Millennium Deck #771527 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Sengenjin Wakes from a Millennium x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Droll & Lock Bird x1
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x2
- Heart of Gaia x2
- Heart of the Blue-Eyes x3
- Lava Golem x3
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Sister & Spooky Dogwood x1
- Dimensional Fissure x3
- Gravekeeper's Inscription x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Pot of Prosperity x1
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Ultimate Slayer x3
- Wedju Temple x2
- Angel Statue - Azurune x1
- Evenly Matched x2
- Exxod Fires of Rage x3
- Infinite Impermanence x2
- Macro Cosmos x3
- Obliterate!!! x1
- Royal Decree x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Mudragon of the Swamp x1
- Predaplant Triphyoverutum x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x3
- Titaniklad the Ash Dragon x2
- Black Luster Soldier - Soldier of Chaos x1
- Relinquished Anima x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Mereologic Aggregator x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 45 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Exodia the Forbidden One line: Millennium Ankh shows 5 Forbidden One monsters to Special Summon The Unstoppable Exodia Incarnate, which can negate Spell/Trap activations (text-based read, Inferred); Exodd / Obliterate!!! Blaze line via a Level 10+ Exodia monster (text-based read, Inferred); Titaniklad, Predaplant and Black Luster Soldier as extra-deck closers (Inferred)
- Turn 1 (going first): Search a Millennium or Blue-Eyes starter with Sengenjin, Shield or Heart of the Blue-Eyes, set up Ash Blossom / Droll backups, then build toward Ankh or Exodia pieces (Inferred from card text; no recorded boards)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Sister, Infinite Impermanence and Droll & Lock Bird to answer the first summon or search, then play through the resulting board with floodgates (Dimensional Fissure, Macro Cosmos, Royal Decree) (Inferred)
- Recovery: Gravekeeper's Inscription, Pot of Prosperity and Wedju Temple provide some card flow after disruption, but there is no independent second engine (Inferred)
- After siding: Not available: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan (Verified)
Why it scores here
The deck is scored as a system, not as an average of its cards. Its consistency is weak: the Exodia pieces and the Forbidden One set are one-copy cards, so a full Exodia opening hand is effectively impossible (about 0.0002% for five specific cards in hand 5), and archetype purity is only 14.7% across 31 distinct main-deck cards. The engine is therefore a set of partial lines (Millennium/Blue-Eyes starters, Ankh, and the Exodd/Obliterate route), not a reliable single plan. Interaction is the strongest part: 10 hand traps, 12 negation texts, 17 removal texts and 7 floodgates give layered answers, with about 68% chance of at least one hand trap in a going-second 6-card hand (Inferred). Popularity does not earn points: usage stats show the core Exodia set is common in this archetype, but that only confirms the list is real, and there is no combo record, win-rate or tournament data to lift the score. The deck has no Side Deck, which caps tournament reliability and post-side adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 searcher-text card in 5 cards) ≈ 0.80, but the Exodia and Forbidden One pieces are one-copy and need five specific cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Off-archetype copies are 64 of 75 (exact-name purity 14.7%), with floodgates and conflicting spells (Gravekeeper's Inscription, Dimensional Fissure, Macro Cosmos) that can brick hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only ceiling: Ankh into Unstoppable Exodia Incarnate plus Exodd Obliterate route; no recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data (total combos 0), so the median output is unmeasured and estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ten hand traps and two floodgate-capable starters give some redundancy after one interruption; no independent second engine is confirmed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Prosperity, Wedju Temple and Gravekeeper's Inscription give some card flow, but there is no measured resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ten hand traps, 12 negation texts, 17 removal texts and 7 floodgates; Unstoppable Exodia Incarnate adds a negate effect (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Dimensional Fissure, Macro Cosmos and Royal Decree plus Ash Blossom and Droll give board-breaking coverage when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closers include Titaniklad (2500 ATK), Predaplant (3000), Black Luster Soldier (3000) and Mereologic Aggregator (2600), but no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main cards across 31 distinct cards, 33 of them Level 0 Spells/Traps, with about 20 tech cards; the list is heavily tech-dependent and loose (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots across 12 distinct cards (10 Fusion, 4 Link, 1 Xyz) with mixed Forbidden One, Blue-Eyes and Eyes Restrict routes (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (Side Deck size 0), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data and no dated meta sample; format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Many steps are required to assemble the Exodia set, Ankh requirement and extra-deck fusion chains (Inferred from text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: one-of Exodia set dependence (-4); engine conflicts (-3); no post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 10 hand traps, 12 negation texts, 17 removal texts, 7 floodgates
- Redundant hand traps (Ash Blossom x2, Ghost Belle x2, Infinite Impermanence x2, Evenly Matched x2) give going-second protection
- Millennium Ankh / Unstoppable Exodia Incarnate give a high-impact finisher if assembled
Weaknesses
- Exodia set is one-of and cannot be assembled reliably from a normal opening hand
- Low archetype purity (14.7%) with many off-archetype tech and floodgate cards
- No Side Deck, so no post-side plan
- No recorded combo data, so consistency and median output are unverified
Critical choke points
- Five Forbidden One monsters must all be in hand, Deck or field for Ankh to summon Unstoppable Exodia Incarnate
- Exodd route depends on a Level 10+ Exodia monster being on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One-copy Forbidden One limbs (where the list has room to cut) | Redundant starters or searchers that do not need the full five-piece set | Reduces dependence on an unrepeatable hand and improves D1 and D2 |
| 2 | Off-plan floodgates that do not support the engine (Royal Decree, Macro Cosmos) | A Side Deck of 10 to 15 cards for best-of-3 play | Adds post-side adaptability (D12), which is currently near zero |
Evidence & confidence
- Verified: Legal under OCG BanList: 60 Main / 15 Extra / 0 Side, no violations; Copy histogram 12x1, 9x2, 10x3 across 31 distinct Main cards; Exact-name archetype purity 14.7%; 64 off-archetype copies; Five Forbidden One monsters are one copy each (Limited)
- Observed: Usage stats: archetype core cards such as Exodia pieces, Shield, Ankh and Heart of the Blue-Eyes appear in 56–88% of archetype lists (inclusion rate)
- Inferred: Going-first hand 5 at least one searcher ≈ 0.80; Going-second hand 6 at least one hand trap ≈ 0.68; Interaction density supports a strong going-second answer set; Exodia five-piece hand is effectively impossible; Ankh route is the realistic win
- Provisional: Format fit (D13) and matchup strength, because there is no dated metagame sample or tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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