Maliss Deck #771538 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Maliss White Rabbit x3, Mulcharmy Purulia x3, Backup @Ignister x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x2
- Code of Soul x1
- Droll & Lock Bird x1
- Elfnote Tinia x1
- Maliss <P> Chessy Cat x2
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x1
- Maliss <P> White Rabbit x3
- Maxx "C" x1
- Mulcharmy Purulia x3
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x2
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x2
- Allure of Darkness x1
- Ars Magna "Citrinitas" x1
- Gold Sarcophagus x1
- Maliss in Underground x3
- Dominus Impulse x2
- Infinite Impermanence x3
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Allied Code Talker @Ignister x1
- Charmer Quartet in Bloom x1
- Cyberse Wicckid x1
- Firewall Dragon x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- I:P Masquerena x1
- Linguriboh x1
- Link Decoder x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> White Binder x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link Summon 2300-3000 ATK Link Monsters (Maliss Link Monsters, Firewall Dragon Darkfluid, Worldsea Dragon Zealantis) and keep them protected by Maliss Trap and Link-pointing protection effects; Ars Magna / Power Patron Link Monsters attacking through the Ars Magna and Power Patron ATK and battle-protection text
- Turn 1 (going first): Open Backup @Ignister, Maliss White Rabbit or Chessy Cat, and a Maliss trap-set line, then build a Link-3 or Link-4 board for a Maliss Link Monster; expect the hand-trap suite to be held back on a going-first turn
- Turn 2 (going second): Hold 9 hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll and Lock Bird, Infinite Impermanence, Dominus Impulse) to answer the opponent's first summon, then rebuild through the Maliss monster and Link engine
- Recovery: Recover through Maliss in Underground, Maliss Trap searches, and Ars Magna banish-and-add effects that refill the hand from the Deck
- After siding: No side deck is registered (side count 0), so there is no post-side plan in the evidence
Why it scores here
The deck's Maliss core is well represented: the archetype core group has an estimated 96% chance of at least one copy in a 5-card opening hand, so the engine is usually accessible (Inferred). Its 9 hand traps and multiple Link-pointing protection effects give strong interaction and going-second value (Inferred from card text, with a 81% chance of a hand trap in a 6-card going-second hand). Floor and median output cannot be measured here because no recorded boards exist, so the combo scores rest on card text alone and are held down accordingly. The list is Illegal under OCG rules (one Maliss in Underground over the Semi-Limited limit, plus Charmer Quartet in Bloom and Link Decoder, which are Forbidden), so the structural score is reported but the final score is capped low. Archetype popularity and the 27% exact-name purity did not earn points, and the dimension scores were not averaged from individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of the 18-copy Maliss core in a 5-card opening hand) ≈ 0.96; starter density is high but the engine needs a specific Link-pointing setup (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 9 hand traps and 6 spells compete for hand space alongside 14 Link Monsters; several cards are single-copy, so brick and redundancy risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combo data boards are recorded; the Link Summon and Maliss banish-set chains are inferred from text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards give a median power index or distribution; floor is unknown and kept at a midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple negate sources (Ash Blossom, Ghost Ogre, Infinite Impermanence, Dominus Impulse, Droll and Lock Bird) and Maliss Trap recursion give several routes after a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery relies on Ars Magna banish-and-add text and Maliss in Underground recycling from GY and banish; no resource profile data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Card text gives 7 negation effects and 21 removal-text effects across hand traps and Link Monsters; layering is strong on the field (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage is about 81% for at least one hand trap in 6 cards, and the Link Monsters can pressure a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link Monsters reach 2300 to 3000 ATK (Firewall Dragon Darkfluid 3000, Mediclius 3000) with Maliss battle protection; closing power is solid on paper (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main Deck cards with 25 distinct names, a 3-copy suite of 5 cards, and an off-archetype count of 40 lower main efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Link Monsters and 1 Fusion fill all 15 Extra Deck slots; 2 of the Link Monsters are forbidden, so the Extra Deck must be rebuilt for the list to be legal (Verified) |
| D12 | Side Deck Adaptability | 25 | Side count is 0 with no side plan, so post-side adaptability is unmeasured and scored low (Verified absence, Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data or dated meta sample; archetype share is not available for matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | A complex Link engine with many Maliss banish-and-set decision points and hand traps to time, so the error budget is tight (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); dependence on Extra-Deck cards (-4); illegal list cap (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(40) = 52.8 before modifiers; modifiers total -12 (banlist exposure -8, illegal copy-limit exposure -4); Illegal status caps the final score at 25 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- A dense Maliss core (18 archetype copies) gives a high chance of an engine starter in the opening hand
- 9 hand traps and 7 negation-text effects give layered interaction, especially going second
- Link Monsters with 2300 to 3000 ATK and Maliss battle protection give a real closing threat
Weaknesses
- Illegal as submitted: Maliss in Underground is over its Semi-Limited limit and two Forbidden cards are run
- No recorded combo boards, so floor and median output cannot be measured
- No side deck, so there is no post-side plan
- Off-archetype spread (27% exact-name purity) makes the engine harder to keep consistent
Critical choke points
- Maliss Link Monsters need a Link-pointing board, so losing the first monster to a hand trap or removal can stall the line
- Forbidden Link Decoder and Charmer Quartet in Bloom must be removed before this list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Maliss in Underground (3 to 2) | a legal Main Deck Maliss or Ignister card | Restores the Semi-Limited limit of 2 copies |
| 2 | Charmer Quartet in Bloom and Link Decoder | legal Link Monsters from the Maliss or Cyberse pool (e.g. Cyberse Wicckid, Accesscode Talker) | Both are Forbidden in OCG; the Extra Deck must be legal to be evaluated normally |
| 3 | a low-impact off-archetype Main Deck card | 1 to 3 side deck cards | A side deck of 0 leaves no post-side plan; adding 3 to 5 targeted cards would give D12 a real basis |
Evidence & confidence
- Verified: Deck is Illegal: Maliss in Underground over its Semi-Limited limit; Charmer Quartet in Bloom and Link Decoder are Forbidden; Main 40, Extra 15, Side 0 against OCG size rules; Archetype core group 18 copies with p(at least one in 5-card hand) ≈ 0.96; 14 Link Monsters and 1 Fusion Monster in the Extra Deck
- Observed: Usage statistics show Maliss core cards (MTP-07, Gold Sarcophagus, Dormouse, TB-11) at 96% to 100% inclusion
- Inferred: Going-second hand-trap coverage ≈ 0.81; Engine consistency and brick estimates from the hypergeometric draw table; Interaction and closing quality from card text
- Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit is unknown without tournament or meta data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the Maliss archetype side deck is empty, so post-side performance cannot be assessed
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