Sacred Beast Deck #771515 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ancient Gear Wyvern x3, Checkker x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
39± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.2
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo, Fusion, Link, Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Sacred Beast and Ancient Gear lines (Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant, Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon) on a board cleared or drawn through Sacred Beasts searchers; Ancient Gear Megaton Golem and Ancient Gear Howitzer chip damage and attrition, with Nibiru and Accesscode Talker as board-breaking followers
  • Turn 1 (going first): Open with the archetype core (Thunderclap, Fallen Paradise, Martyr, Wyvern, Statue) to search and place continuous spells, then pivot to Ancient Gear Golem or Fusion/Link extension through Ancient Gear Fusion, Ancient Gear Duel and Geartown
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Nibiru) to strip the opponent's first engine, then rebuild a single boss from the GY and banish zones
  • Recovery: Sacred Beasts Released and Foolish Burial recover the search engine from the GY; Ancient Gear Ballista and Summoner of the Sacred Beasts restart the board through Link and hand-based Special Summons
  • After siding: No Side Deck is present, so no post-side plan can be evaluated; the list has no declared matchup adjustments

Why it scores here

The deck is scored as one system and not as an average of its cards. Its archetype core (15 copies, present in about 81% of opening 5-card hands) and a 19-card searcher group (about 89% chance of at least one in opening 5) give a reasonably accessible starter engine, which is why D1 is moderate. Closing power is the strongest area: the Extra Deck carries several 3300 to 4500 ATK bosses and Ultimate Ancient Gear Golem and Chaos Ancient Gear Giant are the real finishers. Consistency and median output are held back because the main deck splits across Ancient Gear, Phantasm, Mulcharmy and generic staples with zero exact-name archetype purity, and there are no recorded boards to measure a median or ceiling. The list is illegal: Ash Blossom and Super Polymerization are over their Semi-Limited copy limit, so the overall score is capped low and the evaluation is theoretical only. Popularity of the Sacred Beast archetype did not earn points; archetype usage confirms the list is real, not that it is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype core card in opening 5) about 0.81 for 15 core copies; 19 searcher-text cards give about 0.89 in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Roughly 19% of opening 5-card hands have no core card, and 28 level-0 Spell/Trap slots plus three archetype splits add brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data, so the conversion ceiling rests on text-only reads of boss summons and removal (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output cannot be measured; estimated from starter diversity and the Ancient Gear and Sacred Beast engine density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Nine hand traps and nine negation-text cards plus recursion through Sacred Beasts Released and Geartown offer several independent restarts (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and recursion (Ancient Gear Frame, Martyr, Sacred Beasts Released, Ballista) recycle resources, but Extra Deck costs are high (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Droll and Lock Bird and Nibiru give layered hand and field interaction, capped by the illegal copy count (Inferred semantic read from card text and verified counts)
D8 Going-Second & Board-Breaking Power 58 Hand-trap density gives about 0.68 chance of at least one in a six-card going-second hand, and Nibiru plus Hamon and Raviel can challenge a board (Observed structure, Inferred)
D9 Offensive Pressure & Closing Power 72 Ultimate Ancient Gear Golem (4400 ATK), Chaos Ancient Gear Giant (4500 ATK), Raviel (4000 ATK) and Hamon (4000 ATK) give high end-board ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 31 distinct, 17 singletons and 28 level-0 non-monsters; archetype spread across Ancient Gear, Phantasm, Mulcharmy and generics lowers coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards split across 4 Link, 8 Fusion and 3 Xyz with no exact archetype clustering; several Extra cards have no obvious access route (Verified breakdown, Inferred)
D12 Side Deck Adaptability 20 The deck has zero Side Deck cards, so no post-side adaptability can be credited (Verified, no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage stats only indicate the list is accessible (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple decision points across Ancient Gear chains, Sacred Beast summon restrictions and hand-trap timing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; the Midrange profile is used because the list runs a hand-trap package with Extra Deck pivots. Structural ≈ 52.2, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (illegal copies) (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12); legality cap applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (19 cards) with about 89% chance of at least one in opening 5
  • Heavy Extra Deck closing power from 4000 to 4500 ATK bosses
  • Nine hand traps and nine negation-text cards provide layered interaction
  • Recursion through Sacred Beasts Released and Geartown

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization run 3 copies against a limit of 2
  • No Side Deck, so no post-side plan
  • Three archetype splits dilute the engine and raise brick risk
  • No recorded boards, so combo floor and ceiling are unmeasured

Critical choke points

  • Access to the Sacred Beast Level 10 boss depends on one Phantasm line (Thunderclap and Fallen Paradise)
  • Ancient Gear Golem cannot be Special Summoned, so Fusion or Ancient Gear Fusion is required for the Golem line
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal card from the non-Semi-Limited pool removes the over-limit violation so the deck can be legal and scored normally
2 one copy of Super Polymerization a legal Fusion route such as an extra Ancient Gear Fusion copy or a searcher brings the Semi-Limited card within its copy limit
3 a low-impact Ancient Gear or generic staple a 10 to 15 card Side Deck gives a best-of-3 plan against hand-trap and engine-heavy matchups

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Ash Blossom and Super Polymerization run 3 copies against a Semi-Limited limit of 2; 55 main and 15 extra cards are within the OCG size rules; No Side Deck cards are present; Core card and searcher probabilities from the hypergeometric table
  • Inferred: Consistency estimates (D1, D2) from hypergeometric odds and archetype core group; Hand-trap and interaction reads (D7, D8) from card text; Closing power from end-board ATK values
  • Provisional: Meta Power is null and matchup fit (D13) rests on archetype usage only
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, or brick rates No guides attached to the archetype No Side Deck: post-side performance cannot be scored Meta Power is Provisional without a dated metagame sample

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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