Resonator Deck #771607 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Bone Archfiend x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Dragon Levianeer x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Gameciel, the Sea Turtle Kaiju x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Resonator Call x1
- Branded Beast x1
- Dominus Impulse x2
- Etude of the Branded x1
- Infinite Impermanence x2
- Iron Thunder x1
- King's Resonance x1
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Dragocytos Corrupted Nethersoul Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Synchro engine
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend-line and Dragon boss monsters (Hot Red Dragon Archfiend Abyss, Dragocytos, Red Supernova, Chaos Angel) off Resonator tuners to attack through a board; Bystial and Archfiend recursion/banish lines to re-summon Extra Deck bosses
- Turn 1 (going first): Open a Tuner (Soul Resonator or Synkron/Vision Resonator) plus Crimson Gaia or Crimson Call to reach a Level 8 synchro boss; hold Ash Blossom, Infinite Impermanence or Ghost Belle as interaction for the opponent's first activation
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Droll & Lock Bird and Nibiru (hand traps, about 70% chance of at least one in a 6-card hand) to break the opponent's opening, then rebuild through Resonator searches
- Recovery: Resonator Call and Crimson Call add monsters from Deck or GY; Synkron Resonator and Chain Resonator recur Resonators from the GY
- After siding: No Side Deck is registered, so there is no post-side plan (Inferred)
Why it scores here
The deck is scored as a system: Resonator tuners and Crimson Gaia/Crimson Call give a high chance of a starter in hand (P(at least one searcher in a 5-card hand) ≈ 0.82, Inferred), so consistency is moderate rather than high. Interaction is the deck's strongest trait, with 10 hand traps and 17 negation-text cards giving good end-board control (Inferred). The deck has no recorded boards, so ceiling and median output are text-only estimates and are kept near the middle. Popularity did not earn points: the Resonator archetype is only 13.9% exact-name purity, the Red Dragon Archfiend core appears in the usage stats but is only partly present, and no card scores were averaged. The Illegal status (3 copies of a Semi-Limited card) caps the final score at a low theoretical value and limits confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 searcher in 5-card hand) ≈ 0.82; 3-copy Resonator starters and Crimson Gaia give a reliable T1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Tuner-heavy main with 15 Tuners and 10 hand traps; some dead-card risk without a Synchro on board (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is a text read of Red Dragon Archfiend / Crimson King engines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured; treated as mid-range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two independent interruption routes (Ash Blossom, Ghost Belle) plus Resonator recursion from the GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion through Resonator GY effects and Crimson Call; resource cost on the Extra Deck is high (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 17 negation-text cards, 10 hand traps and Dominus Impulse give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Non-engine board breakers are limited to Lightning Storm, Harpie's Feather Duster and Dominus Impulse (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK 3000–4000 and piercing/direct text available through Synchro bosses (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 57-card main within 40–60 size rules; 36 distinct cards with 3-copy starters and 15 Tuners (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15-card Synchro Extra Deck with at least 5 bosses at 3000+ ATK (Verified composition) |
| D12 | Side Deck Adaptability | 30 | Side Deck is empty (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No dated meta sample; archetype share not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Resonator chains and Synchro sequencing carry many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (approx. 70/30 by strategy weight). Modifiers: none.
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