Mitsurugi Deck #771491 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Ash Blossom & Joyous Spring x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Ritual Summon
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Reptile Ritual Monsters (Ame no Murakumo no Mitsurugi, Futsu no Mitama no Mitsurugi) via Mitsurugi Ritual / Mitsurugi Mirror, then press a 3000+ ATK board or Ruler of the End of the World; Fusion, Link and Xyz boss monsters from the Extra Deck (Extox Hydra, Starving Venom, Ragnaraika Stag Sovereign, Number 90) as off-archetype payoffs
  • Turn 1 (going first): Opening Mitsurugi searchers (Saji, Kusanagi, Aramasa, Wousu) into Ritual setup with Mitsurugi Ritual; hand traps (Ash, Ghost Ogre, Effect Veiler) held up for the first opposing summon
  • Turn 2 (going second): Hand traps Ash Blossom, Ghost Ogre and Effect Veiler plus Droll & Lock Bird answer the opponent's first engine; Mitsurugi Great Purification and Mitsurugi Tempest serve as backrow interaction
  • Recovery: Ritual monsters and Mitsurugi searchers recur from the GY through Pre-Preparation/Ragged Records and Mitsurugi Prayers, but these are the copies over the limit
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan exists in the evidence

Why it scores here

The deck is Illegal: four cards exceed their OCG copy limits (Pre-Preparation of Rites, Ash Blossom & Joyous Spring, Super Polymerization and Mitsurugi Prayers), so the score is capped low and is structural-only. Structurally it is a Midrange Mitsurugi list: the Ritual core (21 exact-name Mitsurugi copies, about 81% chance of at least one core card in a 5-card opening hand) gives it a plausible opening, and 13 hand traps plus about 14 negation texts give it real interaction density. Its weaknesses are the lack of a combo dataset, 49 off-archetype copies (30% exact-name purity), and 22 tech cards that dilute the engine. The score comes from consistency, interaction and closing power on the system, not from Mitsurugi being a popular archetype, and not from averaging the card scores; there is no side deck, so post-side adaptability is scored very low, and no meta data exists to score matchups.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.81 from the hypergeometric table; core is only 15 of 55 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick risk is high from 49 off-archetype copies, 22 tech cards and 23 Spells; no hand-level simulation exists (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is inferred from text only, via Ritual chains into Ame no Murakumo / Futsu no Mitama (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; kept mid-range by design (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Hand traps and Ritual recursion give partial route redundancy, but the Ritual route is single-threaded (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on GY Ritual recursion and searchers; the over-limit copies would be removed in a legal build (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text and 15 removal-text cards, plus Mitsurugi Great Purification and Mitsurugi Tempest (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap group ≈ 0.82 at least one in a 6-card hand; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Ame no Murakumo (3200 ATK), Ragnaraika Stag Sovereign (3300 ATK) and Ruler of the End of the World (3000 ATK) give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 55 Main cards with 22 tech and 23 Spells: low compactness and only 30% exact-name archetype purity (Verified counts)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards spread across Fusion, Link and Xyz from 4+ unrelated archetypes; only Ragnaraika and Venom are coherent (Verified counts, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual sequencing with several tribute-cost decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Toolbox (disclosed; not a balanced default). Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-2). Final formula: Uncapped: 0.80*Structural(48) + 0.20*TournamentReliability(40) + Modifiers(-10) = 36; Illegal cap applied, so final = 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Mitsurugi searchers and Ritual route are consistent at the archetype level
  • Dense hand-trap and negation coverage (13 hand traps, 14 negation texts)
  • High-ATK Ritual and Link payoffs give closing power

Weaknesses

  • Illegal copy counts on four cards
  • Low exact-name archetype purity (30%)
  • Empty side deck
  • No recorded combos or tournament data to validate the ceiling or median

Critical choke points

  • Mitsurugi Ritual / Mitsurugi Mirror as the single Ritual enabler
  • Ash Blossom and the other hand traps as the only early disruption
Priority Remove Add Reason
1 1 Pre-Preparation of Rites (3 → 1) A legal Ritual search or Mitsurugi searcher Restores the copy limit; the card is Limited (legal 1)
2 1 Super Polymerization and 1 Ash Blossom (3 → 2 each) Off-archetype tech or a second archetype staple Both are Semi-Limited at 2 copies
3 1 Mitsurugi Prayers (2 → 1) A Mitsurugi monster Mitsurugi Prayers is Limited (legal 1)

Evidence & confidence

  • Verified: Four copy-limit violations (OCG ban list); Main 55 / Extra 15 / Side 0 within size rules; Archetype purity 21 of 70 total exact-name copies; Card stats and text excerpts
  • Inferred: Hypergeometric opening-hand odds; Hand-trap and negation density as interaction quality; Ritual-route consistency and brick estimate
  • Provisional: Matchup and format fit (no dated meta); Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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