Mermail Deck #771583 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, First Penguin x3, Siren Vortex of Atlantis x3. Created Oct 21, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 66
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 52
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Synchro closers (Poseidra Abyss 3000 ATK, Levia-Dragon 2600, Abysstrite, Number 37 family) backed by Atlantean and Umi board presence and direct-attack effects (Atlantean Dragoons); Recursion-driven grind: GY effects (Heavy Infantry, Shadow Squad, Dragoons, Neptabyss) rebuild the Extra Deck threats after interaction
  • Turn 1 (going first): Open Advent of Atlantis or Call of Atlantis with Fish Sonar or First Penguin to search Atlantis or Umi cards, then establish Atlantis, City of the Sea Dragon and a Level 3 or 4 monster that feeds an Xyz
  • Turn 2 (going second): Respond with Black Horn of Heaven, Twin Twisters, Raigeki or Ice Barrier, then use Summon-chained Atlantean monsters to rebuild a board; no hand traps are present so the going-second plan depends on the main-deck spells and traps
  • Recovery: Searchers (27 copies of searcher-text cards) and GY-activated effects (Warchief, Dragoons, Heavy Infantry, Shadow Squad, Poseidra) re-supply starters after a board wipe
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot re-tune between games

Why it scores here

The deck opens reliably: the archetype core group gives roughly 0.91 probability of at least one core card in a 5-card opening hand, and 27 copies of searcher-text cards give about 0.97 probability of a search effect in hand, so the engine comes online often and has redundant starters. Its interaction is broad and mostly spell-speed-agnostic (Black Horn, Twin Twisters, Raigeki, Ice Barrier, Daedalus Maelstrom, Virtue Stream), which earns the end-board interaction score. Closing power comes from several 2600–3000 ATK Xyz and Synchro threats and direct-attack effects, but the score is held back by no hand traps, no side deck, a large share of non-monster slots (26 of 55), and Umi-gated effects that make the line harder to pilot. No combo boards were recorded, so the ceiling and median are Inferred from card text, and popularity or usage share did not earn points. The score was derived from consistency, recovery and interaction on the whole system, not by averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least 1 archetype core card in 5-card hand) ≈ 0.91; 27 searcher-text copies give P ≈ 0.97 of a search in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 60 26 of 55 main slots are spells or traps, several Level 0 and situational (Abyss-strom, Dark Reef, Abyss-scale); redundancy is high but dead-card risk is real (Inferred)
D3 Combo Conversion & Ceiling 64 No parseable boards; ceiling read from text (Xyz chains into 2600–3000 ATK threats after Atlantis and Umi activations) (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is unmeasured; the deck depends on ~3 starter types, which limits the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Advent, Call, Fish Sonar, First Penguin, Siren Vortex, Warchief) and GY recursion give redundant routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion is strong (Heavy Infantry, Shadow Squad, Dragoons, Neptabyss, Poseidra) and the 0-cost spell base is cheap, but Xyz detach costs and Umi-cost sends consume resources (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is broad: Black Horn x3, Twin Twisters x3, Raigeki x2, Rage of Kairyu-Shin x2, Ice Barrier, Daedalus Maelstrom, Virtue Stream, Electric Jellyfish; no hand traps (Verified text + Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Zero hand traps and no going-second-specific interaction beyond Black Horn and Raigeki-style spells; board-breaking after an established board is moderate (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing threats include Poseidra Abyss 3000 ATK, Levia-Dragon 2600, Abysstrite 2100/2800 and Atlantean Dragoons direct attacks (Verified stats + Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 29 monsters, 18 spells, 8 traps; 12 singletons and substantial tech (Raigeki, Abyss-scale, Dark Reef) lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is full at 15/15 (13 Xyz, 2 Synchro); several Xyz are off-plan fills (Number 101, Number 103, Crystalzero Lancer, Toadally Awesome) (Verified composition + Inferred coverage)
D12 Side Deck Adaptability 25 No side deck is registered (Side Deck size 0), so no post-side adaptability exists in the submitted list (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype usage shows a standard core, but matchup fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points: Umi-gated effects, Xyz material timing, and 26 non-monster slots with chain-based sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-2); Umi-gated effects (-1). Final formula: 0.80*Structural(60.35) + 0.20*TournamentReliability(55) + ContextModifiers(-3) = 56.3; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter redundancy: multiple searchers and several first-turn starters
  • Broad interaction across negation, destruction and spell removal
  • Closing threats at 2600–3000 ATK with direct-attack and recursion support

Weaknesses

  • No hand traps, so going second is weak
  • No side deck at all, so there is no post-side adaptation
  • Non-monster density is high (26 of 55) with Level 0 and situational spells and traps

Critical choke points

  • Advent of Atlantis, Call of Atlantis and Fish Sonar carry most of the search engine; losing them to hand disruption slows the line
  • Atlantis, City of the Sea Dragon is a single copy; it is needed for Umi-gated effects and for the Daedalus Maelstrom condition
Priority Remove Add Reason
1 Abyss-strom Side deck (up to 15 cards) with extra hand traps or floodgate-style answers Adds post-side adaptability (D12) and a going-second answer that the main deck lacks
2 Abyss-scale of the Mizuchi A second Mermail Abysspike or Deep Sea Minstrel-style search monster Replaces a situational equip with a body that feeds the Xyz engine

Evidence & confidence

  • Verified: Main deck 55 cards and Extra Deck 15 cards are within the OCG size rules (0–60 / 0–15); All 33 distinct cards are Unlimited (no banlist exposure); Side deck is empty (Side Deck size 0); Searcher-text card count is 27 and negation-text card count is 11
  • Inferred: Archetype core group hand-5 probability ≈ 0.907; Engine accessibility, brick rate and interaction quality are estimated from card text and composition; Going-second weakness follows from the absence of hand traps
  • Provisional: Meta Power (null) and D13 matchup fit, since no dated metagame sample is supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are unmeasured Side deck is empty, so post-side scoring rests on composition only Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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