Odd-Eyes Deck #771519 — Yu-Gi-Oh! OCG

60 Main, 18 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Astrograph Sorcerer, the Starfrost Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 6/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon or Extra Deck boss monsters (Odd-Eyes Absolute Dragon, Odd-Eyes Raging Dragon, Odd-Eyes Rebellion Dragon Overlord, Odd-Eyes Rebellion Xyz Dragon) once Pendulum Zones are set; Link and Synchro pressure (Odd-Eyes Override Dragon, Odd-Eyes Solblaze Dragon, Odd-Eyes Meteorburst Dragon, Exceed the Pendulum)
  • Turn 1 (going first): Set two Pendulum scales from the opening hand (Performapal / Odd-Eyes / Magician Pendulum monsters), Pendulum Summon into a Level 7 or Level 8 Extra Deck boss, and use hand traps to protect the first board
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit and Nibiru to disrupt the opponent's summon chain, then rebuild through Pendulum Zones and Extra Deck summons
  • Recovery: Recurse Pendulum monsters from GY through Performapal Odd-Eyes Seer, Performapal Skullcrobat Joker and Odd-Eyes Phantasma Dragon, which can add Dragon Pendulum monsters from the Extra Deck
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Pendulum engine is reasonably accessible: 13 copies of the archetype core give about 0.72 chance of at least one core card in a 5-card opening hand, and 31 searcher-text cards give about 0.98 chance of at least one searcher (Inferred). Interaction is dense (18 negation-text and 28 removal-text cards, plus 9 hand traps), which earns the end-board and going-second scores. The ceiling and median are not measurable here because no recorded boards exist, so combo floor and ceiling are text-only inferences. The score is held down by the illegal list: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, and the Extra Deck holds 18 cards against a limit of 15. The deck also has no Side Deck, so it cannot adapt, and popularity did not earn any points. Under the Illegal rule the raw contextual figure is capped at 30 and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening hand of 5) = 0.72 across 13 copies; searcher-text group P = 0.98 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 33 distinct Main Deck cards with many single copies and Pendulum scale dependence; brick rate is estimated from the copy histogram only (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is a text-only read of Pendulum summons into Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output cannot be measured; starter diversity is inferred from 31 searcher-text cards (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Nine hand traps and several Pendulum recursion routes give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion via Performapal Odd-Eyes Seer, Skullcrobat Joker and Phantasma Dragon offsets spend; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 68 18 negation-text and 28 removal-text cards, plus Ash Blossom and Ghost Ogre hand traps, create layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Hand trap probability on going second is 0.64 for 9 copies; boss removal via Pendulum and negations is text-supported (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses at ATK 2800 to 3000 (Odd-Eyes Absolute Dragon, Raging Dragon, Rebellion Overlord) provide closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 60 Main cards with 33 distinct names; 37 Pendulum-frame cards mix Magician, Performapal and Odd-Eyes engines (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck has 18 cards against a limit of 15, and exact-name Odd-Eyes purity is only 24.4% (Verified composition, violation)
D12 Side Deck Adaptability 15 Side Deck count is 0 in a best-of-3 format, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 40 Heavy Pendulum scale management and many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Ash Blossom 3 vs limit 2) (-8); No Side Deck (-4); Illegal status cap (-9). Final formula: Raw: 0.80*Structural(53) + 0.20*TournamentReliability(45) + modifiers(-12) = 39; Illegal cap applied, final 30 (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 9 hand traps, 18 negation-text and 28 removal-text cards
  • Multiple Extra Deck boss routes at ATK 2800 to 3000
  • Searcher-text density (31 cards) makes a starter likely to be found

Weaknesses

  • Illegal list: Ash Blossom over copy limit and Extra Deck over 15 cards
  • No Side Deck, so no post-side adaptation
  • Engine mixes Magician, Performapal, Odd-Eyes and Supreme King pendulums with low exact-name purity (24.4%)

Critical choke points

  • Pendulum Zone scale setup: a deck built around two scales has little backup if they are not set
  • Extra Deck legality: the list must drop to 15 Extra cards and 2 copies of Ash Blossom before it is playable
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal single card (e.g. a Main Deck copy of a single-copy Odd-Eyes support) Brings the deck within the Semi-Limited copy limit of 2
2 3 Extra Deck cards (lowest-impact Link or Synchro extras) None (remove only) Brings the Extra Deck from 18 to the OCG limit of 15
3 Off-archetype single copies (for example Droll-style tech or the least-used Magician-only cards) A dedicated Side Deck of 5 to 15 cards Gives the deck a post-side plan, which it currently lacks entirely

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom 3 copies vs legal 2; Extra Deck 18 vs max 15; Extra Deck boss ATK values (2800 to 3000) and card text excerpts; Archetype purity 24.4% and archetype spread from composition
  • Inferred: Opening-hand consistency 0.72 for the core and 0.98 for searchers (hypergeometric); Interaction density and hand-trap value on going second (text-based); Recursion and resilience read from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 at 50, no tournament link)
  • Data gaps: Deck title is null; identity relies on the archetype label No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry exists for this deck Meta Power is provisional unless a dated metagame sample is supplied No Side Deck present, so post-side scoring is structural only

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top