Clown Crew Deck #771555 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Tribute Summon chains of Clown Crew monsters (Biancaviso, Cappello, Flair) into Extra Deck boss and Monarch-style board removal; Power Patron and Monarch beatsticks (Vidolium, Sophia, Caius, Zaborg) after the board is cleared
  • Turn 1 (going first): Open Rehearsal, Malabarisme or Cappello to set up a Tribute Summon into Biancaviso; use Soiree or Finale to clear the opponent's backrow before attacking
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Ghost Belle as hand traps against the first starter, then rebuild the board through Clown Crew recursion
  • Recovery: Flair and Rehearsal banish from the GY to reload Ritual Summons; Malabarisme and New Face recover Clown Crew cards from GY and banishment
  • After siding: No side deck is registered, so no post-side plan can be scored

Why it scores here

The list is structurally a Clown Crew Tribute-Summon engine with a Monarch and Power Patron splash, and its core Clown Crew cards are present at 3 copies each, so the engine opens reasonably often (P at least one of the 3-copy starters in a 5-card hand is about 0.25; the archetype core group reaches about 0.92 in hand). Interaction is dense: 28 removal-text cards and 8 negation-text cards, with Ash Blossom, Ghost Ogre and Ghost Belle covering hand-trap needs. The deck is illegal as submitted because Super Polymerization is run at 3 copies against an OCG limit of 2, so the Final Contextual score is capped and labelled theoretical and structural-only. No combos, guides or tournament context exist in the export, so the ceiling and median are text-based inferences, and the score does not rest on archetype popularity or on averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5 cards) ≈ 0.25; archetype core in hand ≈ 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 searcher-text cards and 8 hand traps keep most hands functional; 13 single-copy slots add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Biancaviso Tribute Summon plus Flair Ritual and Cappello chains imply a high ceiling; no recorded boards to verify it (Inferred)
D4 Combo Floor & Median Output 40 No combo data and no board sample, so the median is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 8 hand traps and 2 Ash Blossom copies give multiple interruption routes; GY recursion from Flair, Rehearsal and Malabarisme adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 55 Clown Crew recursion from GY and banishment (New Face, Malabarisme, Rehearsal) rebuilds resources (Inferred)
D7 End-Board & Interaction Quality 65 28 removal-text and 8 negation-text cards, with Biancaviso and Sophia layering interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Hand-trap probability on the going-second hand is about 0.63; Monarchs and Biancaviso can break boards but the deck has few direct board-breakers (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium at 5000 ATK, Sophia at 3600 ATK and Saint Azamina at 4000 DEF provide closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 30 distinct; 22 Level-0 cards and 3-copy staples dilute consistency; Super Polymerization exceeds its copy limit (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across 11 distinct names, mostly Clown Crew Fusion, Synchro and Link engine pieces (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty (Side Deck size 0), so post-side adaptability is minimal (Verified)
D13 Matchup Coverage & Format Fit 45 tournament data unavailable; archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 50 Tribute and Ritual chains with several decision points demand skilled sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-12). Final formula: Illegal deck: theoretical/structural-only. 0.80*54 + 0.20*45 = 52.2, minus 12 illegal-list modifier = 40 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present at 3 copies for the main starters, so the engine opens consistently
  • Dense interaction: 28 removal-text and 8 negation-text cards plus 8 hand traps
  • Extra Deck covers Fusion, Synchro, Xyz and Link access

Weaknesses

  • Illegal as submitted: Super Polymerization over the copy limit
  • No side deck, so no post-side adaptability
  • Many single-copy slots dilute consistency

Critical choke points

  • Super Polymerization must be cut to 2 copies before the list can be scored normally
  • Clown Crew Biancaviso Tribute Summon is the main conversion point; hand-trap interruption on the starter ends the turn
Priority Remove Add Reason
1 1 Super Polymerization 1 additional Clown Crew starter or 1 side-deck card Brings the list within the OCG copy limit so a normal score can be issued

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 sizes are within OCG size rules; Super Polymerization is 3 copies against a Semi-Limited legal limit of 2; Card stats and text from the resolved card data
  • Observed: Archetype usage stats: Clown Crew Flair and Soiree Operations appear in most lists
  • Inferred: Starter probabilities and brick estimates from the hypergeometric draw table; Engine ceiling and interaction density from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no side deck registered no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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