Archfiend Deck #771605 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Bone Archfiend x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Dragon Levianeer x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Gameciel, the Sea Turtle Kaiju x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Resonator Call x1
- Branded Beast x1
- Dominus Impulse x2
- Etude of the Branded x1
- Infinite Impermanence x2
- Iron Thunder x1
- King's Resonance x1
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Dragocytos Corrupted Nethersoul Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Control, Synchro
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend (2 copies) or a high-ATK Synchro boss (Hot Red Dragon Archfiend Abyss, Red Supernova Dragon, Dragocytos) off a Resonator-tuner base, then attack through the opponent's board; Bystial and Chaos Angel boards that banish, negate or destroy the opponent's interaction
- Turn 1 (going first): Opening-hand Resonator/Archfiend starter (Bone Archfiend, Soul Resonator, Power Vice Dragon, Crimson Gaia) into a Synchro boss, holding Ash or Droll behind it
- Turn 2 (going second): Hand trap (Ash, Droll, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence, Dominus Impulse) on the opponent's first summon or set, then rebuild through Resonator recursion
- Recovery: Resonator monsters sent to the GY (Synkron, Vision, Soul Resonator) are re-added or revived, and Crimson Call / Red Dragon Archfiend recursion rebuilds the Extra Deck engine
- After siding: Not applicable: the deck has 0 side-deck cards, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. It reliably opens a Resonator and Archfiend starter (about 93 percent of opening hands contain at least one core-group card, a proxy estimate) and has real Synchro pressure through two Red Dragon Archfiend and several 3000-plus ATK bosses. Its interaction density is high (17 negation-text and 23 removal-text cards, with Ash Blossom, Droll & Lock Bird, Solemn Judgment and Dominus Impulse), which lifts the interaction and resilience scores. Brick risk is material: 10 hand traps and several conditional extenders (Chain Resonator, Synkron Resonator, Mulcharmy) need a field or Synchro monster before they do anything. There are no recorded combo boards, no tournament link and no side deck, so floor, median and matchup scores stay Provisional or Inferred. The deck is Illegal because Ash Blossom & Joyous Spring is run at 3 copies against a limit of 2, so the final score is capped as a theoretical, structural-only read. Popularity of the archetype was not credited.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in 5 cards) is about 0.24 per card, and the archetype-core proxy is about 0.93; the Synchro engine needs a Resonator tuner plus a Red Dragon Archfiend route (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 10 hand traps and conditional extenders (Chain Resonator, Synkron, Mulcharmy) create dead hands without a board; 23 singletons add variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling is read from text as Red Dragon Archfiend recursion into 3000-4000 ATK Synchro bosses with banish and negate effects (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median output is unknown and set low to reflect that gap (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Layered negation and recursion (Ash, Droll, Ghost Belle, Ghost Ogre, Synkron and Vision Resonator GY recovery) gives several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Resonator GY recursion, Crimson Call, Crimson Gaia and Power Vice Dragon search give moderate resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 17 negation-text and 23 removal-text cards, with Solemn, Dominus Impulse, Lightning Storm and Feather Duster; semantic read from text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value is strong through hand traps (Ash, Droll, Nibiru, Dominus); board-breaking relies on Red Dragon Archfiend's attack trigger and Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Multiple 3000-4000 ATK Synchro bosses and Red Dragon Archfiend's destroy-on-attack trigger give closing power (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 57 main cards, 36 distinct, 23 singletons, 20 level-0 cards and 5 Mulcharmy cards dilute the engine; 3 copies of Ash cannot be run legally (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro cards across 14 distinct names; wide coverage but several bosses are one-of and compete for Extra Deck space (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards; no post-side adaptability exists in this list (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated meta sample; archetype meta-share is absent, so score is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains, tuner-count checks and many optional hand-trap timings need careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (Ash Blossom & Joyous Spring at 3, limit 2) (-10); No recorded combo boards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12); Meta provisional; Illegal, so theoretical/structural-only. 0.80*54 + 0.20*45 - 12 = 40.2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 10 hand traps plus Solemn, Dominus Impulse, Lightning Storm and Feather Duster
- Several 3000-4000 ATK Synchro bosses with a recursion route through Red Dragon Archfiend
- Wide Extra Deck coverage across 14 distinct Synchro names
Weaknesses
- Illegal as listed: Ash Blossom is over the copy limit
- No side deck, so no adaptability between games
- Many conditional extenders that need a Synchro or tuner on the field first
Critical choke points
- Red Dragon Archfiend (2 copies) as the main Synchro route
- Resonator tuner count for Synchro Summons, which a hand-trap-heavy hand can starve
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal-count card (for example a Synchro-compatible starter) | Fixes the only legality violation; the deck is otherwise size-legal |
Evidence & confidence
- Verified: Main 57, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2; Limited cards (Druiswurm, Magnamhut, Droll, Feather Duster, Solemn, Lubellion) are each run at 1 copy
- Inferred: Starter access and brick estimates from hypergeometric figures; Interaction and resilience read from card text; Going-second strength from hand-trap density
- Provisional: Meta Power and matchup scores (no dated meta sample); Tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN usage statistics in this deck flags conflict with the card list: Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Crimson Blade Dragon, Scarred Dragon Archfiend, Zalen, The Crimson King and Bystial Dis Pater are present in the Extra Deck but flagged in this deck false, so missing core cards is unreliable for Extra Deck cards Deck title is null Side deck is empty, so best-of-3 adaptability is unknown
Couldn't load the combos





