Kashtira Deck #771556 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Artifact Lancea x3, Kashtira Fenrir x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 38
Going First 40
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 40
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Kashtira boss monsters (Shangri-Ira, Unicorn, Fenrir) built from a Kashtira Riseheart / Kashtiratheosis / Kashtira Birth engine, if the Forbidden Fenrir line were removed; Mitsurugi Ritual Monster lines (Ame no Murakumo, Futsu no Mitama) and Extra Deck Xyz/Fusion/Link finishers
  • Turn 1 (going first): Open a Kashtira starter (Unicorn or Riseheart) and search a Kashtira monster or Kashtiratheosis; protect the line with Ash Blossom and Infinite Impermanence. The Fenrir copies are not legal, so this plan is theoretical only.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, D.D. Crow, Ghost Ogre, Nibiru, Droll & Lock Bird) to answer the first summon, then rebuild with a Mitsurugi or Kashtira Extra Deck summon.
  • Recovery: Recover through Kashtira Birth and Kashtiratheosis from the GY/banish zone, plus Mitsurugi Magatama and Mitsurugi Mirror as Ritual or search fallbacks.
  • After siding: No side deck is registered (side count 0), so there is no post-side plan.

Why it scores here

This list is Illegal in OCG: five cards exceed their copy limits, and Kashtira Fenrir (3 copies) is Forbidden, so the deck cannot be played as built. The score is therefore a theoretical, structural-only read and is capped low. The system has real strengths: 17 hand traps and 13 negation texts give the deck strong interaction on the opponent's turn, and Kashtira's core is well represented (P(at least one core card in a 5-card hand) ≈ 0.75, Inferred). Its weaknesses are a split identity (Kashtira and Mitsurugi share few engine links, with only 10 exact-name Kashtira copies), no recorded combo boards or matchup data, and no side deck. Popularity in the guide and the Kashtira usage stats confirm the archetype is real, but they did not earn points by themselves, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 core Kashtira card in a 5-card opening hand) ≈ 0.75 with 14 core copies, but the Fenrir copies are illegal and the engine is split with Mitsurugi (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 hand traps and 19 searcher-text cards compete for a 5-card hand, and Kashtira and Mitsurugi lines conflict on Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards are supplied; the ceiling is a text-only inference from Kashtira Birth, Kashtiratheosis and the Extra Deck boss monsters (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so the median output is unknown and set well below the text-based ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and negates give several independent answers to a single disruption, but the engine chain is long (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Kashtira Birth recover resources, but the Mitsurugi and Kashtira lines both spend hand cards quickly (Inferred)
D7 End-Board & Interaction Quality 65 13 negation texts, 34 removal texts, and Infinite Impermanence, Ash Blossom and Droll & Lock Bird give layered on-field interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps and negation are strong when going second, but the board-breaking plan depends on the Forbidden Fenrir (Inferred)
D9 Offensive Pressure & Closing Power 55 Kashtira Shangri-Ira, Blaze and Dark Armed provide closing power, but no end-board or damage data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60 Main Deck cards with 38 distinct cards and 23 Normal-type cards include a lot of tech and dead slots (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots across Xyz, Fusion and Link cards are used, with two copies of Number 11: Big Eye and a single S:P Little Knight (Inferred)
D12 Side Deck Adaptability 20 The deck has 0 side cards, so there is no side plan for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share and tournament data are absent, so format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Several conditional lines, Ritual Summons and Tribute decisions require detailed sequencing and error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Control 20 (illegal list; blend chosen for interaction density). Structural ≈ 47, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (-7); Illegal list cap (-5); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.2, then modifiers −15 and the Illegal-list cap → 30 (theoretical / structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 hand traps and 13 negation texts provide strong interaction on the opponent's turn
  • Kashtira core is present at about 0.75 opening-hand access (Inferred)
  • Multiple Extra Deck finishers across Xyz, Fusion and Link

Weaknesses

  • Illegal in OCG: copy-limit violations on five cards and a Forbidden Fenrir
  • Split identity: Kashtira and Mitsurugi engines conflict on Normal Summons
  • No side deck and no recorded combo or matchup data

Critical choke points

  • Kashtira Fenrir is Forbidden, so the main boss line cannot be played legally
  • Limited/Semi-Limited copy limits on Unicorn, Mitsurugi Prayers, Ash Blossom and Pot of Extravagance cut the consistency
Priority Remove Add Reason
1 Kashtira Fenrir (3 copies) A legal Kashtira boss or a second Kashtira Riseheart Forbidden cards make the list illegal; removing them is required before a normal score applies
2 Mitsurugi Prayers (2 copies) and Kashtira Unicorn (2 copies) One legal copy of each, with the freed slots going to a side deck Copy limits are exceeded; the side deck is empty, so there is no post-side adaptation
3 Pot of Extravagance (1 copy) and Ash Blossom (1 copy) Cards that fit a single archetype line Both are Semi-Limited and over the copy limit; trimming them also reduces the Greed and Mitsurugi split

Evidence & confidence

  • Verified: Legality: Illegal; five copy-limit violations; Kashtira Fenrir Forbidden; Main 60 / Extra 15 / Side 0 (size rules satisfied for main and extra; side count 0); Core Kashtira copy count 14; P(≥1 core in hand of 5) = 0.749
  • Inferred: Engine consistency and brick risk from hypergeometric odds and text roles; Interaction quality from hand-trap and negation counts; Going-second strength from hand-trap density
  • Provisional: Meta Power (no dated metagame sample); Format fit (archetype meta-share absent)
  • Data gaps: No combos supplied; the combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance is unknown

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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