Borrel Deck #771546 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rokket Loader x3. Created Oct 21, 2026 by YGO Mod.

Deck Borrel OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
55± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.5
Going First 58
Going Second 63
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon a 3000 to 3500 ATK Borrel or Rokket Link monster (Borrelend, Borrelshroud, Borrelguard, Borrelsword, Borreload) and protect it with hand traps and negations.; Fusion or Link-chain pressure through Borreload Fatalflare, Quadborrel and Breachborrel, with Rokket recursion from the GY.
  • Turn 1 (going first): Quick Launch or Rokket Tracer (Tracer's destroy-and-summon effect) to reach a Rokket board, then Rokket Loader or Absorouter Dragon to search a Level 7 DARK Dragon or Rokket and link into a 3000+ ATK Link.
  • Turn 2 (going second): Hold Infinite Impermanence, Evenly Matched, Ghost Ogre & Snow Rabbit and Effect Veiler (12 hand-trap copies) to stop the opponent's first board, then Link Summon through the leftover field.
  • Recovery: Rokket Recharger, Borrel Regenerator, Absorouter Dragon and Borrel Reboot recover from the GY; Rokket Loader and Absorouter Dragon search out the next starter.
  • After siding: No side deck is registered (side_count 0), so the post-side plan is unavailable and the deck relies entirely on its main-deck flex (Dark Ruler No More, Dimensional Fissure, Chaos Space) for matchup changes.

Why it scores here

The deck is scored as a system: a Rokket starter package (Quick Launch, Rokket Tracer, Rokket Loader, with Mulcharmy draw support) gives an archetype-core presence of about 89% in an opening five (Inferred from the core-group hypergeometric), but each individual 3-copy starter is live in only about 23% of openings, so consistency depends on the bootstrap pairing rather than any single card. Interaction is dense: 12 hand traps and 15 negation-text cards, which earn the end-board and resilience scores (D5, D7), and about 75% of going-second six-card hands contain at least one hand trap. The Extra Deck (15 cards, 14 distinct, mostly Borrel and Rokket Links at 3000+ ATK) earns the closing and Extra-efficiency credit. Points are withheld for a missing side deck, for the absence of any recorded boards or tournament record, and for a 60-card main with 14 off-archetype Mulcharmy and tech slots that dilute the engine; popularity and meta share earned nothing, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of a 3-copy starter in 5 cards) ≈ 0.23; P(>=1 archetype-core card in 5 cards) ≈ 0.89; the two-card Quick Launch + Tracer bootstrap is the main line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand-trap-heavy hands and 14 off-archetype Mulcharmy/tech slots raise the dead-card rate; no hand-level brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling reaches Borrelend/Borrelshroud at 3500 ATK with negation-plus-destroy text, but no recorded boards exist to confirm it (Inferred from card text)
D4 Combo Floor & Median Output 50 No recorded boards, so the median is unmeasured and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 12 hand traps, Rokket Recharger, Borrel Regenerator and Absorouter recursion give multiple independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion from Absorouter, Recharger, Regenerator and Reboot offsets Quick Launch and Tracer spend; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 15 negation-text cards and 27 removal-text cards, plus Noctovision and Rokket Detonator, give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap availability is about 75%, and Void Ogre (Synchro) plus Borrel Reboot can answer a board (Inferred)
D9 Offensive Pressure & Closing Power 70 Four Link Monsters at 3000 to 3500 ATK with direct and multi-attack text make the closing power strong; no end-board statistics exist (Inferred)
D10 Main Deck Efficiency & Flexibility 58 60 main slots across 31 distinct cards, with 14 off-archetype or tech copies that dilute engine density; the size is within the OCG rules (Verified legality)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots, all Link, Fusion or Synchro with a clear Borrel/Rokket engine; the Extra Deck is heavily used (Verified composition)
D12 Side Deck Adaptability 30 No side deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament link and archetype meta-share are absent; the score is set near neutral and marked Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Rokket chains with many optional responses demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (approximate 80/20 blend, Inferred from the Link engine and interaction density). Structural ≈ 60.5, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Limited single-copy staples (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*60.46 + 0.20*50 - 3 ≈ 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (12 hand traps, 15 negation-text cards) that protects a Link finisher on both turn orders
  • Extra Deck is coherent: 13 Borrel/Rokket Links plus Fusion and Synchro options reaching 3000 to 3500 ATK
  • Strong GY recursion (Absorouter, Recharger, Regenerator, Borrel Reboot) for recovery after interruption
  • Legal list with copy limits respected and all restricted cards at legal copy counts

Weaknesses

  • No side deck, so no post-side plan
  • Off-archetype Mulcharmy and tech slots (14 copies) dilute engine density
  • Core starters have low individual odds in an opening hand (about 23% for any 3-copy starter)
  • No recorded boards or tournament record to confirm the combo floor or the matchup profile

Critical choke points

  • Quick Launch and Rokket Tracer are the main T1 bootstrap, so a single hand-trap or floodgate reply on the opening board can end the first turn
  • Borrel Link finishers need Rokket monsters in the GY or on the field, so a failed Rokket line leaves the Extra Deck stranded
Priority Remove Add Reason
1 One Mulcharmy Purulia or Fuwalos copy A second Rokket Recharger or Borrel Regenerator Raises engine density and recursion without adding off-archetype bodies; Inferred from role counts and core-group odds
2 Dragon Shrine A Borrel or Rokket starter (Rokket Caliber or Quadborrel-enabling monster) Dragon Shrine has no text hook in this deck and the slot is better spent on the engine; Inferred
3 None A 3 to 5 card side deck The deck has no side plan at all; adding even a light side would raise D12 and the context score; Inferred

Evidence & confidence

  • Verified: Legal in OCG with 60 Main and 15 Extra and no copy-limit violation; Restricted cards (Chaos Space, Foolish Burial, S:P Little Knight, Striker Dragon) run at legal copy counts; No side deck registered (side_count 0)
  • Inferred: Starter consistency from hypergeometric odds (about 0.23 per 3-copy card; about 0.89 archetype core group); Interaction density and hand-trap value from card text; Going-first and going-second splits from hand-trap availability
  • Provisional: Meta and format fit (no tournament link and no dated metagame sample); Tournament reliability
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics marks Extra-Deck core cards (Borrelshroud, Borrelend, Borreload Fatalflare, Trisborrel, Guardragon Pisty, S:P Little Knight) as in_this_deck false even though the cards list shows them in the Extra Deck; the core-presence figure (48%) is therefore understated and was not used as evidence no side deck is registered, so no post-side evidence exists

More OCG Info

Borrel

Borrel Breakdown

 
 

 

 

 

 

 

 
 

 

 
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