Orcust Deck #771615 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Orcust Link/Xyz boards (Girsu, Harp Horror, Dingirsu, Borrelsword, Dark Magician of Destruction) pressure through a hand-trap-protected board; the Orcust engine is the intended closer.; Draw-engine chip damage from Mulcharmy Fuwalos/Purulia on empty boards, and Gandora-G via Shining Sarcophagus.
  • Turn 1 (going first): Open Mulcharmy or Orcust starter, search via Babel/Galatea-I, build a Link board, and hold Solemn/Impulse/Ash for the opponent's first summon or activation.
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll, Maxx C, Infinite Impermanence) plus Solemn/Dominus Impulse to stop the first board, then land a Link or Xyz from the Extra Deck.
  • Recovery: Recurse Orcust monsters from the GY through Orcust Harp Horror, Orcust Cymbal Skeleton and Orcust Crescendo; Mulcharmy draws to refill the hand once the field is empty.
  • After siding: Not available: the deck registers no side deck, so there is no post-side plan and no adaptation for best-of-3.

Why it scores here

This OCG Orcust list is scored on the system, not on its individual cards and not on the Orcust name. The core Orcust engine is reliably accessible: 22 copies of the archetype core give about 93% odds of at least one in a 5-card opening hand (Inferred), and Orcust Harp Horror and Girsu are each run 3 times. Interaction is layered: 9 hand traps, Solemn Judgment, Solemn Warning, Dominus Impulse and Ash Blossom together make the end-board hard to stop (Inferred from card text). Its weaknesses are structural. Mulcharmy draw-on-summon wants an empty field, Gozen Match and Rivalry of Warlords are floodgates that wipe the deck's own Link boards, and the list runs only 11 exact-name Orcust cards (15.7% exact-name purity). There is no combo evidence and no tournament data, so the ceiling and floor are text-only inferences. The list is also Illegal: Magicians' Souls and Red-Eyes Dark Dragoon are Forbidden, so the score is capped at 30 and labelled theoretical/structural-only. Popularity did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 core Orcust in opening 5) ~0.93 for the 22-card core group; Girsu and Harp Horror run 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram of 16 singles, 6 pairs and 9 triples, plus 2 floodgates that conflict with the deck's own Link boards (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from Link and Xyz text only, and several extra-deck cores are absent from the main deck (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output and starter diversity cannot be measured; kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Orcust Harp Horror, Orcust Cymbal Skeleton and Orcust Crescendo recurse from the GY; Ash Blossom and Ghost Ogre give layered answers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Orcustrated Babel and Foolish Burial give search and recovery; Mulcharmy draws refill cards (Inferred)
D7 End-Board & Interaction Quality 74 9 hand traps plus Solemn Judgment, Solemn Warning, Dominus Impulse and Infinite Impermanence give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage is about 0.68 for at least one in a 6-card hand, plus Solemn and Dominus Impulse for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Borrelsword 3000 ATK, Dark Magician of Destruction 2800 and Dingirsu 2600 are the closers; Red-Eyes Dark Dragoon is Forbidden and removed (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 52 55 main cards; 31 distinct; sprawling off-archetype spread (Mulcharmy, Dominus, Shining Sarcophagus, Solemn) lowers coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 extra with 13 distinct; 12 Link, 2 Fusion, 1 Xyz; Red-Eyes Dark Dragoon occupies an illegal slot (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptation for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Orcust and Mulcharmy sequencing with conflicting engines and many decision points (Inferred)

How the score was computed

Strategy profile: Midrange profile, primary; Toolbox weights not blended in. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: Illegal cap: min(0.80*Structural(58) + 0.20*TournamentReliability(48) + Modifiers(-12), 30) = min(44, 30) = 30; theoretical/structural-only (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Orcust engine is reliably accessible (about 93% for at least one core in hand 5)
  • Layered interaction: 9 hand traps, 3 Solemn, Dominus Impulse, Ghost Ogre and Infinite Impermanence
  • Strong Link and Xyz closers (Borrelsword, Dark Magician of Destruction, Dingirsu)

Weaknesses

  • Illegal in OCG: two Forbidden cards
  • Low exact-name purity (15.7%); off-archetype engines (Mulcharmy, Dominus, Shining Sarcophagus) dilute coherence
  • No side deck, so no best-of-3 adaptation
  • Floodgates conflict with the deck's own boards

Critical choke points

  • Single hand starter needed for turn 1 in a 55-card deck with 16 singleton slots
  • Orcust Link-board continuity breaks if Gozen Match or Rivalry of Warlords is activated
Priority Remove Add Reason
1 Magicians' Souls (1) and Red-Eyes Dark Dragoon (1) Legal Orcust or World Legacy replacements (e.g., an Orcust Extra Deck monster or a Link-compatible staple); verify banlist for the chosen replacement Illegal list; removing Forbidden cards is the only path to a normal score
2 Gozen Match and Rivalry of Warlords Interaction or board-protection cards that do not wipe your own Link board Floodgates conflict with the Orcust Link-board plan
3 Mulcharmy engine cards (Fuwalos x3, Purulia x3) if the goal is a pure Orcust build Orcust starters and recursion (e.g., Orcust Knightmare or Longirsu, both absent from this list) Mulcharmy wants an empty field; Orcust wants monsters on board
4 A few off-archetype singleton tech cards Side deck (up to 15) for best-of-3 adaptation The deck currently has zero side-deck cards

Evidence & confidence

  • Verified: Illegal status: Magicians' Souls and Red-Eyes Dark Dragoon are Forbidden in OCG and each has 1 copy run; Main 55 (within 40-60), Extra 15 (within 0-15), Side 0 (within 0-15); Composition, archetype purity and copy histogram from the evidence pack
  • Inferred: Consistency estimate: P(>=1 core Orcust in 5 cards) ~0.93; Hand-trap coverage: P(>=1 hand trap in 6 cards going second) ~0.68; Semantic interaction read of hand traps and Solemn traps from card text
  • Provisional: Meta Power null: no dated metagame sample supplied; Matchup and format fit (D13): no tournament link or dated meta data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference (combo data total combos 0) No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or unknown usage statistics in this deck flags only count the main deck: Galatea, Galatea-I, S:P Little Knight and Enlilgirsu are present in the extra deck but shown as not in deck Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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