3000+ ATK), converting a Blitzclique hand-activated removal chain into an open board; Lava Golem and Thunder King, the Lightningstrike Kaiju as single-card 3000+ ATK threats via Special Summon from hand
- Turn 1 (going first): Open with Blitzclique hand-activated destruction (Surge, Crackle, Grain, Emi) to clear a blocker, Special Summon a Thunder monster, then use Angelechy Problem or Strategy Score to reach an Angelechy synchro for board presence
- Turn 2 (going second): Hold hand traps (Skull Meister, Ghost Ogre and Snow Rabbit, Blitzclique Return Stroke, Angelechy Verdict) to answer the opponent's first summon or activation, then rebuild through Blitzclique recursion
- Recovery: Recover from GY through Blitzclique Breakaway and Steppleader (add Thunder monsters back), Angelechy Opposition banish-and-shuffle, and Angelechy Destrier's Spell/Trap-zone search
- After siding: No Side Deck registered in the export; no post-side plan can be evaluated
Why it scores here
The deck's score comes from the system as a whole: 9 hand-activated Blitzclique and Angelechy starters and 9 hand traps give it a high chance of a functional opening (about 92% for at least one archetype-core card in a 5-card hand, per the hypergeometric estimate), and Blitzclique recursion (Breakaway, Steppleader, Return Stroke) gives it a real route to continue after interruption. Interaction density is high across removal and negation text, which lifts end-board quality and going-second force, and several 3000+ ATK synchro and Special Summon threats give closing power. The score is held back by the absence of any recorded boards (combo ceiling and median are text-inferred only), a 28.6% exact-name archetype purity that splits the list between Blitzclique, Angelechy and generic cards (an engine-coherence cost), a zero-card Side Deck that leaves no post-side plan, and an unmeasured meta position. Popularity or usage statistics did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | Archetype core: P(>=1 of 21 copies in 5-card hand) = 0.92; Angelechy synchro access depends on Problem/Strategy Score, so the engine is live in most openings (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Hand-activated starters and Tribute-dependent Lava Golem create some dead-hand risk; hand-trap group P(>=1 in 6) = 0.68 going second (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling is a text read of Shatranga and Bastion banish-plus-Continuous-Spell chains and 3000 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 52 | combo data total combos = 0, so median output is unknown and set near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 9 hand traps and multiple recursion sources provide second-line options after one interruption; no observed boards to confirm (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Blitzclique recursion (Breakaway, Steppleader, Return Stroke, Surge to GY) supports rebuilding; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | removal_text 42 and negation_text 7 across Typhoon, Twin Twisters, Ghost Ogre, Skull Meister and Blitzclique Return Stroke (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand traps and Lava Golem/Thunder King Special Summon route; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Multiple 3000 to 3300 ATK synchros and kaiju bosses (Verified stats); closing conversion itself is unobserved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 55 main cards, 23 distinct, copy histogram 15 three-ofs and 6 singletons; flat ratios with 1 Planet Pathfinder and 1 Emi Blitzclique as flex-like slots (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra slots used across 9 distinct synchros with Angelechy duplicates; Enlisted is a Tuner needing a non-Tuner partner (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | Side count 0 in export; no post-side adaptability available (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta share and tournament link absent; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multiple choice-based effects, Quick Effect negation timing and a two-archetype engine raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange profile (primary) with Control weighting for D7 and D13 disclosed. Structural ≈ 59.5, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Engine split across sub-archetypes (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-3) = 0.80*59.5 + 0.20*52 - 3 = 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-activated starter package with recursion, giving high opening-hand functionality (Inferred)
- Nine hand traps and seven negation-text cards support going-second interaction (Verified text, Inferred quality)
- Multiple 3000+ ATK synchro and kaiju threats for closing (Verified stats)
- Legal OCG list with sizes inside the GameplayType caps (Verified)
Weaknesses
- No recorded boards, so combo ceiling and median are text-only inference (Verified gap)
- Low archetype purity (28.6%) with a three-way engine split across Blitzclique, Angelechy and generic cards (Verified composition)
- Zero-card Side Deck, so no post-side plan (Verified export)
- Lava Golem and Ghost Ogre are conditional on Tribute or opponent-board state, adding brick and setup risk (Inferred)
Critical choke points
- Blitzclique hand starters and Angelechy synchros both depend on Angelechy Problem/Strategy Score or a Thunder monster in hand; losing those to one hand-trap or floodgate ends the engine (Inferred)
- Angelechy synchros need the Extra Deck tuner Enlisted plus a non-Tuner on the field; a single Enlisted in hand is a choke point (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Planet Pathfinder | 1x Ash Blossom & Joyous Spring | Usage stats show Ash Blossom in 50% of Blitzclique lists, and Pathfinder is a single-copy searcher that only fetches a Field Spell; a hand trap adds interruption resilience (Inferred from usage) |
| 2 | None | Add a 10-15 card Side Deck | Side count 0 leaves D12 at 20; any side plan would raise adaptability in best-of-3 play (Provisional, no side data) |
Evidence & confidence
- Verified: Legal OCG list, 55 Main and 15 Extra, within size rules; Copy counts and card stats from the export; Usage stats: core present 9/15, Ash Blossom 50% inclusion, Blitzclique core 100% inclusion for Surge and Crackle; Archetype purity 28.6% and archetype spread
- Inferred: At least one core starter in opening hand about 0.92; Hand-trap group about 0.68 going second; Engine split costs coherence; Dimension scores D1 to D14 and the going-first/second splits
- Provisional: Meta Power (null) and D13 format fit; Tournament reliability; Side adaptability (no post-side data)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample Side count 0; no post-side evidence
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