Train Deck #771503 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Heavy Armored Knight Babeldecker x3, Mulcharmy Purulia x3, Night Train Blue Traveler x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Train Xyz pressure from Superdreadnought Rail Cannon Gustav Rocket, Juggernaut Liebe and Flying Launcher, supported by Night Train and Derricrane boards (structural read only; no combo evidence).; Infinitrack River Stormer and Number 35 / Number 81 Xyz follow-up, with Kaiju and K9 as supporting threats.
  • Turn 1 (going first): Open a Train searcher (Urgent Schedule, Exceptional Schedule, Night Train or Babeldecker), special summon through Machine monsters toward a Level 10 Xyz or Gustav Max line.
  • Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Maxx C or Ghost Sister to disrupt the opponent's first wave, then rebuild a Level 10 Machine board through Train recursion.
  • Recovery: Recur Night Train Blue Traveler and Level 10 Machines from the GY, and rebuild through Revolving Switchyard and Schedule searchers.
  • After siding: Not evaluable: the export has no side deck (0 cards), so no post-side plan can be scored.

Why it scores here

This list is Illegal in OCG: the Extra Deck holds 17 cards against a 15-card cap, Gustav Max is run 3 times against a Limited limit of 1, and Kashtira Arise-Heart and Varudras are Forbidden. The score is therefore a structural, theoretical read only and is capped at 25 under the rubric; it is not a normal Final Contextual score. On the system, the Train searchers (about 89% chance of at least one in a 5-card opening, Inferred) give the engine good access, and the four hand traps plus Droll and Maxx C give the list real going-second disruption. The Level 10 Machine Xyz finishers (Gustav Rocket, Liebe, Flying Launcher) give strong closing power. The deck has no recorded boards, no side deck and no tournament data, so the median output, the ceiling and the meta fit are all Inferred or Provisional. Archetype usage shows the list is a real, accessible build, but popularity earned no points and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card hand) ≈ 0.89 across 18 searcher-text cards; Train core present at 3 copies of Schedule and Traveler (Inferred)
D2 Opening-Hand Quality & Brick Management 52 21 singletons and 13 off-archetype copies suggest some dead draws, but Machine-heavy bodies keep most hands functional (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is a text-only read of the Level 10 Xyz chain into Gustav Rocket and Liebe (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unmeasured and set near the middle of the range from the Train engine's reliance on recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four hand traps, Droll and Maxx C, plus Train recursion from the GY give several independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY via Night Train and Schedule searchers gives a moderate resource recovery (Inferred)
D7 End-Board & Interaction Quality 70 14 removal-text cards and 9 negation-text cards, with Ash Blossom and Droll as hand interaction; no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Droll bias the deck toward going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 Level 10 Xyz finishers reach 3800 to 5000 ATK with removal-on-attach text (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 53 Main Deck cards inside the 40-60 range, but 13 of 40 copies are off-archetype and 14 Spells dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 17 cards, over the 15-card cap, and includes two Forbidden cards and a Limited card over its copy limit; only the Xyz/Link packages matter here (Verified)
D12 Side Deck Adaptability 15 No side deck exists in the export, so post-side adaptability is effectively 0 for scoring (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link, so matchup fit is Provisional; archetype usage stats only confirm the list exists (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz and Train chains with several recursion decision points raise the error rate; it is not extreme (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); extra deck over size (-2). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(50) + ContextModifiers(-10) = 44; capped at 25 because legality status is Illegal (theoretical/structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Train searcher package gives reliable access to the engine
  • Four hand traps plus Droll and Maxx C give strong going-second disruption
  • Level 10 Machine Xyz finishers provide high closing power

Weaknesses

  • Illegal in OCG: Extra Deck over size and Forbidden and over-limit cards
  • Only 39% of copies are exact Train; 13 Infinitrack and 6 Mulcharmy copies dilute the engine
  • No side deck, so no post-side plan

Critical choke points

  • Any Level 10 Machine Xyz line depends on Train searchers and Night Train recursion
  • Gustav Max is the only Xyz path to Gustav Rocket and needs the 3-copy line to be legal
Priority Remove Add Reason
1 Kashtira Arise-Heart and Varudras, the Final Bringer of the End Times Legal Train Extra Deck options (for example, a second Juggernaut Liebe or Flying Launcher) Forbidden cards make the list illegal, which is the first thing to fix
2 Two Extra Deck cards (to get to 15) Nothing; keep the Extra Deck at 15 Extra Deck size is over the OCG maximum of 15
3 Two of three Superdreadnought Rail Cannon Gustav Max Single-copy Level 10 Xyz support or non-Limited Train Xyz Gustav Max is Limited to 1 copy in OCG

Evidence & confidence

  • Verified: Illegal status: Extra Deck 17 over cap of 15; Forbidden Kashtira Arise-Heart and Varudras; Limited Gustav Max run 3 times; Card text for the Train searchers, hand traps and Xyz finishers; Usage stats: 6 of 15 core cards present
  • Inferred: P(at least one searcher in a 5-card opening) ≈ 0.89 supports D1; Going-second disruption from four hand traps plus Droll and Maxx C; Closing power from Level 10 Xyz finishers
  • Provisional: Meta Power (null) and matchup fit; no dated metagame sample or tournament link
  • Data gaps: No recorded combos, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck in the export, so the side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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