Adamancipator Deck #771510 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Kurikara Divincarnate x3, Mikumari the Banisher Ashtra x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Akasuna the Battle Ashtra x2
- Diabellstar the Black Witch x3
- Kurikara Divincarnate x3
- Kuzuha the Hex Ashtra x1
- Maxx "C" x1
- Mikumari the Banisher Ashtra x3
- The Great Gallant Bandit x3
- Yoa the Plague Ashtra x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Ashtrashen - Gate to the Worlds Beyond x2
- Deception of the Sinful Spoils x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Original Sinful Spoils - Snake-Eye x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Triple Tactics Thrust x3
- Ultimate Sky x2
- WANTED: Seeker of Sinful Spoils x1
- Ashtra's Domain x1
- Ashtra's Howl x1
- Ashtra's Web x1
- Dimensional Barrier x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
- Songs of the Dominators x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Red-Eyes Dark Dragoon x1
- Adamancipator Risen - Dragite x1
- Ashtraja Susanoo x2
- Ashtraya Mikumari-no-Mikoto x2
- Baronne de Fleur x1
- Chevalier de Fleur x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Stardust Dragon - Victim Sanctuary x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ashtra and Azamina Synchro/Fusion boards (Ashtraja Susanoo, Akasuna, Ashtraya Mikumari-no-Mikoto) built through Ashtra's face-down Special Summon route; Diabellstar the Black Witch and Azamina Mu Rcielago pressure, with Dark Paladin and Dark Magician of Destruction as extra-deck follow-up
- Turn 1 (going first): Search with Deception of the Sinful Spoils or Ashtrashen, set a face-down card, Special Summon an Ashtra monster by returning that card, then Synchro Summon. Keep Ash Blossom, Ghost Ogre or Solemn in hand for the opponent's first response
- Turn 2 (going second): Hold 9 hand traps (Ash Blossom, Ghost Ogre, Maxx C, Infinite Impermanence, Solemn Warning and Judgment) to break the opponent's starter, then rebuild through Ashtra's GY and banished recursion
- Recovery: Ashtra monsters recur from GY and banishment through Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto and Ashtrashen; Dominus Impulse and Songs of the Dominators trade hand traps for Trap recursion
- After siding: Not applicable: the deck has 0 side deck cards, so there is no post-side plan
Why it scores here
This list is illegal in OCG: four Forbidden cards (Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Baronne de Fleur, Original Sinful Spoils - Snake-Eye) are run at 1 copy each, so it is capped and scored as structural-only. Structurally, the deck opens a functional Ashtra plan often enough: 17 searcher-text cards and about 0.85 chance of at least one searcher in an opening hand of 5 (Inferred). Its interaction is the strongest part, with 9 hand traps, 20 negation-text cards, and 17 removal-text cards, which supports the interaction and going-second dimensions. Its weaknesses are a low archetype purity (1.4% exact Adamancipator names; the list is a mix of Ashtra, Azamina, Sinful Spoils, Diabellstar, Solemn and others) and zero side deck cards, which leave no post-side plan. The score does not come from Adamancipator's popularity or from averaging card scores; no combos, usage stats, or tournament data were supplied, so the floor and median are text-based estimates only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in opening 5) ~0.85; the Ashtra starters are split across several names, so the engine is reachable but not consistent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 singleton slots and a 9-card hand-trap group create a spread of narrow hands; 3-copy staples are few, so bricks and dead hand traps are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards are supplied; the Ashtra Synchro and Fusion routes are plausible from card text alone (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output is unmeasured and set low to reflect that gap (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Nine hand traps and a Synchro-recursion loop give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 17 searcher-text cards and Ashtra GY and banish recursion give a reasonable resource rebuild (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 20 negation-text cards, 17 removal-text cards, and 9 hand traps; several are Limited or Semi-Limited, which limits duplicates (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap probability at 6 cards going second is about 0.67 (Inferred); no going-second split is recorded (Provisional) |
| D9 | Offensive Pressure & Closing Power | 60 | Ashtraja Susanoo (3300), Akasuna (3000), Dragite (3000) and Dark Paladin provide closing power when the engine is live (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 Main Deck cards with 32 level-0 non-monster slots; 1.4% exact archetype purity and 70 off-archetype copies dilute coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots (9 Synchro, 6 Fusion) with 4 Forbidden cards among them; the mandatory Extra slots are heavy (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards, so there is no adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype sequencing (face-down return, Synchro, Fusion, banish recursion) asks for many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun flavour from hand-trap density (no secondary weight applied). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal_cap (0); no Side Deck (0). Final formula: Illegal list: no normal Final. Structural 50 -> 0.80*50 + 0.20*35 = 47 before modifiers; banlist modifier -12 gives 35; illegal cap sets the final score to 20 (structural-only, theoretical)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps and 20 negation-text cards give interaction on both turns
- 17 searcher-text cards give access to the engine
- Ashtra recursion from GY and banish lets the deck rebuild after disruption
- High-ATK Synchro finishers (Ashtraja Susanoo 3300, Akasuna 3000)
Weaknesses
- Four Forbidden cards make the list illegal
- Exact archetype purity is 1.4%; the list mixes several sub-engines
- No side deck, so there is no post-side adaptation
- No combo data, so the floor and median are unmeasured
Critical choke points
- Ashtra starter access: the face-down return route needs a face-down card, which a single disruption can remove
- Extra Deck access: 15 Extra slots with 4 Forbidden cards, so the legal Extra is thinner than the list suggests
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Baronne de Fleur, Original Sinful Spoils - Snake-Eye | Legal in-archetype Extra Deck and Spell/Trap replacements (Ashtra or Sinful Spoils support in the legal pool) | The list is illegal as built; restoring legality is required before any normal score can be given |
| 2 | Two or three of the off-archetype singles (for example Magician-tagged or Harpie-tagged tech) | Side deck of 15 (for example extra hand traps and a few Ashtra-recursion answers) | Adding a side deck gives a post-side plan, which is currently absent |
Evidence & confidence
- Verified: Legality: 4 Forbidden cards at 1 copy each (over copy limit); Main 56, Extra 15, Side 0 (within OCG size rules); Archetype purity 1.4%; 9 Synchro and 6 Fusion in the Extra Deck; Searcher-text 17, negation-text 20, removal-text 17, hand traps 9
- Inferred: At least one searcher in an opening 5 is about 0.85; Hand-trap probability at 6 going second is about 0.67; Ashtra engine access and recursion give a reasonable rebuild; Interaction density rates the deck well for disruption
- Provisional: Meta power and matchup fit (no dated meta sample or tournament link); Going-first and going-second splits (no win-rate telemetry)
- Data gaps: Illegal list: the four Forbidden cards must be removed before a normal score can be given No combos supplied: floor, median and ceiling are text-based inference only No tournament link: archetype meta-share and per-pilot record are absent No usage-stat groups match this list (1 of 12 core cards present) No win-rate telemetry exists in YGOVN; going-first and going-second are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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