Ancient Gears Deck #771514 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ancient Gear Wyvern x3, Checkker x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ancient Gear Golem / Ultimate Ancient Gear Golem and Chaos Ancient Gear Giant beatdown after Fusion or Ancient Gear Advance and Ancient Gear Fusion lines (Inferred from card text); Sacred Beast / Phantasm boss summons (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts) as a second engine (Inferred from card text)
  • Turn 1 (going first): Open Ancient Gear Advance, Ancient Gear Wyvern, Ancient Gear Statue or Ancient Gear Fortress, then extend into Ancient Gear Golem and a Fusion or Ancient Gear Duel. Hand traps are held for the opponent's turn (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Nibiru as hand-trap interaction, then rebuild board through Ancient Gear Commander or Tanker to reach a Golem fusion (Inferred)
  • Recovery: Ancient Gear Frame, Ancient Gear Golem and Geartown recover the engine from the GY; Ancient Gear Catapult and Ancient Gear Tanker provide revival (Inferred)
  • After siding: Not evaluable: the side deck is empty, so the deck has no post-side plan (Verified: Side Deck size 0)

Why it scores here

The deck is Illegal as built: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against an OCG limit of two, so it receives no normal Final Contextual score and is capped in the low range. Within that cap, the structural read finds an Ancient Gear core of 12 copies with about a 72% chance of at least one in the opening hand (Inferred), supported by about 89% odds of at least one searcher, which gives a credible engine. The deck is scored as a system: the Phantasm/Sacred Beast splash, the Mulcharmy and Venom pieces, and the Lswarm, Number and Code Talker Extra Deck cards are engine conflicts that dilute consistency, so the score does not come from averaging the card scores. Nine hand traps and nine negation or removal effects provide real interaction, and the Golem fusion lines give a strong closing ceiling. Popularity did not earn points: the archetype usage stats are only a partial core check (9 of 24 core cards present), and the deck has no recorded boards, no tournament link and no side deck, so median output, going-second performance and post-side reliability are unknown.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core of 12 copies gives P(>=1 in opening hand of 5) ~0.72; searcher text group P ~0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 singletons and 10 triples over 31 distinct main cards, with off-archetype splash diluting bricks; no full-brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is a text-only read of Golem fusion and Ancient Gear Advance lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured and set to a neutral-low value (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Nine hand traps plus recursion from Geartown, Ancient Gear Frame and Catapult give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 19 searcher-text cards and Ancient Gear Frame, Geartown and Fusion-recovery text give moderate grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 55 Nine hand traps, nine negation and nine removal-text cards give layered interaction; no faceDownST data (Inferred)
D8 Going-Second & Board-Breaking Power 50 Ash Blossom, Droll & Lock Bird and Nibiru give going-second interaction; board breaking rests on Golem 'cannot activate Spell/Trap' text (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board includes Ancient Gear Golem 3000, Ultimate Golem 4400, Chaos Ancient Gear Giant 4500 and Calamity/Infinity 4000 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 28 level-0 spells and traps, 31 distinct, 17 singletons; compact but not focused (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 8 Fusion, 4 Link and 3 Xyz; Golem and Giant fusions are the main payoffs while Xyz and Link slots add flex (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share link; Ancient Gear core share is unknown, so the fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Golem and Fusion chains with hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, no blend ratio applied; primary weights used. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); empty_side_deck (-2). Final formula: Illegal deck: Structural 51 and TournamentReliability 40 give 0.80*51 + 0.20*40 = 49, then modifiers -14 and cap to 35 (Meta provisional, not scored)


More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
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