Secret Six Samurai Deck #771523 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. D.D. Crow x3, Legendary Six Samurai - Kizan x3, Radiant Typhoon Swen x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- D.D. Crow x3
- Dark Magician of Chaos x1
- Droll & Lock Bird x1
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Six Samurai - Kageki x2
- Legendary Six Samurai - Kizan x3
- Nibiru, the Primal Being x2
- Radiant Typhoon Eldam x2
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Secret Six Samurai - Kizaru x3
- Anarchist Monk of the Six Samurai x2
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Secret Six Samurai - Fuma x1
- Tactical Trainer of the Six Samurai x2
- Cunning of the Six Samurai x2
- Enemy Controller x3
- Gateway of the Six x1
- Mystical Space Typhoon x3
- Radiant Typhoon Chant x1
- Radiant Typhoon Manifestation x1
- Radiant Typhoon Vision x2
- Reinforcement of the Army x1
- Shien's Dojo x2
- Shien's Smoke Signal x2
- Six Strike - Double Assault x3
- Spellbound x1
- Radiant Typhoon Mandate x1
- Six Strike - Sextuple Barrage x1
Extra Deck (15)
- Battle Shogun of the Six Samurai x2
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Radiant Typhoon Varuroon, the Marine Eidolon x1
- Brionac, Dragon of the Ice Barrier x1
- Crimson Blader x1
- Legendary Lord Six Samurai - Enishi x2
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x2
- M-X-Saber Invoker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.6 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Special Summon chain, Synchro/Link extra deck
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro and Link boards from Six Samurai special-summon chains (Legendary Lord Shi En, Legendary Lord Enishi, Battle Shogun) supported by Kizan and Kageki beatsticks; Radiant Typhoon Fonix and Varuroon 3000-class bodies and Enemy Controller for going-second board control
- Turn 1 (going first): Open a Six Samurai starter or Shien's Smoke Signal / Reinforcement of the Army, search a Six Samurai, then use hand Special Summons (Kizan, Kageki, Tactical Trainer, Anarchist Monk) to build a board and go to Synchro or Link
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, D.D. Crow, Droll and Lock Bird) to slow the opponent, then rebuild through Six Samurai special summons and Radiant Typhoon Mystical Space Typhoon lines
- Recovery: Recurse Six Samurai from GY via Cunning of the Six Samurai and Gateway of the Six counters, Shien's Dojo, and Dark Magician of Chaos spell recursion
- After siding: Not evaluable: the export contains no side deck (Side Deck size 0), so no post-side plan can be read
Why it scores here
The deck reliably opens a functional plan: a 19-copy Six Samurai core gives about 0.87 odds of at least one core card in a 5-card opening hand (Inferred), and about 0.94 odds of at least one searcher, so the engine is usually live by turn 1 or 2. Its strength as a system comes from having several independent hand Special Summon starters and recursion routes, and from 12 hand traps plus about 6 negation-text cards that let it answer going second. Conversion is credited from structure only, because the export has no recorded boards, so the ceiling (Synchro and Link boards with 2500-3000 ATK bodies) and the median are both Inferred and kept modest. The score is held down by the deck having no side deck in the export, by a Radiant Typhoon splash that depends on Mystical Space Typhoon, and by a low exact-name purity of 5.4 percent; popularity and meta share did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype core card in 5) 0.87; searcher group P 0.94; multiple hand-Special-Summon starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 12 hand traps and 12 tech cards with 14 singletons; several Radiant Typhoon cards need MST in GY, so some hands are conditional (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; ceiling read from text only (Synchro/Link boards with Shi En 2500 and Shogun 2500) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median cannot be measured, held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent lines (hand Special Summons, Cunning/Gateway recursion, Shien's Dojo) and 2-3 copies of most starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Bushido Counter engines (Gateway, Dojo), Dark Magician of Chaos spell recursion, and Smoke Signal searches (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom x2, Ghost Ogre x2, Effect Veiler x2, D.D. Crow x3, Droll, Enemy Controller, Shi En and Varuroon negation text (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Enemy Controller plus 2500-3000 ATK boards; going-second split unavailable, so the read is from text only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Shi En and Great Shogun Shien 2500 ATK, Fonix 3000 ATK; closing is threatened by no recorded win data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 59 main cards over 33 distinct names with 14 singletons and off-archetype splash (Radiant Typhoon, Six Strike, D.D.); compact but not tight (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 9 Synchro, 5 Link, 1 Xyz; Brionac and M-X-Saber are off-archetype splash, and Shi En and Battle Shogun are on-archetype (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty in the export (Side Deck size 0); no post-side plan can be read (Provisional, export gap possible) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no meta-share sample; format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Chained Special Summon conditions, Radiant Typhoon MST conditions, and Bushido counter timing make many decisions per turn (Inferred) |
How the score was computed
Strategy profile: 100% Midrange profile. Structural ≈ 57.6, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: empty side deck in export (-4); Radiant Typhoon MST dependence (-2); sub-archetype coherence (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Live engine on turn 1-2: 0.87 odds of a core card in the opening 5 and 0.94 odds of a searcher
- Hand Special Summon starters (Kizan, Kageki, Tactical Trainer, Anarchist Monk, Radiant Typhoon Swen) give several independent lines
- 12 hand traps plus negation text give strong going-second interaction
- Synchro and Link extra deck with 2500-3000 ATK bodies closes the board
Weaknesses
- No side deck in the export, so best-of-3 adaptability cannot be scored
- Splash-heavy: 33 distinct main names, 14 singletons, 5.4 percent exact-name purity
- Radiant Typhoon package depends on 3 Mystical Space Typhoon
- No recorded boards, so combo ceiling and median are structural guesses
Critical choke points
- Turn 1 starter access depends on the 19-copy Six Samurai core; hands without it are dead without Smoke Signal or Reinforcement
- Radiant Typhoon activations depend on Mystical Space Typhoon being in the GY or the opponent having no Spell/Trap
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Radiant Typhoon Manifestation or 1 Radiant Typhoon Vision | 1 side-deck-quality hand trap or floodgate | Reduce conditional MST-dependent cards to improve hand reliability |
| 2 | none | a full 15-card side deck | Export shows no side deck; a side deck is required for best-of-3 adaptability (D12) |
Evidence & confidence
- Verified: Legal: 59 main (40-60), 15 extra (0-15), 0 side, no violations; Restricted copies within limits: Droll and Lock Bird, Gateway of the Six, Radiant Typhoon Chant, Reinforcement of the Army (Limited 1 each), Ash Blossom (Semi-Limited 2); Archetype spread: Six Samurai 27, Radiant Typhoon 13, Secret Six Samurai 4
- Inferred: Core open-odds 0.87 and searcher open-odds 0.94 from hypergeometric draws; Interaction density high from hand traps plus negation text; Midrange classification from Special Summon chains and mixed extra deck
- Provisional: Meta power and matchup fit: no tournament link or dated meta sample; Going-second split: no recorded boards
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN: going-first/second, matchup, and brick rates are Inferred or Unknown Side Deck size 0: side deck may be an export gap; post-side plan cannot be read Meta Power is Provisional unless a dated metagame sample is supplied
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