Exodia Deck #771526 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Sengenjin Wakes from a Millennium x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Droll & Lock Bird x1
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x2
- Heart of Gaia x2
- Heart of the Blue-Eyes x3
- Lava Golem x3
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Sister & Spooky Dogwood x1
- Dimensional Fissure x3
- Gravekeeper's Inscription x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Pot of Prosperity x1
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Ultimate Slayer x3
- Wedju Temple x2
- Angel Statue - Azurune x1
- Evenly Matched x2
- Exxod Fires of Rage x3
- Infinite Impermanence x2
- Macro Cosmos x3
- Obliterate!!! x1
- Royal Decree x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Mudragon of the Swamp x1
- Predaplant Triphyoverutum x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x3
- Titaniklad the Ash Dragon x2
- Black Luster Soldier - Soldier of Chaos x1
- Relinquished Anima x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Mereologic Aggregator x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.7 |
| Going First | 50 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Blind-Second
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Millennium Ankh summons The Unstoppable Exodia Incarnate (3 copies), which then attacks or negates and wins the board; a full Exodia hand-win is possible but improbable with singleton pieces; Exxod Fires of Rage / Obliterate!!! Blaze destroy the opposing field, followed by Titaniklad, Predaplant or Black Luster Soldier attacks
- Turn 1 (going first): Turn 1 searcher (Shield of the Millennium Dynasty, Sengenjin, Golem that Guards, Heart of the Blue-Eyes) to Millennium Ankh; Ankh shows 5 Forbidden One monsters from hand/Deck and summons the Incarnate; floodgates (Macro Cosmos, Dimensional Fissure, Royal Decree) protect the line
- Turn 2 (going second): Hand trap (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched, Droll & Lock Bird) to protect the starter, then the same Ankh-to-Incarnate line or Exxod to clear the board
- Recovery: Heart of the Blue-Eyes and Exxod recur from the GY; Wedju Temple and Gravekeeper's Inscription add continuous-spell or GY-lock resources; Pot of Prosperity refills the hand at an Extra Deck cost
- After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan; best-of-3 play is unprepared
Why it scores here
The deck reliably opens a searcher line (about 80% for at least one of 16 searcher-text cards in a 5-card hand) that reaches Millennium Ankh and the Unstoppable Exodia Incarnate, and its floodgates and hand traps give it several ways to protect that line. Its ceiling comes from the Incarnate and the Exxod/Obliterate board wipe, but no recorded boards exist, so the median and floor are inferred from text and are scored lower. The structure is weakened by a bloated, off-archetype main deck (only 12% exact-name Exodia purity, 20 tech cards, 12 singleton slots), Pot of Prosperity conflicting with the Extra Deck, and a 0-card Side Deck that leaves no answer for a best-of-3 format. Popularity and usage statistics confirm that the Exodia core is real and accessible, but they earned no points on their own, and the score comes from the system rather than from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Searcher text in hand at ~0.80 for 5 cards and 3-copy Ankh at ~0.23 per opening hand; the Millennium engine is reachable but not dependable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Twelve singleton slots and conflicting Exodia pieces that are dead unless drawn together; Exodd/Millennium/Greed mix creates bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ankh to Incarnate and Exxod board-wipe lines are present in text; no recorded boards exist so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, no median or power distribution; the typical output is estimated from the repeatable Millennium searchers only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Five hand traps across Ash, Ghost Belle, Infinite Impermanence, Evenly Matched and Droll, plus GY recursion from Heart of the Blue-Eyes and Exxod (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Prosperity and Super Polymerization add card flow, but Pot banishes Extra Deck cards that the Incarnate line needs (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Macro Cosmos, Dimensional Fissure and Royal Decree (7 floodgates) plus Obliterate!!! and Exxod field clears; interaction density is moderate-high (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Exxod and Obliterate!!! Blaze destroy the board going second, with 68% for at least one hand trap in 6 cards; the board-break is text-only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Incarnate ATK equals LP and Titaniklad, Predaplant and Black Luster Soldier give closing power, though Exodia closers are singleton-dependent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60 main slots with 31 distinct cards, only 12% exact-name purity and 66 off-archetype copies, indicating a diluted engine (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots with 12 distinct and mostly singleton fusion/link/Xyz cards; Incarnate and Titaniklad are the core (Verified composition) |
| D12 | Side Deck Adaptability | 5 | Side deck has 0 cards, so there is no post-side adaptability at all (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no archetype meta-share, and no matchup telemetry; a floodgate-heavy build is plausible but unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Millennium chain with Ankh show/summon requirements, GY triggers and many decision points; error-prone for pilots (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50.7, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: No side deck (-3); Engine conflicts (-2); Singleton win-piece dependence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-7); Meta provisional (no dated sample): 0.80*50.7 + 0.20*40 - 7 = 41.6 -> 42
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal list with every Limited and Semi-Limited card at its legal copy count
- Redundant Millennium searchers (16 searcher-text cards) reach Ankh and Incarnate
- Ten hand traps and seven floodgates give layered interaction
- Extra Deck closers (Incarnate x3, Titaniklad x2) with recursion via Heart of the Blue-Eyes and Exxod
Weaknesses
- Only 12% exact-name Exodia purity; 66 off-archetype copies create engine conflicts
- No Side Deck at all
- Exodia five-piece hand-win is singleton-fragile and near-impossible to force
- Pot of Prosperity conflicts with the Extra Deck resources the Incarnate needs
Critical choke points
- Millennium Ankh must resolve to summon the Incarnate; a negation or hand trap on Ankh or the searcher stalls the line
- Exodia limb pieces are singleton, so hand-win requires all five in one hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pot of Prosperity (1 copy) | Side-deck or main-deck non-Extra-banishing draw or search (for example a second searcher not tied to the Extra Deck) | Frees Extra Deck resources for the Incarnate line (Inferred) |
| 2 | Two off-archetype tech slots (for example Dimensional Fissure or Royal Decree) | Build a Side Deck of 15 cards with extra hand traps and floodgates against the expected format | Side deck of 0 is the largest single weakness; a 15-card side restores post-side adaptability (Inferred) |
| 3 | Singleton Exodia limbs when the list runs fewer off-archetype searchers | Additional copies of Millennium searchers or Ankh-enabling monsters | Raises the probability of reaching Ankh and the Incarnate without relying on all five Forbidden One pieces (Inferred) |
Evidence & confidence
- Verified: Legality: 60 Main, 15 Extra, 0 Side; every banlist status and copy count within limits; Copy histogram: 12 singleton, 9 two-copy and 10 three-copy Main Deck cards; Archetype purity 12% with 66 off-archetype copies; Role tag counts: 10 hand traps, 7 floodgates, 20 tech, 16 searchers, 12 negation text, 17 removal text; Usage stats: Exodia pieces at 100% inclusion; Millennium Ankh at 91.7%
- Inferred: Searcher access P(at least one in 5 cards) ~0.80; Hand-trap access P(at least one in 6 cards going second) ~0.68; Incarnate summon via Millennium Ankh based on card text (show five Forbidden One monsters from hand/Deck/field); Engine conflict from Pot of Prosperity banishing Extra Deck cards; Floodgate and hand-trap interaction density from text
- Provisional: Meta Power is null; no dated metagame sample is supplied; Matchup and format fit (D13) lacks tournament or win-rate data
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is provisional unless a dated metagame sample is supplied no Side Deck; post-side performance cannot be evaluated
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