Millennium Deck #771527 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Sengenjin Wakes from a Millennium x3. Created Oct 21, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
38± 7/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Exodia the Forbidden One line: Millennium Ankh shows 5 Forbidden One monsters to Special Summon The Unstoppable Exodia Incarnate, which can negate Spell/Trap activations (text-based read, Inferred); Exodd / Obliterate!!! Blaze line via a Level 10+ Exodia monster (text-based read, Inferred); Titaniklad, Predaplant and Black Luster Soldier as extra-deck closers (Inferred)
  • Turn 1 (going first): Search a Millennium or Blue-Eyes starter with Sengenjin, Shield or Heart of the Blue-Eyes, set up Ash Blossom / Droll backups, then build toward Ankh or Exodia pieces (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Sister, Infinite Impermanence and Droll & Lock Bird to answer the first summon or search, then play through the resulting board with floodgates (Dimensional Fissure, Macro Cosmos, Royal Decree) (Inferred)
  • Recovery: Gravekeeper's Inscription, Pot of Prosperity and Wedju Temple provide some card flow after disruption, but there is no independent second engine (Inferred)
  • After siding: Not available: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan (Verified)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its consistency is weak: the Exodia pieces and the Forbidden One set are one-copy cards, so a full Exodia opening hand is effectively impossible (about 0.0002% for five specific cards in hand 5), and archetype purity is only 14.7% across 31 distinct main-deck cards. The engine is therefore a set of partial lines (Millennium/Blue-Eyes starters, Ankh, and the Exodd/Obliterate route), not a reliable single plan. Interaction is the strongest part: 10 hand traps, 12 negation texts, 17 removal texts and 7 floodgates give layered answers, with about 68% chance of at least one hand trap in a going-second 6-card hand (Inferred). Popularity does not earn points: usage stats show the core Exodia set is common in this archetype, but that only confirms the list is real, and there is no combo record, win-rate or tournament data to lift the score. The deck has no Side Deck, which caps tournament reliability and post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 searcher-text card in 5 cards) ≈ 0.80, but the Exodia and Forbidden One pieces are one-copy and need five specific cards (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Off-archetype copies are 64 of 75 (exact-name purity 14.7%), with floodgates and conflicting spells (Gravekeeper's Inscription, Dimensional Fissure, Macro Cosmos) that can brick hands (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Ankh into Unstoppable Exodia Incarnate plus Exodd Obliterate route; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 40 No combo data (total combos 0), so the median output is unmeasured and estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ten hand traps and two floodgate-capable starters give some redundancy after one interruption; no independent second engine is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Prosperity, Wedju Temple and Gravekeeper's Inscription give some card flow, but there is no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 70 Ten hand traps, 12 negation texts, 17 removal texts and 7 floodgates; Unstoppable Exodia Incarnate adds a negate effect (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Dimensional Fissure, Macro Cosmos and Royal Decree plus Ash Blossom and Droll give board-breaking coverage when going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Closers include Titaniklad (2500 ATK), Predaplant (3000), Black Luster Soldier (3000) and Mereologic Aggregator (2600), but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60 main cards across 31 distinct cards, 33 of them Level 0 Spells/Traps, with about 20 tech cards; the list is heavily tech-dependent and loose (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots across 12 distinct cards (10 Fusion, 4 Link, 1 Xyz) with mixed Forbidden One, Blue-Eyes and Eyes Restrict routes (Verified count, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (Side Deck size 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament data and no dated meta sample; format fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 30 Many steps are required to assemble the Exodia set, Ankh requirement and extra-deck fusion chains (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: one-of Exodia set dependence (-4); engine conflicts (-3); no post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps, 12 negation texts, 17 removal texts, 7 floodgates
  • Redundant hand traps (Ash Blossom x2, Ghost Belle x2, Infinite Impermanence x2, Evenly Matched x2) give going-second protection
  • Millennium Ankh / Unstoppable Exodia Incarnate give a high-impact finisher if assembled

Weaknesses

  • Exodia set is one-of and cannot be assembled reliably from a normal opening hand
  • Low archetype purity (14.7%) with many off-archetype tech and floodgate cards
  • No Side Deck, so no post-side plan
  • No recorded combo data, so consistency and median output are unverified

Critical choke points

  • Five Forbidden One monsters must all be in hand, Deck or field for Ankh to summon Unstoppable Exodia Incarnate
  • Exodd route depends on a Level 10+ Exodia monster being on the field
Priority Remove Add Reason
1 One-copy Forbidden One limbs (where the list has room to cut) Redundant starters or searchers that do not need the full five-piece set Reduces dependence on an unrepeatable hand and improves D1 and D2
2 Off-plan floodgates that do not support the engine (Royal Decree, Macro Cosmos) A Side Deck of 10 to 15 cards for best-of-3 play Adds post-side adaptability (D12), which is currently near zero

Evidence & confidence

  • Verified: Legal under OCG BanList: 60 Main / 15 Extra / 0 Side, no violations; Copy histogram 12x1, 9x2, 10x3 across 31 distinct Main cards; Exact-name archetype purity 14.7%; 64 off-archetype copies; Five Forbidden One monsters are one copy each (Limited)
  • Observed: Usage stats: archetype core cards such as Exodia pieces, Shield, Ankh and Heart of the Blue-Eyes appear in 56–88% of archetype lists (inclusion rate)
  • Inferred: Going-first hand 5 at least one searcher ≈ 0.80; Going-second hand 6 at least one hand trap ≈ 0.68; Interaction density supports a strong going-second answer set; Exodia five-piece hand is effectively impossible; Ankh route is the realistic win
  • Provisional: Format fit (D13) and matchup strength, because there is no dated metagame sample or tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top