Ancient Gears Deck #771514 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Ancient Gear Wyvern x3, Checkker x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x1
- Ancient Gear Frame x1
- Ancient Gear Golem x1
- Ancient Gear Statue x2
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x3
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x1
- Checkker x3
- Droll & Lock Bird x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x1
- Martyr of the Sacred Beasts x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Summoner of the Sacred Beasts x1
- Ash Blossom & Joyous Spring x3
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x3
- Ancient Gear Fusion x1
- Change of Heart x1
- Fallen Paradise of the Sacred Beasts x3
- Foolish Burial x1
- Geartown x1
- Sacred Beasts Released x1
- Sacred Beasts Thunderclap x3
- Super Polymerization x3
- Urgent Schedule x3
- Ancient Gear Duel x1
- Infinite Impermanence x3
Extra Deck (15)
- Ancient Gear Howitzer x1
- Ancient Gear Megaton Golem x1
- Chaos Ancient Gear Giant x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Nightmare-Eyes Restrict x1
- Starving Venom Fusion Dragon x1
- Ultimate Ancient Gear Golem x1
- Accesscode Talker x1
- Ancient Gear Ballista x1
- I:P Masquerena x1
- S:P Little Knight x1
- Evilswarm Exciton Knight x1
- Number 39: Utopia, Emissary of Light x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ancient Gear Golem / Ultimate Ancient Gear Golem and Chaos Ancient Gear Giant beatdown after Fusion or Ancient Gear Advance and Ancient Gear Fusion lines (Inferred from card text); Sacred Beast / Phantasm boss summons (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts) as a second engine (Inferred from card text)
- Turn 1 (going first): Open Ancient Gear Advance, Ancient Gear Wyvern, Ancient Gear Statue or Ancient Gear Fortress, then extend into Ancient Gear Golem and a Fusion or Ancient Gear Duel. Hand traps are held for the opponent's turn (Inferred)
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Nibiru as hand-trap interaction, then rebuild board through Ancient Gear Commander or Tanker to reach a Golem fusion (Inferred)
- Recovery: Ancient Gear Frame, Ancient Gear Golem and Geartown recover the engine from the GY; Ancient Gear Catapult and Ancient Gear Tanker provide revival (Inferred)
- After siding: Not evaluable: the side deck is empty, so the deck has no post-side plan (Verified: Side Deck size 0)
Why it scores here
The deck is Illegal as built: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against an OCG limit of two, so it receives no normal Final Contextual score and is capped in the low range. Within that cap, the structural read finds an Ancient Gear core of 12 copies with about a 72% chance of at least one in the opening hand (Inferred), supported by about 89% odds of at least one searcher, which gives a credible engine. The deck is scored as a system: the Phantasm/Sacred Beast splash, the Mulcharmy and Venom pieces, and the Lswarm, Number and Code Talker Extra Deck cards are engine conflicts that dilute consistency, so the score does not come from averaging the card scores. Nine hand traps and nine negation or removal effects provide real interaction, and the Golem fusion lines give a strong closing ceiling. Popularity did not earn points: the archetype usage stats are only a partial core check (9 of 24 core cards present), and the deck has no recorded boards, no tournament link and no side deck, so median output, going-second performance and post-side reliability are unknown.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Archetype core of 12 copies gives P(>=1 in opening hand of 5) ~0.72; searcher text group P ~0.89 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 singletons and 10 triples over 31 distinct main cards, with off-archetype splash diluting bricks; no full-brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling is a text-only read of Golem fusion and Ancient Gear Advance lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured and set to a neutral-low value (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Nine hand traps plus recursion from Geartown, Ancient Gear Frame and Catapult give partial redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 19 searcher-text cards and Ancient Gear Frame, Geartown and Fusion-recovery text give moderate grind; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Nine hand traps, nine negation and nine removal-text cards give layered interaction; no faceDownST data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Ash Blossom, Droll & Lock Bird and Nibiru give going-second interaction; board breaking rests on Golem 'cannot activate Spell/Trap' text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board includes Ancient Gear Golem 3000, Ultimate Golem 4400, Chaos Ancient Gear Giant 4500 and Calamity/Infinity 4000 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards with 28 level-0 spells and traps, 31 distinct, 17 singletons; compact but not focused (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 with 8 Fusion, 4 Link and 3 Xyz; Golem and Giant fusions are the main payoffs while Xyz and Link slots add flex (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or meta-share link; Ancient Gear core share is unknown, so the fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Golem and Fusion chains with hand-trap timing make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, no blend ratio applied; primary weights used. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); empty_side_deck (-2). Final formula: Illegal deck: Structural 51 and TournamentReliability 40 give 0.80*51 + 0.20*40 = 49, then modifiers -14 and cap to 35 (Meta provisional, not scored)
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