Phantom Knights Deck #771529 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x2
- The Phantom Knights of Torn Scales x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Foolish Burial x1
- Forbidden Crown x2
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Orcustrated Babel x1
- Pot of Sloth x2
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Triple Tactics Thrust x2
- Dominus Impulse x3
- Dominus Spark x2
- Dragon's Mind x1
- Orcust Crescendo x1
- Phantom Knights' Fog Blade x2
- Phantom Knights' Wing x1
- Solemn Accusation x1
- Solemn Judgment x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Requiem Xyz Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
- Evilswarm Ophion x1
- Raider's Knight x1
- Shamanite Shamanknight x1
- The Phantom Knights of Break Sword x1
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Phantom Knights Xyz and Link boards (Break Sword, Malevolent Scythe, Rusty Bardiche, Raider's Knight) built from Phantom Knights hand-starters and Rank-Up-Magic Launch / Requiem; Orcust Link and Xyz boards (Galatea, Enlilgirsu, Dingirsu) through Orcust Harp Horror and Cymbal Skeleton recursion
- Turn 1 (going first): Open a Phantom Knights hand-starter (Decayed Cloak, Doomed Soleret, Torn Scales, Silent Boots), search a second Phantom Knights card, and extend into a Level 3 Xyz or Link with Ragged Gloves and Break Sword
- Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom, Ghost Ogre and Dominus Spark to break the opponent's first summon chain, then rebuild through Phantom Knights searchers and Rank-Up-Magic
- Recovery: Recover from GY through banish-cost searchers (Silent Boots, Ancient Cloak, Decayed Cloak) and Rank-Up-Magic Requiem revival
- After siding: No Side Deck is registered, so there is no post-side plan in this list
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its Phantom Knights core (22 exact-name copies, 29.3% purity) opens a live hand-starter in most hands (archetype-core proxy about 0.93 for at least one in a 5-card hand), which supports a moderate engine-access score. Its eight hand traps, Solemn-style negations and Dominus/Forbidden interaction give it above-average end-board and going-second disruption. The main deck is diluted: 53 of 60 copies are off-archetype and there is no Side Deck, which holds back brick management, efficiency and post-side adaptability. No combo boards are recorded and no tournament or meta data is attached, so the combo and matchup scores are text-based inferences, and popularity or archetype share earned no points. Because the list runs 3 copies of two Semi-Limited cards in OCG, the deck is Illegal; it is capped at a theoretical, structural-only score of 35.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one hand-starter in 5 cards) is high for the Phantom Knights core (archetype-core proxy about 0.93); starter count is clear from copy counts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 53 of 60 main-deck copies are off-archetype and there are 17 singleton tech or generic cards; brick and dead-card risk is high (Inferred from composition) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is inferred from Xyz and Link chains in card text, e.g. Break Sword into Malevolent Scythe or Rusty Bardiche (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is inferred from starter diversity and the number of hand-traps (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters, GY-banish searchers and 8 hand-traps give route redundancy after one interruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 60 | 11 searcher-text cards and GY banish recursion via Silent Boots, Ancient Cloak and Requiem help rebuild resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 68 | 33 removal-text and 17 negation-text cards, with Forbidden Crown, Rank-Up-Magic Launch and Droll & Lock Bird (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | 8 hand-traps including Ash Blossom, Ghost Ogre and Nibiru plus Dominus Spark give strong going-second disruption (Inferred from text and flags) |
| D9 | Offensive Pressure & Closing Power | 60 | Xyz and Link closers include Break Sword, Malevolent Scythe, Rusty Bardiche and Raider's Knight; no boss-level ATK data supplied (Inferred from stat fields) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main cards across 35 distinct names with 17 singletons and a large off-archetype share; compactness is mediocre (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots with 9 Xyz and 6 Link monsters, mostly Phantom Knights or Orcust access (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered (side count 0), so there is no adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is not available for this deck (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Phantom Knights chains with many optional triggers and banish costs lead to a moderate-to-high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (about 80/20 by weight). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-8); No side deck (-4); Illegal cap (-5). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(42) = 52.4; modifiers -12 gives 40.4; Illegal cap applied gives 35 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Phantom Knights core with multiple hand-starters and searchers
- Strong interaction density: 8 hand-traps and 17 negation-text cards
- Extra Deck covers Phantom Knights Xyz and Link routes with Orcust backup
Weaknesses
- Illegal as built: two Semi-Limited cards run 3 copies each
- Low purity: 53 of 60 main-deck copies are off-archetype
- No Side Deck for a best-of-3 format
- No combo or tournament data to confirm the real ceiling
Critical choke points
- Starter access depends on a Phantom Knights hand-starter being in hand; the 0.93 core proxy hides which starter is live
- Two 3-copy Semi-Limited cards cannot be legally played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | Legal filler from the same tech slots, or a Side Deck | Brings the list to legal copy limits; without this the deck cannot receive a normal score |
| 2 | Off-archetype generic tech such as Harpie's Feather Duster or Foolish Burial, one copy each | A Phantom Knights hand-starter or searcher | Reduces brick risk and raises the core-starter density the engine depends on |
| 3 | None | A 10-to-15 card Side Deck | Adds post-side adaptability for best-of-3 play |
Evidence & confidence
- Verified: Main 60 / Extra 15 / Side 0 counts; OCG size rules met; Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against Semi-Limited limit 2 (illegal); Archetype usage: Phantom Knights core inclusion 52–72% for listed cards
- Inferred: Starter access and brick risk from the hypergeometric proxy; Engine coherence and off-archetype dilution from composition; Interaction quality from card text and role hints
- Provisional: Matchup and format fit (no dated meta sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck (going-first/second, matchup, brick rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered, so side adaptability cannot be measured
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