Orcust Deck #771528 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 5/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Hybrid Orcust/Phantom Knights Xyz-Link
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz and Link beaters (Dark Requiem / Arc Rebellion Xyz Dragon at 3000 ATK, Raider's Knight, Enlilgirsu-type Link pressure) supported by Orcust and Phantom Knights recursion; Phantom Knights Rank-Up-Magic chains that re-summon Xyz monsters from the Extra Deck
  • Turn 1 (going first): Open a Mulcharmy or Phantom Knights searcher and a Girsu or Phantom Knights hand-revealed starter, then use Orcustrated Babel and Galatea-I to reach a Link board. Unverified: no combo evidence exists to confirm this route.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Dominus Spark, Nibiru) to disrupt the opponent's first summon, then rebuild with Mulcharmy draws and Pot of Sloth. Unverified against real boards.
  • Recovery: Recycle Phantom Knights and Orcust monsters from the GY and banish zone via Mulcharmy draws, Orcust Harp Horror, and Orcust Cymbal Skeleton, then Xyz or Link Summon again from the Extra Deck.
  • After siding: Not available. The deck has no Side Deck, so a best-of-3 plan cannot be evaluated; D12 is scored low for that reason.

Why it scores here

This list is an Illegal OCG build: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited cap of 2, so per the rubric it receives only a capped, theoretical structural read. Its structural profile (about 53) comes from a deep interaction suite (8 hand traps, 17 negation-text cards, 33 removal-text cards) and a reasonably reliable engine core, with the 86 percent archetype-core opening estimate (Inferred) and the Mulcharmy draw engine supporting going-second resilience. The main weakness is the system fit: exact-name Orcust purity is only 9.3 percent, the deck mixes Orcust and Phantom Knights engines with many off-theme staples, and a 60-card Main Deck dilutes both consistency and combo conversion. No combo boards, tournament link, guides, or post-side plan were supplied, so the ceiling and floor cannot be measured and the score was not derived from card popularity or an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core starter in 5 cards) about 0.86 on the 19-copy archetype core; key Orcust Link routes depend on missing Longirsu and World Legacy (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mulcharmy draw cards and hand-revealed Phantom Knights starters reduce dead hands, but 60 cards with 35 distinct Main Deck cards keep tech and dead-card risk high (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards exist, so conversion is text-only with Orcust and Phantom Knights Xyz/Link routes described in card text (Inferred, provisional)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; the median is set below the ceiling as a structural estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Eight hand traps, Droll & Lock Bird, and multiple recursion sources (Phantom Knights GY effects, Orcust Cymbal Skeleton) provide several independent recovery paths (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draws, Pot of Sloth, and Orcustrated Babel recursion give a reasonable card economy, though the deck spends many cards on interaction (Inferred)
D7 End-Board & Interaction Quality 65 Removal-text count 33 and negation-text count 17 give broad layered interaction, including Ash Blossom and Dominus Impulse at the illegal copy count (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps plus Harpie's Feather Duster, Lightning Storm, and Solemn Judgment give board-breaking coverage, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Dark Requiem Xyz Dragon, Arc Rebellion Xyz Dragon, and Nibiru at 3000 ATK give high closing power, with no end-board data to confirm it (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 42 A 60-card Main Deck with 35 distinct cards and 9.3 percent exact-name purity is oversized and uncompact for a single engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck has 15 cards (9 Xyz, 6 Link) with multiple mandatory Phantom Knights and Orcust summon routes, but the mix dilutes the core (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck is present, so post-side adaptability cannot be assessed and is scored low (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; archetype share is unavailable, so this stays neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Xyz, Link, and Rank-Up-Magic sequences, plus many hand-trap timing decisions, make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; 1:0.25 blend with 0 side deck. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit_cap (-21). Final formula: Illegal deck: theoretical/structural-only. Structural 53 (Midrange profile) with Tournament Reliability 45; the normal 0.80*Structural + 0.20*TR formula gives about 51, which the Illegal rule caps to 30.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 8 hand traps and 17 negation-text cards
  • Broad recursion and draw engines (Mulcharmy, Phantom Knights GY effects, Orcust Harp Horror)
  • High-ATK Xyz and Link finishers in the Extra Deck

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • No Side Deck, so no post-side plan
  • Low exact-name Orcust purity (9.3 percent) with a split Orcust/Phantom Knights engine
  • Oversized 60-card Main Deck diluting consistency

Critical choke points

  • Single-copy Link starters such as S:P Little Knight and Galatea-I gate the Orcust Link route
  • Heavy reliance on Phantom Knights Rank-Up-Magic to re-summon Xyz monsters
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Makes the list legal under OCG Semi-Limited limits, which is required before any normal score can apply
2 About 15 low-impact Main Deck cards (for example extra tech copies of Dominus Spark, Triple Tactics Thrust, or Forbidden Crown) A 3-card Side Deck of targeted answers Brings the Main Deck toward 40-45 cards and gives a best-of-3 post-side plan (D12, D10)

Evidence & confidence

  • Verified: Illegal status and copy-limit violations (Ash Blossom and Dominus Impulse at 3 copies vs Semi-Limited 2); Main 60, Extra 15, Side 0 counts; Archetype purity 9.3 percent and type/attribute spreads; Card text and stats for listed cards
  • Inferred: Opening-hand starter probability 0.86 and brick estimate 0.14; Interaction density and resilience reads from text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); D13 matchup fit; Tournament Reliability (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first, going-second, matchup, or brick rates no Side Deck, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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