Artmage Deck #771498 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Ars Magna the Finite and the Infinite x3, Artifact Lancea x3, Elfnote Regina x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 45
Reliability 42
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards built from Artmage / Ars Magna / Power Patron engine monsters, with Vidolium and Power Patron Link monsters as closers (Inferred from card text); Theorealized Medius and Medius the Pure recursion feeding Synchro summons (Inferred)
  • Turn 1 (going first): Search an Ars Magna or Elfnote starter with Medius or Ars Magna effects, then Synchro or Link summon into a Power Patron board (Inferred; the five Forbidden cards cannot legally be run)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird for hand interaction, then rebuild through Medius and Ars Magna recursion (Inferred)
  • Recovery: Ars Magna and Medius effects banish from hand and recover Synchro or Link monsters from the GY (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

This list is illegal in OCG: five Forbidden cards are run and the Extra Deck holds 16 cards against a maximum of 15, so it is scored as a structural read only and capped low. The engine has real access: the archetype core group has about a 91% chance of at least one starter in a 5-card opening hand (Inferred), and 20 searcher-text cards support that access. Interaction is dense, with 10 hand traps, 12 negation effects and 28 removal-text cards, so the deck can contest a board. However, the main deck is only 40% archetype-pure (70 off-archetype copies across roughly 24 sub-archetypes), and there are no combos, no side deck and no tournament or meta data, so the ceiling and median cannot be measured. The score comes from the system-level read of consistency, interaction and going-second plan, not from averaging card scores, and the popularity of Artmage did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core starter in 5-card hand) about 0.91 across 20 core copies; 20 searcher-text cards support access (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many off-archetype and single-copy cards and 13 zero-level non-engine cards suggest frequent dead draws; no brick rate is measurable (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling is a text-only read of the Ars Magna and Power Patron Link lines (Inferred)
D4 Combo Floor & Median Output 35 No combo sample exists to measure the median or the floor; scored as an unknown midpoint leaning low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent recovery routes through Medius and Ars Magna recursion; disruption depth is unmeasured (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and search text is present, but extra-deck overflow and resource spend are unmeasured (Inferred)
D7 End-Board & Interaction Quality 65 10 hand traps, 12 negation texts and 28 removal texts give broad interaction density (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 55 P(at least one hand trap in 6-card going-second hand) about 0.73 for 10 hand traps; Synchro boards are the going-second plan (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium at 5000 ATK and Power Patron Link monsters give a closing threat, but without verified boards it is an estimate (Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 main cards are within the 40-60 size range, but 70 off-archetype copies and 35 distinct cards lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 16 cards, one over the OCG limit of 15, with 13 Synchro and 3 Link monsters; mandatory-slot access is not measured (Inferred)
D12 Side Deck Adaptability 10 No side deck exists, so post-side adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Synchro and Link chains with many named sub-archetypes raise the decision load (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10); empty side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.4, then Illegal cap via modifiers = 32 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense engine access: about 91% chance of a core starter in a 5-card hand (Inferred)
  • Broad interaction: 10 hand traps, 12 negation texts and 28 removal texts (Inferred)
  • Searcher density supports consistent Synchro and Link setups (Inferred)

Weaknesses

  • Illegal in OCG: five Forbidden copies and an Extra Deck of 16 (Verified)
  • Low archetype purity: 70 off-archetype copies across 24 sub-archetypes (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • No recorded combos, so ceiling and median cannot be measured (Verified)

Critical choke points

  • Forbidden cards make the list unplayable as built; any legal rebuild must replace them
  • The engine depends on a few Power Patron Link and Ars Magna cards with 1-copy or 3-copy counts (Inferred)
Priority Remove Add Reason
1 Fossil Dyna Pachycephalo, Charmer Quartet in Bloom, Crystal Wing Synchro Dragon, XX-Saber Gottoms, Baronne de Fleur Legal Artmage, Ars Magna or Power Patron replacements Forbidden cards must be removed before this list can be legal in OCG
2 One Extra Deck card (the weakest flex Synchro) None Extra Deck must be 15 or fewer in OCG
3 Weakest off-archetype tech cards Additional Artmage or Ars Magna engine cards Raises archetype purity and engine coherence (Inferred)
4 None A side deck of 3 to 15 cards Enables post-side adaptation; currently zero

Evidence & confidence

  • Verified: Illegal status: five Forbidden copies and Extra Deck 16 over limit 15; Zero side deck cards; Archetype purity 0 percent exact-name, 70 off-archetype copies; No recorded combos, no tournament link, no guides
  • Inferred: Starter access about 0.91 from hypergeometric estimate on 20 core copies; Interaction density from text flags (10 hand traps, 12 negation, 28 removal); Going-second hand-trap estimate about 0.73; Strategy as Midrange with Toolbox secondary from card text and composition
  • Provisional: Meta Power (null); Matchup and format fit (D13)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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