Infinitrack Deck #771501 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Heavy Armored Knight Babeldecker x3, Mulcharmy Purulia x3, Night Train Blue Traveler x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Ancient Gear Box x1
- Carnot the Eternal Machine x1
- Convex Knight x2
- Droll & Lock Bird x1
- Flying Pegasus Railroad Stampede x1
- Heavy Armored Knight Babeldecker x3
- Heavy Freight Train Derricrane x2
- Infinitrack Anchor Drill x2
- Infinitrack Crab Crane x1
- Infinitrack Harvester x2
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Jizukiru, the Star Destroying Kaiju x2
- K9-17 Izuna x2
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x1
- Mulcharmy Purulia x3
- Night Express Knight x1
- Night Train Blue Traveler x3
- Super Express Bullet Train x1
- Turbo Booster x1
- Ash Blossom & Joyous Spring x1
- Ghost Sister & Spooky Dogwood x1
- Exceptional Schedule x3
- Heavy Forward x3
- Outrigger Extension x1
- Revolving Switchyard x1
- Subspace Battle x1
- Tokusano Shinkyojin x1
- Ultimate Sky x1
- Urgent Schedule x3
- Dominus Purge x1
Extra Deck (17)
- Ancient Gear Ballista x1
- Double Headed Anger Knuckle x1
- Qliphort Genius x1
- Infinitrack River Stormer x2
- Kashtira Arise-Heart x1
- Number 35: Ravenous Tarantula x2
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x3
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x2
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42.2 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Xyz Summon Superdreadnought Rail Cannon Gustav Rocket, Juggernaut Liebe, or Flying Launcher off Level 10 Machine material and convert the board into large ATK attacks; Infinitrack River Stormer and Super Dora as board-control and follow-up Xyz threats
- Turn 1 (going first): Open a Train or Infinitrack starter, use Heavy Armored Knight Babeldecker or Night Train Blue Traveler to reach Level 10 Machine material, then Xyz into a Gustav-line boss while holding Ash Blossom or Droll as protection
- Turn 2 (going second): Use Maxx C, Ash Blossom, Droll and Ghost Sister as hand interaction, then rebuild through Infinitrack Tunneller and Trencher recursion on a board that is already in play
- Recovery: Recover through Infinitrack Tunneller and Trencher from the GY, Heavy Forward and Crab Crane searches, and Infinitrack Harvester chains
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The score comes from the system, not from averaging card power: the Train and Infinitrack engines find a Level 10 Machine base for Gustav-line Xyz bosses about 87 percent of the time within a 5-card opening hand (Inferred, archetype core of 17 copies), and the deck has several searchers and recursion routes. Conversion is limited because the deck spreads across Train, Infinitrack, K9, Ancient Gear, Kaiju, Qliphort, Heart and Dominus, with only 13 of 70 copies carrying the exact Infinitrack name, so lines are weaker and less repeatable than the top-end Xyz bosses suggest. The list is illegal: it runs one Forbidden card and one Forbidden Xyz, three copies of a Limited boss, and 17 Extra Deck cards against a 15-card cap, so it does not receive a normal Final score. It also has no Side Deck, so it cannot adapt after sideboarding. Popularity does not earn points: the archetype's core cards are present in only about half of the core list, and no combo or tournament data exists to confirm the deck wins.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype core card in opening 5) about 0.87; 2 to 3 card bootstrap, but exact-name purity is 18.6 percent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Four hand traps and nine negation effects compete with the engine for hand slots; 6 of 34 distinct main cards are 3-copy, so brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No combo boards supplied; ceiling is read from card text only, where Gustav Rocket and Liebe are strong Xyz finishers (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median is not measurable; the Xyz pivot depends on Level 10 Machine material, which is often missing (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple recursion and search routes (Tunneller, Trencher, Heavy Forward, Crab Crane) give redundancy, but they are text-only and untested (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Tunneller and Trencher and several searchers help rebuild, but the Xyz-heavy plan spends many cards per board (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Interaction includes Ash Blossom, Droll and Lock Bird, Maxx C, Dominus Purge, Ultimate Sky and Carnot-style negates, with limited layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second plan relies on hand traps and Maxx C, plus Gustav Rocket and Night Express Knight as board breakers; no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Gustav Rocket at 5000 ATK and Juggernaut Liebe at 4000 ATK give high closing power, but only one copy of the top boss is a legal run (Observed card stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53 main cards inside the 40 to 60 range, but 3 copies of a Limited card and many off-engine tech cards lower compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 15 | Extra Deck holds 17 cards, 2 over the 15 cap, with three copies of Gustav Max and a Forbidden Xyz; the extra slots are not used efficiently (Verified legality) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty, so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with many decision points, Xyz sequencing and Forbidden or Limited restrictions adds error risk to repeatable play (Inferred) |
How the score was computed
Strategy profile: Balanced (default; the deck is Midrange-leaning, but the illegal list makes a profile choice unreliable). Structural ≈ 42.2, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (Forbidden cards, copy limit, Extra size) (-15). Final formula: 0.80*Structural(42.2) + 0.20*TournamentReliability(35) = 40.8, then -15 legality modifier = 26 (Meta provisional; illegal deck capped low)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large searcher and recursion density (18 search-text cards)
- Strong Xyz finishers (Gustav Rocket 5000 ATK, Liebe 4000 ATK)
- Multiple hand-trap and negation options (Ash Blossom, Droll, Maxx C, Ghost Sister)
Weaknesses
- Illegal list: two Forbidden cards and a Limited card over limit
- Extra Deck of 17 exceeds the 15 cap
- No Side Deck
- Low archetype purity (18.6 percent exact-name) and a scattered engine across many sub-archetypes
Critical choke points
- Level 10 Machine material for Gustav-line Xyz summons
- Forbidden Kashtira Arise-Heart and Varudras cannot be run in this format
- Three Gustav Max copies break the Limited rule, so one copy must be removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Arise-Heart and Varudras, the Final Bringer of the End Times | Legal Xyz or Train Extra Deck replacements (Juggernaut Liebe, Flying Launcher) within the 15-card Extra limit | Both are Forbidden in OCG, so the deck cannot be legal while they are present |
| 2 | Two Superdreadnought Rail Cannon Gustav Max copies | A legal card (one copy of Gustav Max at most) | Gustav Max is Limited (1 allowed) and three copies are run; the extra Extra Deck card also brings the list over the 15 cap |
| 3 | Two Extra Deck cards to reach 15 | No replacement needed in the Extra Deck | The Extra Deck must be 15 or fewer; removing the Forbidden cards and one Gustav Max copy already brings it near the cap |
Evidence & confidence
- Verified: Illegal status: Kashtira Arise-Heart and Varudras are Forbidden; Gustav Max is Limited (1 allowed) but 3 copies are run; Extra Deck is 17 cards against a 15 cap; Main Deck is 53 cards, inside 40 to 60; Side Deck is empty
- Inferred: Opening-hand starter probability about 0.87 from the archetype core group; Brick and interaction reads from card text; Engine coherence reading (18.6 percent exact-name purity)
- Provisional: Meta and tournament reliability (no dated metagame sample)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry exists in YGOVN No side deck, so post-side scoring is not possible Meta Power provisional without a dated metagame sample
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