Darklord Deck #771550 — Yu-Gi-Oh! OCG

55 Main, 18 Extra, incl. Darklord Djehuty x3, Herald of Orange Light x3, Banishment of the Darklords x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (55)

Extra Deck (18)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boards led by Darklord Morningstar, Darklord Asmodeus, Darklord Eveningstar, The First Darklord and Power Patron links, converting through piercing and 3000+ ATK bodies; Recursion of Darklord monsters from the Graveyard through Darklord Contact, Fallen Angel in Darkness and Darklord Ukoback
  • Turn 1 (going first): Searcher-driven starts (Banishment of the Darklords, Gulgolet, Medius, Theorealize) into an Extra Deck summon, backed by hand-trap and Darklord Rebellion/Enchantment protection
  • Turn 2 (going second): Herald of Orange Light and Droll & Lock Bird as hand interaction, then a Fusion or Link summon through the opponent's board
  • Recovery: Graveyard recursion with Darklord Contact, Fallen Angel in Darkness and Darklord Ukoback, plus Darklord Tezcatlipoca's discard protection
  • After siding: Not evaluable: the deck has zero Side Deck cards

Why it scores here

The deck reliably opens with its searchers: P(at least one searcher-text card in a 5-card opening hand) is about 0.92, and the 18-copy Darklord core has about 0.87 chance of appearing in that hand (Inferred hypergeometric estimates). From there it converts into Extra Deck summons and recursion, and it has a usable interaction suite of negation and removal text plus hand traps. Its closing power comes from several 3000-ATK Fusion and Xyz bodies. Popularity is not what earned points: the archetype core is widely run (usage data), but that only confirms the list is real, and no win-rate or meta sample exists. The score is built from the deck as a system, not from averaging card scores. It is capped low because the list is illegal: the Extra Deck is 3 over the limit, and Herald of Orange Light and Super Polymerization are over their copy limits. Under the rubric the result is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher-text card in 5-card hand) ~0.92 and P(>=1 archetype-core card) ~0.87; 2-card bootstrap is plausible but spread across many starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 38% exact-name archetype purity, 45 off-archetype copies and 27 singleton slots dilute hands; Extra-only pieces can brick (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling inferred from text: Eveningstar/Morningstar/First Darklord fusions and Power Patron links (Inferred)
D4 Combo Floor & Median Output 48 No recorded combos, so median output is unknown and inferred only from the spread of starters (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Negation and removal text plus hand traps offer several independent answers, but most lines depend on the Extra Deck (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion through Contact, Fallen Angel, Ukoback and Tezcatlipoca, plus search density (Inferred)
D7 End-Board & Interaction Quality 66 9 negation-text cards and 24 removal-text cards; no floodgates (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps: P(>=1 Herald/Droll in 6 cards) ~0.38, plus Forbidden-set negation (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 3000+ ATK bodies (Morningstar, Asmodeus, Eveningstar, Vidolium 5000 ATK) and Nergal piercing (verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards across 39 distinct names, 27 singletons; main count within 40-60 but low coherence (verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 45 18 Extra cards exceed the 15 limit; mix of Fusion, Link, Synchro and Xyz is broad (verified count)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so no post-side adaptation is possible (verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion/Link chains and many Quick Effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); illegal_extra_deck_size (-5). Final formula: Illegal cap applied: pre-cap 0.80*58 + 0.20*50 - 8 = 48; capped at 35 (theoretical/structural only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (21 cards) gives about 0.92 chance of a search or starter in an opening 5
  • Archetype core (18 copies) about 0.87 chance of appearing in an opening 5
  • Layered interaction: hand traps, negation text and removal text
  • Multiple 3000+ ATK closers and Darklord recursion

Weaknesses

  • Illegal list: Extra Deck 18 (max 15); Herald of Orange Light 3 copies (limit 1); Super Polymerization 3 copies (limit 2)
  • Low archetype purity (38%) with 45 off-archetype copies
  • Zero Side Deck
  • No recorded boards, so no measured combo output

Critical choke points

  • Extra Deck Fusion/Link summons depend on a small set of enablers
  • Herald of Orange Light and Droll & Lock Bird are the only hand-trap answers to going-second boards
Priority Remove Add Reason
1 One Herald of Orange Light (down to 1 copy) A legal non-Limited hand trap Brings the deck within copy limits and removes the Limited violation
2 One Super Polymerization (down to 2 copies) A legal Fusion enabler or searcher Clears the Semi-Limited violation
3 Three Extra Deck cards (down to 15) None Required to meet the 15-card Extra Deck maximum; choose the least-used Fusion/Link cards

Evidence & confidence

  • Verified: Main 55, Extra 18, Side 0 (sizes checked against OCG rules); Herald of Orange Light 3 copies vs limit 1; Super Polymerization 3 vs limit 2; Searcher-text count 21; archetype-core 18 copies; no side deck
  • Observed: Darklord core inclusion 66.7% of core cards present in deck (usage statistics)
  • Inferred: Opening-hand probabilities 0.92 searcher / 0.87 core (hypergeometric); Going-second hand-trap probability about 0.38; Strategy classification Midrange with Combo secondary, from text and composition
  • Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred Meta Power is Provisional without a dated metagame sample Deck title null; deck is illegal as built, so no normal Final score is possible

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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