Odd-Eyes Deck #771506 — Yu-Gi-Oh! OCG
45 Main, 12 Extra, incl. Performapal Handsamuraiger x1, Performapal Longphone Bull x1, Performapal Sleight Hand Magician x1. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (45)
- Performapal Handsamuraiger x1
- Performapal Longphone Bull x1
- Performapal Sleight Hand Magician x1
- Performapal Teeter Totter Hopper x1
- Guardragon Justicia x1
- DoSolfachord Coolia x1
- DoSolfachord Cutia x1
- LaSolfachord Angelia x1
- Performapal Drummerilla x1
- Performapal Gentrude x1
- Performapal King Bear x1
- Performapal Ladyange x1
- Performapal Parrotrio x1
- Performapal Swincobra x1
- SolSolfachord Gracia x1
- Stargazer Magician x1
- Timegazer Magician x1
- Performapal Momoncarpet x1
- Gigathunder Giclops x1
- Luster Pendulum, the Dracoslayer x1
- Symphonic Warrior Guitariss x1
- Agnimal Candle x1
- Performapal Miss Director x1
- Hippo Carnival x1
- Igknight Reload x1
- Lucky Iron Axe x1
- Magic Planter x1
- Pendulum Fusion x1
- Performapal Dramatic Theater x1
- Polymerization x1
- Pot of Avarice x1
- Pot of Riches x1
- Smile World x1
- Soul Pendulum x1
- Star Changer x1
- Draining Shield x1
- Pendulum Dimension x1
- Pendulum Reborn x1
- Pendulum Scale x1
- Pendulum Switch x1
- Performapal Pinch Helper x1
- Performapal Show Down x1
- Smile Potion x1
- Starlight Road x1
- Threatening Roar x1
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 40 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 46 / Extra 12 / Side 0 — status: Legal with warning. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Dinoster Power, Stardust Dragon, Shooting Star Dragon, Secreterion Dragon, Ignition Beast Volcannon) reached through Pendulum and Fusion routes; Performapal and Solfachord beatdown with Pendulum ATK boosts and direct-attack pressure
- Turn 1 (going first): Set Pendulum Scales with Performapal or Solfachord Pendulum monsters, search via Ladyange, Gentrude or Longphone Bull, then Pendulum Summon into a Extra Deck boss
- Turn 2 (going second): Rely on Draining Shield, Starlight Road, Performapal Show Down and Threatening Roar to slow the opponent, then find a Pendulum starter; there is no hand trap to force interaction
- Recovery: Pendulum Reborn and Performapal Teeter Totter Hopper return Pendulum monsters from the Graveyard; Pot of Riches and Pot of Avarice add card flow
- After siding: No side deck is present, so there is no post-side plan; the list cannot adjust between games
Why it scores here
The deck is a singleton Pendulum midrange list that mixes Performapal, Solfachord, Magician, Dracoslayer and Greed pieces, and it runs almost none of the Odd-Eyes core (1.7% exact-name purity, 0 of 15 usage-core cards). Its 10 searcher-text cards give about a 72.5% chance of at least one searcher in a 5-card opening hand, but each individual starter is a single copy with roughly 11% odds to appear in a going-first hand, so the engine is not reliably live on turn one or two. No recorded boards exist, so the ceiling and median are text-only inferences and are kept low for that reason. Interaction is card-text based (Draining Shield, Starlight Road, Performapal Show Down, Threatening Roar) with no hand traps, which keeps going-second scoring weak. Score is not boosted by Odd-Eyes popularity or usage stats, and card scores were not averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Single-copy starters; P(at least one searcher in 5 cards) about 0.725 but each named engine card about 0.109 going first (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 46 singletons with many Pendulum monsters that need a second Pendulum Zone scale; brick risk high (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded combos; Dinoster Power and Shooting Star Dragon give a text-only ceiling, not a measured one (Inferred) |
| D4 | Combo Floor & Median Output | 30 | combo data reports zero boards, so the median is unmeasured and scored low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Pendulum Reborn and Teeter Totter Hopper recur monsters, but there is no independent second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Pot of Riches, Pot of Avarice and several searchers give card flow, but no resource signature is measured (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Seven negation-text and eight removal-text cards, no hand traps, and no floodgates (Verified from card text, Inferred in effect) |
| D8 | Going-Second & Board-Breaking Power | 30 | No hand traps; Draining Shield and Threatening Roar are the only going-second answers in the list (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Several Extra Deck bosses reach 2500 to 3300 ATK, but the deck has no recorded end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 46 singletons with no playsets and 22 level-0 spells and traps; flexible but low consistency (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Four Extra Deck summon types (Link, Fusion, Synchro, Xyz) at 3 each, but no shared engine ties them together (Verified structure) |
| D12 | Side Deck Adaptability | 5 | No side deck is present, so post-side adaptation is absent (Verified structure) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample and no tournament link; Odd-Eyes core is absent, so fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum Scale timing, Extra Deck material choices and singleton searches demand heavy decision-making (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary (disclosed; the list is a Midrange pendulum shell with toolbox singleton tech). Structural ≈ 38, Going First ≈ 40, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: engine conflicts (-3); no post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*38 + 0.20*35 - 5 = 32.4, rounded to 32
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.11 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten searcher-text cards give a reasonable chance of at least one search in a typical hand (Inferred)
- Four Extra Deck summon types give flexible boss options (Verified structure)
- Negation and removal text across the list gives some interaction density (Inferred from card text)
Weaknesses
- Only 1.7% of the main deck is the exact Odd-Eyes archetype and none of the 15 usage-core Odd-Eyes cards are present (Verified)
- No hand traps or floodgates, so going-second interaction is thin (Verified)
- No side deck, so the list cannot adapt between games (Verified)
- Singleton construction lowers the chance of repeating a starter (Inferred)
Critical choke points
- The Pendulum Zone needs two valid scales, so one missing Pendulum monster stalls most lines (Inferred)
- Starters are single copies, so losing one to the opponent removes the line (Inferred)
- Unresolved passcode 16178681 is counted as main and cannot be checked against the list (Verified data gap)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One low-impact Spell or Trap tech card | A second Pendulum searcher or a hand trap that suits the chosen engine | The searcher and starter count is the main consistency lever for this list |
| 2 | Off-archetype Pendulum pieces from the Greed and Magician shell | Odd-Eyes core cards (Odd-Eyes Absolute Dragon, Odd-Eyes Override Dragon, Odd-Eyes Revolution Dragon) | Restores the engine the deck name claims and matches the usage-core list |
| 3 | No side slot present | A 3 to 5 card side deck with targeted answers | Gives best-of-3 games a real post-side plan |
Evidence & confidence
- Verified: Legal size: 46 main, 12 extra, 0 side; within the OCG size rules; Exact-name archetype purity 1.7%; 0 of 15 usage-core cards present; All distinct cards are singletons; no card is over its copy limit; No hand traps or floodgates in the list
- Inferred: Opening-hand starter odds about 0.109 going first and about 0.725 for at least one searcher; Consistency and brick risk for a 46-card singleton Pendulum list; Going-second weakness from the lack of hand traps and the non-engine share
- Provisional: Matchup and format fit (no dated meta sample or tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent Passcode 16178681 could not be resolved to a card and is counted as main No win-rate telemetry; going-first, going-second and matchup signals are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied
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