Resonator Deck #771541 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 63
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.3
Going First 63
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend family and Red Dragon-linked Synchros (Red Supernova, Red Nova, Hot Red Dragon Archfiend Abyss, Red Dragon Archfiend) to close through a board that has been cleared or negated; Crimson Blade Dragon, The Crimson King and Bystial Dis Pater as alternate boss monsters when the Red Dragon line is stopped
  • Turn 1 (going first): Turn 1 Crimson Gaia or Resonator Call and Power Vice Dragon or Bone Archfiend to reach a Tuner, then Synchro into a Red Rising Dragon or Red Dragon-linked boss while holding a hand trap for the opponent's response
  • Turn 2 (going second): Hold Effect Veiler, Infinite Impermanence or Evenly Matched to answer the opponent's first board, then rebuild with Soul Resonator or Crimson Gaia and Synchro through the remaining Resonator and Archfiend tuners
  • Recovery: Recycle Resonators and Archfiend monsters from the GY with Synkron Resonator, Vision Resonator, Obsessive Uvualoop and Bystial Magnamhut, and redraw via Mulcharmy Fuwalos and Mulcharmy Purulia
  • After siding: No side deck is registered, so there is no post-side plan; any sideboarding would have to be added before a best-of-3 event

Why it scores here

The deck reliably opens a functional starter in most hands. Power Vice Dragon, Bone Archfiend, Soul Resonator and Crimson Gaia are each three copies, and the 25-card archetype core shows about 94 percent chance of at least one in a five-card hand (Inferred). Its ceiling comes from the Red Dragon Archfiend family and its Synchro bosses, which can close quickly once the board is established. Nine hand traps, Red Zone, Dark Ruler No More and Twin Twisters give it real interaction density, which is what lifts the score. The score is not driven by popularity: the archetype usage stats matter only as a sign that the list is real, and the score was built from the system rather than by averaging card scores. The main gap is the absence of any side deck and the absence of recorded boards, so the median output and the post-side plan can only be inferred from card text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one 3-copy starter in hand 5) about 0.23 per card, but the 25-card archetype core gives about 0.94 for at least one in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Nine hand traps, 16 tech slots and 15 single-copy cards raise going-first brick risk; no measured brick rate exists (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards, so the ceiling is read from text: Red Dragon Archfiend, Red Supernova and Hot Red Dragon Archfiend Abyss close quickly (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence, so floor and median are not measured and stay near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent Synchro routes, Mulcharmy draw effects and negation via hand traps give recovery after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 75 Several recursion effects (Synkron Resonator, Vision Resonator, Red Rising Dragon, Crimson Gaia, Bystial Magnamhut) keep resources regenerating (Inferred)
D7 End-Board & Interaction Quality 80 Nine hand traps plus Red Zone, Dark Ruler No More and Twin Twisters provide broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second board breaking comes from Red Dragon Archfiend, Lubellion and Crimson Gaia negation and destruction text (Inferred)
D9 Offensive Pressure & Closing Power 75 Extra Deck closers reach 3500 to 4500 ATK (Red Supernova 4000, Red Nova 3500, Bystial Dis Pater 3500, Red Hypernova 4500) (verified card stats)
D10 Main Deck Efficiency & Flexibility 55 60 main slots with 31 non-monster cards and 16 tech slots reduce compactness (verified composition, Inferred weight)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck cards, 13 distinct, with several single-copy bosses and no Extra-side redundancy for the core engine (verified composition)
D12 Side Deck Adaptability 10 The deck has no side deck (0 of 15 allowed), so there is no post-side adaptability (verified legality)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link, so format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains across several tuner choices create many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.3, Going First ≈ 63, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Engine conflicts across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*63.3 + 0.20*55 - 4 = 57.6, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with about 94 percent chance of at least one core card in a five-card hand (Inferred)
  • Nine hand traps plus three floodgate-style or negation effects give layered interaction (Inferred)
  • Multiple high-ATK Synchro closers with recursion for resource recovery (verified stats, Inferred)

Weaknesses

  • No side deck registered, so no post-side plan (verified)
  • Engine spread across several sub-archetypes lowers coherence (verified composition)
  • No recorded boards, so the median output and ceiling are text-only inferences (Inferred)

Critical choke points

  • Red Dragon Archfiend line is single-copy in the Extra Deck, so losing the single copy to a board break removes the main closer
  • Several starters are one-copy Tuners (Synkron, Darkness, Vision, Obsessive), so a single Tuner removal can stall the Synchro line
Priority Remove Add Reason
1 Dimensional Fissure Side deck of up to 15, starting with Ash Blossom & Joyous Spring A side deck is absent and Ash Blossom is a core card in the usage stats (63.8 percent inclusion, typically 3 copies); Dimensional Fissure is a tech slot that bricks in many hands (Inferred)
2 Foolish Burial King's Resonance King's Resonance is a usage-stat core card (67.2 percent) that the list does not run; Foolish Burial is a Limited single-copy tech card that does not advance the Synchro line (Inferred)

Evidence & confidence

  • Verified: Legal list: 60 main, 15 extra, 0 side, with Bystial Magnamhut, Foolish Burial and The Bystial Lubellion each limited to one copy; Extra Deck contents: 15 Synchro cards across 13 distinct names; Archetype purity: exact Resonator name 14 of 75 copies (18.7 percent)
  • Observed: No recorded combo boards exist for this deck, so the observed set is empty; Usage stats list 13 of 25 core cards as in the deck, but 22 of 25 are present when Extra Deck cards are counted
  • Inferred: Opening-hand consistency for the archetype core and the starter lines; Brick and interaction density from role tags and card text; Ceiling and median output from card text only, without recorded boards
  • Provisional: Meta power and format fit, because no dated metagame or tournament data exists
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry for going first, going second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics flag Extra Deck cards such as Scarred Dragon Archfiend, Red Dragon Archfiend, Crimson Blade Dragon, The Crimson King and Red Supernova Dragon as not in deck, but the cards list runs them, so the usage-stat presence field is unreliable for Extra Deck cards and the 52 percent core-present figure understates coverage No side deck is registered, so post-side adaptability is untestable

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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