Darklord Deck #771587 — Yu-Gi-Oh! OCG

58 Main, 16 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
43± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 58 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Darklord and Power Patron boss monsters (Darklord Morningstar, Darklord Eveningstar, Vidolium, Nerva, Jupiter) after a Darklord searcher chain, with recursion from the GY; Link and Xyz beatsticks (Mercurium, TY-PHON) once the Extra Deck is accessible
  • Turn 1 (going first): Open Darklord Djehuty or Gulgolet, Special Summon tokens or a Darklord from the Deck, and protect the line with Ash Blossom, Herald and Infinite Impermanence (text-based, not simulated)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Herald of Orange Light, Ghost Ogre) to interrupt the opponent's first Summon or search, then rebuild through Darklord Contact and Fallen Angel in Darkness
  • Recovery: Recycle Darklord monsters from the GY through Darklord Ixchel, Darklord Rebellion and Darklord Contact, and use Banishment of the Darklords to refill the hand
  • After siding: No side deck is listed, so there is no post-side plan in the evidence

Why it scores here

The structural score comes from the system: 20 Darklord-core cards give roughly an 89% chance of at least one core card in a 5-card opening hand, and the searchers, Contact and Fallen Angel give recursion, so the deck can reopen after a disruption. Its interaction is dense (13 hand traps and 20 negate-text cards), and it has several high-ATK closers (Morningstar, Eveningstar, Vidolium, Nerva, Jupiter). The score is held back by the two copy-limit violations and the 16-card Extra Deck, which make the list illegal in OCG, so the result is theoretical only. Its popularity in the archetype's usage statistics confirms that the core is real, but popularity does not add points. The 14 dimension scores were not averaged from card scores, and no combo or tournament data exists, so the conversion and matchup dimensions remain inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in 5-card hand) = 0.89 across 20 copies; searcher-text group 0.84 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and 20 tech cards are often dead in hand; 58 main-deck slots with 31 distinct cards (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured (Inferred, low)
D5 Interruption Resilience & Route Redundancy 65 13 hand traps and several redundant Darklord starters give alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion via Ixchel, Rebellion, Contact and Fallen Angel supports a grind (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps and negate-text cards give layered interaction, but two over-limit copies make the list illegal (Verified legality, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand traps and negates are strong going second, but the list lacks reliable board breakers (Inferred)
D9 Offensive Pressure & Closing Power 70 High-ATK closers Morningstar 3000, Eveningstar 3000, Nerva 3300, Jupiter 3500 and Vidolium 5000 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 48 Only 28.4% exact-name Darklord purity; 20 tech and off-archetype slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck has 16 cards, one over the OCG limit of 15, with Power Patron, Darklord and Link mixed (Verified legality)
D12 Side Deck Adaptability 15 No Side Deck is present; the list has 0 side cards (Verified composition)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching decisions across Fusion, Link and Xyz routes plus negate timing (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, disclosed as a modest blend. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Copy-limit and banlist exposure (-8); Extra Deck over limit (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list, so theoretical only; modifiers total -12 (cap)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with high starter access (Inferred)
  • Layered hand-trap and negate interaction (Inferred)
  • Recursion through Darklord GY effects gives grind (Inferred)
  • High-ATK Fusion, Xyz and Link closers (Verified)

Weaknesses

  • Illegal in OCG: Ash Blossom over by one, Herald over by two, Extra Deck over by one (Verified)
  • No side deck (Verified)
  • Low exact-archetype purity at 28.4%, with many off-archetype tech slots (Verified)
  • No combo or tournament data to confirm conversion or matchups (Verified gap)

Critical choke points

  • Darklord core starters (Djehuty, Gulgolet) are the main line, so losing them to a single hand trap or sweeper stalls the plan (Inferred)
  • The Power Patron and Darklord Extra Deck boss monsters need the right Fusion or Link material (Inferred)
Priority Remove Add Reason
1 1 Herald of Orange Light 1 Herald of Mirage Lights is out of scope; instead cut to 1 copy Herald of Orange Light is Limited (1 copy) and the list runs 3, so the list is Illegal
2 2 Ash Blossom & Joyous Spring None Ash Blossom is Semi-Limited (2 copies) and the list runs 3, so the list is Illegal
3 1 Extra Deck card with no other support, such as Protector of The Agents - Moon None Extra Deck has 16 cards against a maximum of 15; Moon has no other The Agent support in the list

Evidence & confidence

  • Verified: Legality: 58 Main, 16 Extra, 0 Side; Ash Blossom 3 vs 2 legal; Herald of Orange Light 3 vs 1 legal; Card text and stats from the evidence pack; Hypergeometric draw probabilities; Usage stats: Darklord Djehuty 92.6%, Morningstar 88.9%
  • Inferred: Consistency: P(core starter in opening hand) 0.89 from hypergeometric draw odds; Interaction density from text-role hints; Recursion and grind from text; Going-first and going-second estimates
  • Provisional: Meta Power is null; no dated metagame sample; Matchup fit and tournament reliability have no data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample Deck is Illegal, so the score is theoretical only

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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