Archfiend Deck #771584 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Fydraulis Harmonia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x3
- Dark Armed Dragon Punisher x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Power Vice Dragon x3
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Foolish Burial x1
- Resonator Call x1
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x1
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Red Dragon Archfiend and Red Dragon Archfiend-linked Synchro boards (Red Hypernova Dragon, Red Nova Dragon - Burning Soul, Storm-Bane Dragon Destorbim, Bystial Dis Pater) that attack through a field of negations; Synchro boards that remove or negate the opponent's board and then pressure with 3000+ ATK monsters
- Turn 1 (going first): Normal Summon a Tuner (Soul Resonator or Power Vice Dragon), search or summon a Fiend/Resonator, then Synchro Summon into a 3000+ ATK monster while holding Ash Blossom or Infinite Impermanence
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird) to break the opponent's starter, then rebuild a Synchro board from Resonator searches
- Recovery: Recover GY Resonators via Synkron Resonator, Vision Resonator and Crimson Call, and re-Synchro through Power Vice Dragon and Soul Resonator
- After siding: None. The deck runs zero Side Deck cards, so there is no evidence-backed post-side plan
Why it scores here
The deck reliably opens its engine: 13 Tuners across 40 cards give about an 0.88 chance of at least one Tuner in a 5-card opening hand (Inferred, hypergeometric), and three copies each of Soul Resonator, Bone Archfiend and Power Vice Dragon give redundant starters. Its interaction is the main reason for the score: eight negation-text cards and twelve removal-text cards, including two Ash Blossom, Infinite Impermanence and Maxx C, cover both turns, and this earns the interaction and going-second points. Synchro boards with 3000 to 4500 ATK close games, and the Resonator recursion (Synkron, Vision, Crimson Call) keeps the engine going after an interruption. Points are held back because no recorded boards exist, so the floor and median are text-only inference; the deck has no Side Deck, so post-side adaptability is near zero; and no tournament or meta sample exists, so Meta Power stays provisional. The score comes from consistency, median output and interaction on the whole system, not from Archfiend's popularity and not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | Tuner density 13/40 gives P(at least one Tuner in opening 5) about 0.88; Soul Resonator and Bone Archfiend at 3 copies each give redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 26 monsters with 14 Level-0 spells/traps; several conditional Resonators (Chain, Synkron, Vision, Crimson Resonator) can brick without a Synchro or Level 5 DARK on field (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No parsed combos exist; the ceiling is inferred from Synchro text (Red Hypernova Dragon, Red Nova Dragon - Burning Soul, Bystial Dis Pater negate and removal text) (Inferred) |
| D4 | Combo Floor & Median Output | 55 | median power index unavailable (zero recorded boards); floor is a text-only estimate from 14 Searcher-text cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Redundant starters and two recursion routes (Synkron Resonator, Vision Resonator) give independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | GY recursion via Synkron, Vision and Crimson Call, plus Mulcharmy draw and Foolish Burial, keep card economy healthy (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negation text on 8 cards and removal text on 12; Zalen, Bystial Dis Pater and Hot Red Dragon Archfiend Abyss negate effects in Extra Deck (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand traps (7 cards, P(at least one in 6 going second) about 0.71) plus Red Dragon Archfiend's attack-destroy-Defense effect (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Synchro boards of 3000 to 4500 ATK (Red Hypernova Dragon 4500, Red Nova Dragon - Burning Soul 3500, Bystial Dis Pater 3500) (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main with 25 distinct cards and 16 singletons; exact-name archetype purity 14.5% with the engine split across Resonator, Archfiend and generic cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro cards, all Synchro, with broad Extra Deck flexibility; no Fusion or Xyz redundancy needed (Verified composition) |
| D12 | Side Deck Adaptability | 8 | Zero Side Deck cards: no post-side plan can be scored, so the value is the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, so archetype meta-share is absent; usage-stat in this deck flags conflict with the cards list (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Several Synchro summon chains and summon restrictions (Crimson Resonator, Darkness Resonator, Synkron) add decision points for a non-expert pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no Side Deck (-3); banlist exposure (-2); engine_dispersion (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*65 + 0.20*55 - 7 = 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter redundancy: Soul Resonator, Bone Archfiend and Power Vice Dragon at 3 copies each
- Interaction density: 7 hand traps and 8 negation-text cards across both turns
- High-ATK Synchro closers in Extra Deck (Red Hypernova Dragon, Red Nova Dragon - Burning Soul, Bystial Dis Pater)
- Recursion: Synkron Resonator, Vision Resonator and Crimson Call give GY-to-hand routes
Weaknesses
- No Side Deck (0 cards): no post-side adaptability
- No recorded boards: combo floor and median are inferred only
- Several conditional Resonators (Chain Resonator, Synkron Resonator, Vision Resonator, Crimson Resonator) need specific board states
- Engine spread across three archetype families, lowering exact-name purity to 14.5%
Critical choke points
- A single Synchro-enabling board: if the opponent clears the Tuner and the non-Tuner, the deck relies on the GY recursion lines to rebuild
- Ash Blossom and Infinite Impermanence as the only hand-trap answers at 2 and 3 copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none (no change to the Main Deck is clearly indicated by the evidence) | A Side Deck of 10 to 15 cards | Post-side adaptability (D12) scores 8 because the deck has no Side Deck. This is the largest structural gap in the evidence. |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0; legality Legal under the OCG ban list; Restricted-card copy counts: Droll & Lock Bird 1, Foolish Burial 1, Maxx C 1, Ash Blossom 2, Dominus Impulse 2; Extra Deck composition: 15 Synchro cards (14 distinct); Hand-trap and negation text counts from the cards list
- Observed: Archetype usage stats: core inclusion percentages (usage statistics)
- Inferred: Hypergeometric starter and Tuner probabilities (about 0.88 for at least one Tuner in opening 5); Interaction quality from card text; Going-first and going-second estimates from hand-trap probability
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Data inconsistency: usage statistics marks The Crimson King, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss, Red Dragon Archfiend, Scarred Dragon Archfiend and Zalen as in this deck false, but the cards list includes all of them in the Extra Deck with copies 1. Scoring used the cards list. The usage-stat flags need checking.
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