Performapal Deck #771507 — Yu-Gi-Oh! OCG

45 Main, 12 Extra, incl. Performapal Handsamuraiger x1, Performapal Longphone Bull x1, Performapal Sleight Hand Magician x1. Created Oct 21, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
45± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 46 / Extra 12 / Side 0 — status: Legal with warning. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon a board of Pendulum monsters, then convert it with Extra Deck monsters (Shooting Star Dragon, Secreterion Dragon, Coolia-class Synchro/Fusion/Link threats) while Negate and removal cards protect the board.; Dinoster Power and Shooting Star Dragon via Luster Pendulum and Stardust Dragon as single-copy material, when those pieces are live.
  • Turn 1 (going first): Open with a Performapal searcher (Gentrude, Handsamuraiger or Longphone Bull) and set a Pendulum pair (Pendulum Switch / Pendulum Reborn / Momoncarpet) to Pendulum Summon an Extra-Deck-enabling board.
  • Turn 2 (going second): Use the 6-card hand to hold a Negate (Draining Shield, Pinch Helper, Starlight Road) or Show Down, then extend with a Pendulum pair once the opponent's first summon is answered.
  • Recovery: Recycle Pendulum monsters through Pot of Avarice, Pot of Riches, Magic Planter and Teeter Totter Hopper's GY-to-hand effect, and re-Pendulum Summon from the GY through Pendulum Reborn.
  • After siding: No Side Deck is registered, so no post-side plan can be assessed.

Why it scores here

The deck's score comes from its system-level properties: a 0.725 chance that a searcher appears in the opening 5 cards, about 58% odds of holding two or more Pendulum monsters in the opener (Inferred hypergeometric), and a broad Extra Deck (Synchro, Xyz, Link and Fusion) that gives several independent finishers. Interaction is the strongest part of the build, with seven negation-text and eight removal-text cards plus several Extra Deck negations, though it has no hand traps. Resource recovery is solid through draw spells and GY recursion. The score is held down by the absence of any archetype core (0 of 15 usage-stat core cards present), 46 distinct singleton main-deck cards that give little redundancy, a single-copy dependency for two Extra Deck lines (Stardust Dragon and Luster Pendulum), no side deck, and no combo or tournament data. Archetype popularity earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 searcher in 5) ≈ 0.725 and P(≥2 Pendulum monsters in 5) ≈ 0.58, but 0 core cards and singleton lines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 46 distinct singletons, 7 non-Pendulum monsters, several non-engine spells (Polymerization, Star Changer, Hippo Carnival); redundancy is low (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling reads from text only: Pendulum Fusion into Secreterion or Shooting Star with Stardust/Luster support, but no recorded boards (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so floor and median are unknown; the expected line is shorter and less reliable than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Pinch Helper, Pendulum Reborn, Teeter Totter Hopper GY recovery and mixed Extra Deck lines give independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Five draw sources (Magic Planter, Pot of Avarice, Pot of Riches, Smile Potion, Iron Axe) plus Gentrude and Ladyange discard recursion (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 66 7 negation-text and 8 removal-text cards, several Extra Deck negations (Decode Talker, Stardust, Number 106, Shooting Star), no hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Show Down, Threatening Roar and Draining Shield answer an established board, but there is no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck monsters at 2700 to 3300 ATK (Shooting Star 3300, Secreterion 3000, Coolia 2700) give closing power (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 46 singleton main-deck cards with low archetype coherence (24.1% exact-name purity); size is legal and one passcode is unresolved (Verified)
D11 Extra Deck Efficiency & Coverage 55 12 Extra Deck slots across all four summon types; single-copy material dependence on Stardust and Luster (Verified list, Inferred)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype meta-share is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum scale arithmetic, four Extra Deck summon types and many once-per-turn choices make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Archetype core absent (-2); No side deck (-2); Single-copy Extra Deck dependency (-2); Interaction breadth (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 52.28 → 41.8 + 8.4 = 50.2, then modifiers −5 → 45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ 0.58 · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: negations and removal across main and Extra Deck with no single-point answer
  • Four Extra Deck summon types give several finishers
  • Draw density and GY recursion for grind

Weaknesses

  • No archetype core; deck is a singleton mix with low redundancy
  • No hand traps, so the opponent's first summon is answered only with spent cards
  • No side deck

Critical choke points

  • Pendulum pair in hand; a dead pair leaves the Pendulum engine offline
  • Stardust Dragon (single copy) gates Shooting Star Dragon
  • Luster Pendulum (single copy) gates Dinoster Power
Priority Remove Add Reason
1 Smile World Ash Blossom & Joyous Spring (hand trap; appears in archetype usage stats at 50%) Smile World is a board-dependent spell in a deck with few boards to pump, and the deck has zero hand traps
2 Hippo Carnival Odd-Eyes Absolute Dragon (archetype core, 81% usage in the stats) Adds an archetype core threat and fills the Odd-Eyes support gap; Hippo Carnival is a non-engine token spell

Evidence & confidence

  • Verified: Legality status and 46/12/0 size against OCG rules; All copy counts are 1 with banlist status Unlimited; Card text for the listed cards; 0 of 15 usage-stat core cards present; Passcode 16178681 unresolved
  • Inferred: Hypergeometric starter and Pendulum-pair odds; Interaction density from text; Engine and recovery reads from card text; Extra Deck dependency reads
  • Provisional: Meta Power and D13 matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so no post-side evaluation is possible

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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