Resonator Deck #771586 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Fydraulis Harmonia x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss from the Extra Deck (Red Nova Dragon, Hot Red Dragon Archfiend Abyss, Red Hypernova Dragon, The Crimson King) summoned through Tuner searches and Resonator/Archfiend enablers (Inferred from card text); Red Dragon Archfiend route via Crimson Gaia and Scarred Dragon Archfiend (Inferred from card text)
  • Turn 1 (going first): Open a starter (Power Vice Dragon, Bone Archfiend, Soul Resonator, Crimson Gaia), search a Tuner, and Synchro Summon into a boss while holding hand traps (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Keep a six-card hand with a hand trap (about 71% chance of at least one) to negate the opponent's first engine, then rebuild through Synchro bosses (Inferred)
  • Recovery: Resonator monsters recur from the GY (Synkron Resonator, Vision Resonator, Soul Resonator) and Crimson Call can banish-recover a Fiend (Inferred from card text)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck is built as a single-configuration list

Why it scores here

The deck reliably opens its starters: four 3-copy starters (Power Vice Dragon, Bone Archfiend, Soul Resonator, Crimson Gaia) give a hypergeometric chance of about 0.85 that at least one of the 12 copies is in a 5-card opening hand (Inferred), and 14 searcher-text cards support it. Interaction is the strongest part of the system: seven hand traps, Dominus Impulse and King's Resonance give dense answers to the opponent's first engine, which is worth the most on the going-second side. The Extra Deck holds several bosses at ATK 3000 or higher, so the closing power is credible even though no recorded boards exist to confirm conversion. The score is held back by a conditional-heavy main deck (about nine cards need a specific board or zone state, so bricks are likely), an absent Side Deck that leaves no post-side plan, and an untested combo ceiling; popularity and meta-share earned no points, and the score was computed on the system rather than by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 12 starter copies in a 5-card hand) ~ 0.85; searchers present in 14 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 About nine conditional cards (zone, board, or GY requirements) raise brick risk; 7 hand traps can be dead without a target (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling inferred from the 3000+ ATK Synchro bosses and the Red Dragon Archfiend route (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is a text-only prior with no observed distribution (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Four independent starters and 13 Tuners give several routes after one disruption; hand traps contest the opponent's answers (Inferred)
D6 Resource Economy, Recovery & Grind 65 Resonator and Archfiend monsters recur from the GY, and Crimson Call banish-recovers a Fiend (Inferred)
D7 End-Board & Interaction Quality 78 Seven hand traps, two Dominus Impulse, King's Resonance, Red Zone and Red Dragon Archfiend's Chains give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage is about 71% for at least one copy (Inferred); Hot Red Abyss and Crimson King add board-breaking negation (Inferred)
D9 Offensive Pressure & Closing Power 80 Synchro bosses at ATK 3000 to 4500 (Red Hypernova 4500, Red Nova 3500) give strong closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 25 distinct Main Deck cards, 16 of them singletons; the off-archetype mix dilutes consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck is 15 Synchro cards across 14 distinct names; several dependencies (Red Rising Dragon, Zalen) are narrow (Inferred)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit — Dropped: no dated metagame sample and no tournament link, so Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro sequencing and many conditional triggers make play demanding and error-prone (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped, renormalized over 95). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and Structural renormalized over 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (7 hand traps plus Dominus Impulse and King's Resonance)
  • Strong Synchro boss set at ATK 3000 to 4500 with multiple negate and removal effects
  • Four 3-copy starters with 14 searcher-text cards support early access
  • Legal list at the copy and size limits

Weaknesses

  • No Side Deck, so no post-side plan in a best-of-3 setting
  • About nine conditional cards (zone, board, or GY requirements) raise brick risk
  • Heavy reliance on one Red Dragon Archfiend name route (1 copy Red Dragon Archfiend plus 1 copy Scarred Dragon Archfiend)
  • Mixed sub-archetypes (Resonator, Archfiend, Armed Dragon, Earthbound, Piece Golem, Bystial) reduce engine coherence

Critical choke points

  • Red Dragon Archfiend and Scarred Dragon Archfiend (one copy each) for the Archfiend route
  • Tuner availability, since 13 Tuners are needed for every Synchro Summon
  • Hand-trap targets: hand traps need the opponent to have a matching effect
Priority Remove Add Reason
1 A Side Deck of up to 15 cards, chosen against the top archetypes, before any best-of-3 use Side Deck is 0; post-side adaptability (D12) is the lowest-scoring dimension
2 Fiend Piece Golem (1 copy, needs a Fiend Tuner in hand) A non-conditional Tuner or starter that works without a specific board state Reduces brick risk from conditional summon requirements (D2)
3 Earthbound Prisoner Stone Sweeper (1 copy, needs a card in a Field Zone) A card that is useful on turn 1 without a field-zone condition Lowers conditional dead-draw rate

Evidence & confidence

  • Verified: Legal list: 40 Main, 15 Extra, 0 Side; copy limits respected for all five restricted cards; Card text and stats for the listed cards; Usage statistics are present but their in this deck flags conflict with the cards list (not relied on)
  • Inferred: Starter access (about 0.85 for at least one of 12 copies in hand 5); Brick risk from about nine conditional cards; Going-second hand-trap coverage (about 71%); Interaction density and board-breaking from card text; Synchro boss closing power from ATK values and text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13 dropped); Combo ceiling and median (text only, no recorded boards)
  • Data gaps: No recorded combos; combo ceiling, median and floor are text-only and Inferred No tournament link; archetype meta-share and per-pilot match record absent usage statistics in this deck flags conflict with the cards list: The Crimson King, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss, Scarred Dragon Archfiend, Red Dragon Archfiend, Storm-Bane Dragon Destorbim and Zalen are in the cards list but flagged absent, so the 56% core-present figure is unreliable and was not used No win-rate telemetry (going-first/second, matchup, brick and starter rates) No Side Deck supplied, so post-side plan is Unknown

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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