Resonator Deck #771586 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Fydraulis Harmonia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x3
- Dark Armed Dragon Punisher x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Power Vice Dragon x3
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Foolish Burial x1
- Resonator Call x1
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x1
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss from the Extra Deck (Red Nova Dragon, Hot Red Dragon Archfiend Abyss, Red Hypernova Dragon, The Crimson King) summoned through Tuner searches and Resonator/Archfiend enablers (Inferred from card text); Red Dragon Archfiend route via Crimson Gaia and Scarred Dragon Archfiend (Inferred from card text)
- Turn 1 (going first): Open a starter (Power Vice Dragon, Bone Archfiend, Soul Resonator, Crimson Gaia), search a Tuner, and Synchro Summon into a boss while holding hand traps (Inferred from card text; no recorded boards)
- Turn 2 (going second): Keep a six-card hand with a hand trap (about 71% chance of at least one) to negate the opponent's first engine, then rebuild through Synchro bosses (Inferred)
- Recovery: Resonator monsters recur from the GY (Synkron Resonator, Vision Resonator, Soul Resonator) and Crimson Call can banish-recover a Fiend (Inferred from card text)
- After siding: No Side Deck is registered, so there is no post-side plan; the deck is built as a single-configuration list
Why it scores here
The deck reliably opens its starters: four 3-copy starters (Power Vice Dragon, Bone Archfiend, Soul Resonator, Crimson Gaia) give a hypergeometric chance of about 0.85 that at least one of the 12 copies is in a 5-card opening hand (Inferred), and 14 searcher-text cards support it. Interaction is the strongest part of the system: seven hand traps, Dominus Impulse and King's Resonance give dense answers to the opponent's first engine, which is worth the most on the going-second side. The Extra Deck holds several bosses at ATK 3000 or higher, so the closing power is credible even though no recorded boards exist to confirm conversion. The score is held back by a conditional-heavy main deck (about nine cards need a specific board or zone state, so bricks are likely), an absent Side Deck that leaves no post-side plan, and an untested combo ceiling; popularity and meta-share earned no points, and the score was computed on the system rather than by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of 12 starter copies in a 5-card hand) ~ 0.85; searchers present in 14 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | About nine conditional cards (zone, board, or GY requirements) raise brick risk; 7 hand traps can be dead without a target (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling inferred from the 3000+ ATK Synchro bosses and the Red Dragon Archfiend route (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output is a text-only prior with no observed distribution (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Four independent starters and 13 Tuners give several routes after one disruption; hand traps contest the opponent's answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Resonator and Archfiend monsters recur from the GY, and Crimson Call banish-recovers a Fiend (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Seven hand traps, two Dominus Impulse, King's Resonance, Red Zone and Red Dragon Archfiend's Chains give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage is about 71% for at least one copy (Inferred); Hot Red Abyss and Crimson King add board-breaking negation (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Synchro bosses at ATK 3000 to 4500 (Red Hypernova 4500, Red Nova 3500) give strong closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 25 distinct Main Deck cards, 16 of them singletons; the off-archetype mix dilutes consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Extra Deck is 15 Synchro cards across 14 distinct names; several dependencies (Red Rising Dragon, Zalen) are narrow (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | — | Dropped: no dated metagame sample and no tournament link, so Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro sequencing and many conditional triggers make play demanding and error-prone (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped, renormalized over 95). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and Structural renormalized over 95)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (7 hand traps plus Dominus Impulse and King's Resonance)
- Strong Synchro boss set at ATK 3000 to 4500 with multiple negate and removal effects
- Four 3-copy starters with 14 searcher-text cards support early access
- Legal list at the copy and size limits
Weaknesses
- No Side Deck, so no post-side plan in a best-of-3 setting
- About nine conditional cards (zone, board, or GY requirements) raise brick risk
- Heavy reliance on one Red Dragon Archfiend name route (1 copy Red Dragon Archfiend plus 1 copy Scarred Dragon Archfiend)
- Mixed sub-archetypes (Resonator, Archfiend, Armed Dragon, Earthbound, Piece Golem, Bystial) reduce engine coherence
Critical choke points
- Red Dragon Archfiend and Scarred Dragon Archfiend (one copy each) for the Archfiend route
- Tuner availability, since 13 Tuners are needed for every Synchro Summon
- Hand-trap targets: hand traps need the opponent to have a matching effect
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A Side Deck of up to 15 cards, chosen against the top archetypes, before any best-of-3 use | Side Deck is 0; post-side adaptability (D12) is the lowest-scoring dimension | |
| 2 | Fiend Piece Golem (1 copy, needs a Fiend Tuner in hand) | A non-conditional Tuner or starter that works without a specific board state | Reduces brick risk from conditional summon requirements (D2) |
| 3 | Earthbound Prisoner Stone Sweeper (1 copy, needs a card in a Field Zone) | A card that is useful on turn 1 without a field-zone condition | Lowers conditional dead-draw rate |
Evidence & confidence
- Verified: Legal list: 40 Main, 15 Extra, 0 Side; copy limits respected for all five restricted cards; Card text and stats for the listed cards; Usage statistics are present but their in this deck flags conflict with the cards list (not relied on)
- Inferred: Starter access (about 0.85 for at least one of 12 copies in hand 5); Brick risk from about nine conditional cards; Going-second hand-trap coverage (about 71%); Interaction density and board-breaking from card text; Synchro boss closing power from ATK values and text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13 dropped); Combo ceiling and median (text only, no recorded boards)
- Data gaps: No recorded combos; combo ceiling, median and floor are text-only and Inferred No tournament link; archetype meta-share and per-pilot match record absent usage statistics in this deck flags conflict with the cards list: The Crimson King, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss, Scarred Dragon Archfiend, Red Dragon Archfiend, Storm-Bane Dragon Destorbim and Zalen are in the cards list but flagged absent, so the 56% core-present figure is unreliable and was not used No win-rate telemetry (going-first/second, matchup, brick and starter rates) No Side Deck supplied, so post-side plan is Unknown
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