Crimson Dragon Deck #771631 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dragon boss monsters (Blue-Eyes Tyrant Dragon, Dracotail Arthalion, Albion, Gulamel) through Dracotail and Albaz fusion routes; Kaiju and Primite board pressure, with Mulcharmy card advantage
  • Turn 1 (going first): Open a Dracotail or Primite starter (Faimena, Lordly Lode, Ether Beryl), search a Dracotail, and fuse toward a 3000-ATK boss; hold Ash Blossom and Effect Veiler up
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Nibiru) to stop the opponent's engine, then fuse through the open board
  • Recovery: Dracotail and Primite GY-recursion effects and Triple Tactics Thrust / Lordly Lode searches rebuild the hand over two turns (Inferred)
  • After siding: Not evaluable: no side deck is supplied, so no post-side plan exists in this list

Why it scores here

The list reaches a functional fusion plan: three Dracotail Faimena, three Primite Lordly Lode and Ether Beryl, and three Mulcharmy give a starter in roughly a quarter of 5-card openings, with searchers in about 76% of openings (Inferred from hypergeometric estimates). Interaction is dense, with 11 hand traps and 15 negation-text cards, so it can disrupt the opponent going second. Closing power is good because the Extra Deck carries several 2800–3400 ATK bosses. Scores are held down by the 0-card side deck, the conditional engines (Mulcharmy and Lightning Storm need an empty board), and the lack of any combo records. Crimson Dragon, the archetype's namesake, is absent from the list (core present 16.7%), so the popularity of the archetype did not earn points. The deck is illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), so it is capped at 30. No card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one 3-copy starter in 5-card hand) ≈ 0.25 per card; searcher-text group P ≈ 0.76; only partly Crimson Dragon core (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Several conditional cards (Mulcharmy, Lightning Storm, Primite Drillbeam) and 12 triple-copy cards raise the conflict and brick risk; no full-brick rate is computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the ceiling is text-only: fusion chains reach 3000-ATK bosses, but no recorded line is available (Inferred)
D4 Combo Floor & Median Output 40 No combo median or distribution exists; the floor is estimated from starter density and the 0-card side (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and 13 searcher-text cards give alternative routes after one interruption, but there is no measured recovery data (Inferred)
D6 Resource Economy, Recovery & Grind 52 Dracotail and Primite recursion plus Triple Tactics Thrust and Lordly Lode searches recover resources; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 62 15 negation-text and 14 removal-text cards are present, with Ash Blossom and Effect Veiler as hand traps; several effects are conditional (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap group P(≥1 in 6 cards) ≈ 0.76 supports disruption; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Blue-Eyes Tyrant (3400), Dracotail Arthalion (3000), Albion (3000), Blue-Eyes White Dragon (3000) and Gulamel (2800) give strong closing bodies (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 28 non-monsters (51%) and 29 distinct cards; tech density is high, which lowers compactness (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 13 Fusion and 2 Link with broad fusion-material requirements, and Branded Fusion is Limited (Verified / Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share is supplied; Crimson Dragon core is mostly absent, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple conditional and chained fusion steps with several per-turn restrictions give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit_cap (-17); empty_side_deck (-2); archetype_core_missing (-2). Final formula: Illegal cap: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47, capped to 30 because the list violates OCG copy limits (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand traps, 15 negation-text cards)
  • Strong fusion bosses in the Extra Deck (Blue-Eyes Tyrant, Dracotail Arthalion, Albion, Gulamel)
  • Multiple searcher routes (13 searcher-text cards)

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • No side deck
  • Crimson Dragon, the archetype core, is absent
  • Several conditional engines (Mulcharmy, Lightning Storm) need an empty or specific board

Critical choke points

  • Dracotail fusion starters: Faimena, Lukias and Ketu/Rahu depend on Limited cards
  • Going-first hand relies on a single starter family with about 25% per-card odds in 5 cards
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (or a legal-copy substitute) Brings the list within the OCG Semi-Limited limit of 2
2 1x Super Polymerization none (or a legal-copy substitute) Brings the list within the OCG Semi-Limited limit of 2
3 none Side deck of 8–15 cards Enables best-of-3 adaptation and a post-side plan (side is currently 0)

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom and Super Polymerization each over the OCG copy limit); Main 55, Extra 15, Side 0 (size rules pass except the empty side deck); Card text and banlist status of each card; Usage: Crimson Dragon core present 16.7%
  • Inferred: P(starter in 5-card hand) ≈ 0.25 per card; Searcher-group P ≈ 0.76; Hand-trap group P(≥1 in 6) ≈ 0.76; Dimension scores D1–D11 and D14 from text and composition
  • Provisional: Meta power (no dated metagame sample); D13 matchup and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top