Mermail Deck #771583 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, First Penguin x3, Siren Vortex of Atlantis x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x2
- Atlantean Heavy Infantry x2
- Electric Jellyfish x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Shadow Squad x2
- Monster Arms of Atlantis x1
- Neptabyss, the Atlantean Prince x2
- Ocean Dragon Lord - Kairyu-Shin x2
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Deep Sea Minstrel x1
- Abyss-scale of the Mizuchi x1
- Advent of Atlantis x3
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Fish Sonar x3
- Rage of Kairyu-Shin x2
- Raigeki x2
- Twin Twisters x3
- Abyss-strom x1
- Black Horn of Heaven x3
- Daedalus Maelstrom x1
- Ice Barrier x1
- Kairyu-Shin's Dark Reef x1
- Virtue Stream x1
Extra Deck (15)
- Brionac, Dragon of the Ice Barrier x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- Full Armored Crystalzero Lancer x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Number 101: Silent Honor ARK x1
- Number 103: Ragnazero x1
- Number 37: Hope Woven Dragon Spider Shark x1
- Number S37: Spider Shark x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Super Quantal Mech Beast Grampulse x1
- Toadally Awesome x1
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 66 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz and Synchro closers (Poseidra Abyss 3000 ATK, Levia-Dragon 2600, Abysstrite, Number 37 family) backed by Atlantean and Umi board presence and direct-attack effects (Atlantean Dragoons); Recursion-driven grind: GY effects (Heavy Infantry, Shadow Squad, Dragoons, Neptabyss) rebuild the Extra Deck threats after interaction
- Turn 1 (going first): Open Advent of Atlantis or Call of Atlantis with Fish Sonar or First Penguin to search Atlantis or Umi cards, then establish Atlantis, City of the Sea Dragon and a Level 3 or 4 monster that feeds an Xyz
- Turn 2 (going second): Respond with Black Horn of Heaven, Twin Twisters, Raigeki or Ice Barrier, then use Summon-chained Atlantean monsters to rebuild a board; no hand traps are present so the going-second plan depends on the main-deck spells and traps
- Recovery: Searchers (27 copies of searcher-text cards) and GY-activated effects (Warchief, Dragoons, Heavy Infantry, Shadow Squad, Poseidra) re-supply starters after a board wipe
- After siding: No side deck is registered, so there is no post-side plan; the list cannot re-tune between games
Why it scores here
The deck opens reliably: the archetype core group gives roughly 0.91 probability of at least one core card in a 5-card opening hand, and 27 copies of searcher-text cards give about 0.97 probability of a search effect in hand, so the engine comes online often and has redundant starters. Its interaction is broad and mostly spell-speed-agnostic (Black Horn, Twin Twisters, Raigeki, Ice Barrier, Daedalus Maelstrom, Virtue Stream), which earns the end-board interaction score. Closing power comes from several 2600–3000 ATK Xyz and Synchro threats and direct-attack effects, but the score is held back by no hand traps, no side deck, a large share of non-monster slots (26 of 55), and Umi-gated effects that make the line harder to pilot. No combo boards were recorded, so the ceiling and median are Inferred from card text, and popularity or usage share did not earn points. The score was derived from consistency, recovery and interaction on the whole system, not by averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least 1 archetype core card in 5-card hand) ≈ 0.91; 27 searcher-text copies give P ≈ 0.97 of a search in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 26 of 55 main slots are spells or traps, several Level 0 and situational (Abyss-strom, Dark Reef, Abyss-scale); redundancy is high but dead-card risk is real (Inferred) |
| D3 | Combo Conversion & Ceiling | 64 | No parseable boards; ceiling read from text (Xyz chains into 2600–3000 ATK threats after Atlantis and Umi activations) (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so median output is unmeasured; the deck depends on ~3 starter types, which limits the floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters (Advent, Call, Fish Sonar, First Penguin, Siren Vortex, Warchief) and GY recursion give redundant routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion is strong (Heavy Infantry, Shadow Squad, Dragoons, Neptabyss, Poseidra) and the 0-cost spell base is cheap, but Xyz detach costs and Umi-cost sends consume resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is broad: Black Horn x3, Twin Twisters x3, Raigeki x2, Rage of Kairyu-Shin x2, Ice Barrier, Daedalus Maelstrom, Virtue Stream, Electric Jellyfish; no hand traps (Verified text + Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Zero hand traps and no going-second-specific interaction beyond Black Horn and Raigeki-style spells; board-breaking after an established board is moderate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Closing threats include Poseidra Abyss 3000 ATK, Levia-Dragon 2600, Abysstrite 2100/2800 and Atlantean Dragoons direct attacks (Verified stats + Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 29 monsters, 18 spells, 8 traps; 12 singletons and substantial tech (Raigeki, Abyss-scale, Dark Reef) lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck is full at 15/15 (13 Xyz, 2 Synchro); several Xyz are off-plan fills (Number 101, Number 103, Crystalzero Lancer, Toadally Awesome) (Verified composition + Inferred coverage) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered (Side Deck size 0), so no post-side adaptability exists in the submitted list (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype usage shows a standard core, but matchup fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points: Umi-gated effects, Xyz material timing, and 26 non-monster slots with chain-based sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-2); Umi-gated effects (-1). Final formula: 0.80*Structural(60.35) + 0.20*TournamentReliability(55) + ContextModifiers(-3) = 56.3; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter redundancy: multiple searchers and several first-turn starters
- Broad interaction across negation, destruction and spell removal
- Closing threats at 2600–3000 ATK with direct-attack and recursion support
Weaknesses
- No hand traps, so going second is weak
- No side deck at all, so there is no post-side adaptation
- Non-monster density is high (26 of 55) with Level 0 and situational spells and traps
Critical choke points
- Advent of Atlantis, Call of Atlantis and Fish Sonar carry most of the search engine; losing them to hand disruption slows the line
- Atlantis, City of the Sea Dragon is a single copy; it is needed for Umi-gated effects and for the Daedalus Maelstrom condition
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Abyss-strom | Side deck (up to 15 cards) with extra hand traps or floodgate-style answers | Adds post-side adaptability (D12) and a going-second answer that the main deck lacks |
| 2 | Abyss-scale of the Mizuchi | A second Mermail Abysspike or Deep Sea Minstrel-style search monster | Replaces a situational equip with a body that feeds the Xyz engine |
Evidence & confidence
- Verified: Main deck 55 cards and Extra Deck 15 cards are within the OCG size rules (0–60 / 0–15); All 33 distinct cards are Unlimited (no banlist exposure); Side deck is empty (Side Deck size 0); Searcher-text card count is 27 and negation-text card count is 11
- Inferred: Archetype core group hand-5 probability ≈ 0.907; Engine accessibility, brick rate and interaction quality are estimated from card text and composition; Going-second weakness follows from the absence of hand traps
- Provisional: Meta Power (null) and D13 matchup fit, since no dated metagame sample is supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are unmeasured Side deck is empty, so post-side scoring rests on composition only Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





