Odd-Eyes Deck #771492 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
37± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Odd-Eyes Dragon Extra Deck boss (Rebellion/Raging/Absolute Dragon, 2800-3000 ATK) reached through Pendulum Summons and Link/Xyz/Synchro material; Performapal Skullcrobat Joker and Odd-Eyes Pendulum beatdown with Supreme King / Magician pendulum support
  • Turn 1 (going first): Set Pendulum scales from the hand, Pendulum Summon Odd-Eyes monsters, and convert into an Extra Deck boss, holding hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler) against the opponent's first interruption
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird) to stop the opponent's board, then rebuild through Pendulum searchers and Odd-Eyes Extra Deck summons
  • Recovery: Recover via searchers (Performapal Odd-Eyes Seer, Sky Iris, Star Pendulumgraph, Duelist Alliance, Spiral Flame Strike) and the GY-recursion Odd-Eyes effects; the list has no verified recovery chain beyond these text effects
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan; scored as absent

Why it scores here

The score is set by the list as a system, not by averaging its cards. The Odd-Eyes core (11 copies of the archetype core, about 69% chance of at least one in a 5-card opener) and the 29 searcher-text cards give the deck a reasonable chance of finding a starter, and its Extra Deck of Odd-Eyes bosses gives it a real closing threat. The 11 hand traps and 22 negation-text cards provide strong interaction, which lifts the going-second and end-board dimensions. Against that, no combo corpus exists, so the ceiling and median are inferred from text only, and there is no side deck, no matchup data, and no tournament link. The list is illegal (Ash Blossom at 3 copies against a limit of 2), so a -12 modifier caps the final score; popularity of the archetype earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in 5-card opener) ≈ 0.69 across 11 core copies; 2-card bootstrap via Pendulum searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 14 tech cards add redundancy, but 55 main slots with 22 level-0 non-monsters and Ash over-limit add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling inferred from Odd-Eyes Extra Deck summon text and Pendulum chains only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured, so scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and 22 negation-text cards give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (29 searcher-text cards) and GY recursion text cover recovery, but no measured resource signature exists (Inferred)
D7 End-Board & Interaction Quality 70 22 negation-text and 28 removal-text cards with 11 hand traps give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand-trap P(>=1 in 6-card opener, going second) ≈ 0.76; board-breaking via Lightning Storm, Harpie's Feather Duster, Forbidden Droplet (Inferred)
D9 Offensive Pressure & Closing Power 60 Odd-Eyes Rebellion Dragon Overlord, Raging Dragon and Absolute Dragon reach 2800-3000 ATK, with Override Dragon for piercing pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 28 distinct names and 3 copies of 10 cards; compact on pendulum core but heavy on tech (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots carry 7 Link, 5 Xyz, 2 Synchro, 1 Fusion, with Odd-Eyes boss coverage; no flex redundancy listed (Inferred)
D12 Side Deck Adaptability 15 No side deck registered (Side Deck size 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-zone Pendulum, Link and Xyz sequencing with 11 hand traps and 22 negations is a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary used for interaction-heavy hand-trap structure. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-12); Banlist exposure (0); No side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12 illegal-list cap) = 0.80*50 + 0.20*45 - 12 = 37

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (11 hand traps, 22 negation-text cards)
  • Strong Odd-Eyes Extra Deck bosses (2800-3000 ATK)
  • High searcher density (29 searcher-text cards) for recovery

Weaknesses

  • Illegal list: Ash Blossom at 3 copies vs a limit of 2
  • No side deck, so no post-side plan
  • Low exact-name archetype purity (21.4%); many off-archetype tech slots
  • No combo corpus, so the ceiling and median are inferred from text

Critical choke points

  • Odd-Eyes core (11 copies) is the only starter route; about 31% of opening hands have none
  • Pendulum scale setup is the single opening line
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count card such as a Pendulum searcher or an Odd-Eyes monster Restores legality so the list can receive a normal score
2 One or two of the 1-copy tech cards (Forbidden Droplet, Dragon Shrine, Triple Tactics Thrust) An Odd-Eyes or Performapal starter Raises starter density and lowers dead-draw risk
3 None A 15-card side deck with hand-trap and Extra-Deck answers Gives a post-side plan, which D12 currently lacks

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts from legality; Ash Blossom copy limit violation (3 run, 2 legal); Limited status for Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight; Card text and ATK/DEF values from the resolved cards
  • Observed: Archetype usage stats: 15 core cards, 5 present in this list
  • Inferred: Starter and hand-trap probabilities from hypergeometric draws; Dimension scores D1-D11 and D14; Going-second split from hand-trap draw odds
  • Provisional: Meta Power (null); D13 matchup fit (no dated meta or tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — no post-side evaluation possible no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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