Archfiend Deck #771605 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Bone Archfiend x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Synchro
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend (2 copies) or a high-ATK Synchro boss (Hot Red Dragon Archfiend Abyss, Red Supernova Dragon, Dragocytos) off a Resonator-tuner base, then attack through the opponent's board; Bystial and Chaos Angel boards that banish, negate or destroy the opponent's interaction
  • Turn 1 (going first): Opening-hand Resonator/Archfiend starter (Bone Archfiend, Soul Resonator, Power Vice Dragon, Crimson Gaia) into a Synchro boss, holding Ash or Droll behind it
  • Turn 2 (going second): Hand trap (Ash, Droll, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence, Dominus Impulse) on the opponent's first summon or set, then rebuild through Resonator recursion
  • Recovery: Resonator monsters sent to the GY (Synkron, Vision, Soul Resonator) are re-added or revived, and Crimson Call / Red Dragon Archfiend recursion rebuilds the Extra Deck engine
  • After siding: Not applicable: the deck has 0 side-deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. It reliably opens a Resonator and Archfiend starter (about 93 percent of opening hands contain at least one core-group card, a proxy estimate) and has real Synchro pressure through two Red Dragon Archfiend and several 3000-plus ATK bosses. Its interaction density is high (17 negation-text and 23 removal-text cards, with Ash Blossom, Droll & Lock Bird, Solemn Judgment and Dominus Impulse), which lifts the interaction and resilience scores. Brick risk is material: 10 hand traps and several conditional extenders (Chain Resonator, Synkron Resonator, Mulcharmy) need a field or Synchro monster before they do anything. There are no recorded combo boards, no tournament link and no side deck, so floor, median and matchup scores stay Provisional or Inferred. The deck is Illegal because Ash Blossom & Joyous Spring is run at 3 copies against a limit of 2, so the final score is capped as a theoretical, structural-only read. Popularity of the archetype was not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) is about 0.24 per card, and the archetype-core proxy is about 0.93; the Synchro engine needs a Resonator tuner plus a Red Dragon Archfiend route (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps and conditional extenders (Chain Resonator, Synkron, Mulcharmy) create dead hands without a board; 23 singletons add variance (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling is read from text as Red Dragon Archfiend recursion into 3000-4000 ATK Synchro bosses with banish and negate effects (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unknown and set low to reflect that gap (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Layered negation and recursion (Ash, Droll, Ghost Belle, Ghost Ogre, Synkron and Vision Resonator GY recovery) gives several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Resonator GY recursion, Crimson Call, Crimson Gaia and Power Vice Dragon search give moderate resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 17 negation-text and 23 removal-text cards, with Solemn, Dominus Impulse, Lightning Storm and Feather Duster; semantic read from text (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value is strong through hand traps (Ash, Droll, Nibiru, Dominus); board-breaking relies on Red Dragon Archfiend's attack trigger and Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 3000-4000 ATK Synchro bosses and Red Dragon Archfiend's destroy-on-attack trigger give closing power (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 50 57 main cards, 36 distinct, 23 singletons, 20 level-0 cards and 5 Mulcharmy cards dilute the engine; 3 copies of Ash cannot be run legally (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Synchro cards across 14 distinct names; wide coverage but several bosses are one-of and compete for Extra Deck space (Verified composition)
D12 Side Deck Adaptability 20 Zero side-deck cards; no post-side adaptability exists in this list (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; archetype meta-share is absent, so score is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains, tuner-count checks and many optional hand-trap timings need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (Ash Blossom & Joyous Spring at 3, limit 2) (-10); No recorded combo boards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12); Meta provisional; Illegal, so theoretical/structural-only. 0.80*54 + 0.20*45 - 12 = 40.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps plus Solemn, Dominus Impulse, Lightning Storm and Feather Duster
  • Several 3000-4000 ATK Synchro bosses with a recursion route through Red Dragon Archfiend
  • Wide Extra Deck coverage across 14 distinct Synchro names

Weaknesses

  • Illegal as listed: Ash Blossom is over the copy limit
  • No side deck, so no adaptability between games
  • Many conditional extenders that need a Synchro or tuner on the field first

Critical choke points

  • Red Dragon Archfiend (2 copies) as the main Synchro route
  • Resonator tuner count for Synchro Summons, which a hand-trap-heavy hand can starve
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal-count card (for example a Synchro-compatible starter) Fixes the only legality violation; the deck is otherwise size-legal

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2; Limited cards (Druiswurm, Magnamhut, Droll, Feather Duster, Solemn, Lubellion) are each run at 1 copy
  • Inferred: Starter access and brick estimates from hypergeometric figures; Interaction and resilience read from card text; Going-second strength from hand-trap density
  • Provisional: Meta Power and matchup scores (no dated meta sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN usage statistics in this deck flags conflict with the card list: Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Crimson Blade Dragon, Scarred Dragon Archfiend, Zalen, The Crimson King and Bystial Dis Pater are present in the Extra Deck but flagged in this deck false, so missing core cards is unreliable for Extra Deck cards Deck title is null Side deck is empty, so best-of-3 adaptability is unknown

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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