Adamancipator Deck #771635 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Koa'ki Meiru Guardian x3. Created Oct 21, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 48
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Fusion/Synchro/Link
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Magna Warrior Tellusion, Dragunity Knight - Areadbhair, Conduction Warrior Plasma Magnum, Mecha Phantom Beast Dracossack) reached through the Magnet / Magna Warrior and Conduction Warrior searcher lines (Inferred from card text; no recorded boards); Hand-trap and negation attrition (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Nibiru, Koa'ki Meiru) that trades cards 1-for-1 while the boss plan comes online (Inferred)
  • Turn 1 (going first): Search a Magnet Warrior or Conduction Warrior with Magnet Bonding, Beta or Duoterion, then build toward an Extra Deck boss; the exact route is not evidenced by any recorded board (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird or Nibiru against the opponent's starter, then rebuild the Magnet Warrior engine from the searchers (Inferred)
  • Recovery: Searchers (Magnet Bonding x3, Beta, Duoterion, Gallant Granite) and GY revival (Duoterion, Tellusion from GY) rebuild the board after a disruption (Inferred)
  • After siding: None: the list runs 0 side-deck cards, so there is no post-side plan (Verified)

Why it scores here

This list is scored as a system, not as an average of its cards, and it is illegal as built: three copies of Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two, so the final score is capped and the result is theoretical/structural only. Its consistency is moderate: about 87% of opening hands contain at least one searcher and about 87% contain an archetype-core card, but no single starter exceeds roughly 25% in a 5-card hand, so the engine relies on the searcher layer rather than a single key card. Interaction is the deck's clearest strength, with 13 hand-trap-tagged cards and 13 negation-text cards giving it breadth on the going-second turn. Its closing power comes from high-ATK Extra Deck bosses, but no recorded boards exist, so the floor and median are inferred from text only. Popularity did not earn points: the Adamancipator archetype name covers only one exact card (1.4% purity), and the deck actually spreads across Magnet/Magna Warrior, Mulcharmy, Radiant Typhoon, Sky Striker and Dragunity sub-lines, which costs engine coherence. With no sideboard and no tournament or win-rate data, the post-side and meta dimensions stay low or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 searcher in a 5-card opening hand) ~0.89 and P(archetype core) ~0.87; but each starter is only ~0.25 per 3 copies, so the engine depends on the searcher layer (Inferred)
D2 Opening-Hand Quality & Brick Management 58 About 13% of 5-card hands are estimated as proxy bricks; hand-trap-heavy slots (Ash, Droll, Ghost Ogre) read as dead on the opponent's-off turn, and Koa'ki and Radiant Typhoon lines conflict (Inferred)
D3 Combo Conversion & Ceiling 66 Extra Deck bosses (Areadbhair 3300 ATK, Tellusion 2500/2500, Plasma Magnum 2300/2800) give a high ceiling if the Magnet/Conduction line lands; no recorded boards exist (Inferred from text)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown; the sub-archetype spread and the fact that searchers do not always reach a boss suggest a median well below the ceiling (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 60 Thirteen hand-trap-tagged cards and three Ash Blossom copies give multiple interruption answers, but the engine is spread across several sub-archetypes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Nineteen searcher-text cards plus Duoterion and Gallant Granite GY recovery give decent grind; Koa'ki Meiru's end-phase destruction is a cost (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: 13 negation-text and 17 removal-text cards, with layered responses across hand, field and GY (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps (Ash x3, Droll, Ghost Ogre, Nibiru) and negation boss effects (Areadbhair, Georgius) challenge an established board well (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 2300+ ATK Extra Deck bosses with piercing or direct-attack text provide closing power once an engine resolves (Inferred from text)
D10 Main Deck Efficiency & Flexibility 45 Fifty-six Main Deck cards across 27 distinct names and about five sub-archetypes make the list less compact and less coherent than a single-engine build (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 52 Fifteen Extra Deck cards across 14 distinct names give broad coverage, but several Extra Deck cards belong to separate lines (Synchro Dragunity, Link Sky Striker, Crystron) (Verified composition, Inferred scoring)
D12 Side Deck Adaptability 20 The deck runs 0 side-deck cards (Max 15), so it has no post-side adaptation and no post-side performance data exists (Verified, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no dated metagame sample; the score is a placeholder and not a real matchup read (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching choices (Magnet, Conduction, Radiant Typhoon and Sky Striker lines, plus several hand-trap timings) make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Engine conflicts across sub-archetypes (-4); Banlist exposure (-2). Final formula: Uncapped: 0.80*Structural(59) + 0.20*TournamentReliability(48) + Modifiers(-6) = 50.8. Capped to 35 because the list is Illegal (copy-limit violation): theoretical/structural-only. Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction breadth: 13 hand-trap-tagged cards and 13 negation-text cards, with 3 Ash Blossom copies (over the limit, see violation)
  • Searcher density: 19 searcher-text cards and 3 Magnet Bonding copies give a reliable engine start (about 87% of 5-card hands)
  • High-ATK Extra Deck bosses (Areadbhair 3300, Tellusion 2500, Plasma Magnum 2300/2800, Dracossack 2600) raise the closing ceiling
  • Core presence: 8 of 12 archetype-standard usage cards are in the list (66.7%)

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 (Verified)
  • No side deck (0 cards), so there is no post-side plan (Verified)
  • Low archetype coherence: 27 distinct Main Deck names spread across about five sub-archetypes (exact-name purity 1.4%)
  • No recorded boards, so the combo floor, median and ceiling are all unverified

Critical choke points

  • Magnet Warrior / Conduction Warrior searcher line: if the Magnet Bonding and Beta/Duoterion searches miss, the boss plan has no fallback (Inferred)
  • Going-second turn depends on hand-trap timing: Ash Blossom, Ghost Ogre and Droll must all be held for the right activation (Inferred)
  • Koa'ki Meiru end-phase destruction forces a Rock-monster or Iron Core send each turn (Verified card text)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring no replacement needed; the Main Deck stays at 55, which is within the 40-60 size rule Fixes the only legality violation (3 copies against a limit of 2). The list is Illegal until this is done, and the score is capped until then.
2 none a side deck of up to 15 cards (for example, extra hand traps or a counter to the most common opponent starter) A 0-card side gives no post-side plan for best-of-3 play. This is the largest gap in D12.
3 1 or 2 singleton off-archetype tech cards (for example, Epsilon The Magnet Warrior or Magnet Induction, unless one is a deliberate Magnet line card) additional copies of the Magnet Warrior or Conduction searchers Raises the engine's consistency and reduces the spread across sub-archetypes (D1, D10). Provisional until the change is tested on recorded boards.

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against a legal limit of 2 (Semi-Limited); Main Deck 56 cards and Extra Deck 15 cards, both within the GameplayType size rules; 0 side cards (0-15 allowed); Extra Deck breakdown: 3 Fusion, 7 Link, 3 Synchro, 2 XYZ; Exact-name archetype purity 1.4%; archetype spread across about five sub-archetypes; Archetype usage: 8 of 12 core cards present (66.7%); Card text excerpts for the cards named in this evaluation
  • Inferred: Opening-hand consistency estimates (P at least 1 starter about 0.87; proxy brick about 0.13); Interaction density and going-second board-breaking read from card text (negation and removal counts); Ceiling and boss-closing read from card stats and text (no recorded boards); Engine and routing descriptions (Magnet/Conduction searcher lines); All 14 dimension scores and the structural score
  • Provisional: Meta power (null; no dated metagame sample); Matchup and format-fit score (D13 = 50; no tournament link or win-rate data); Tournament reliability (48) and the side-deck plan (none)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates); these signals are Inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied Deck has no title (title null), so the archetype label is only the Adamancipator tag and does not match the actual card spread Side deck is empty (0 cards): no post-side data exists

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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