Mitsurugi Deck #771485 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Oct 21, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Mitsurugi Ritual monsters (Ame no Murakumo no Mitsurugi 3200 ATK, Futsu no Mitama no Mitsurugi) and convert the board with Link/Xyz boss monsters from the Sky Striker Ace suite.; Sky Striker Ace link pressure (Surgical Striker S.P.E.C.T.R.A. 3000 ATK, Sky Striker Ace = Zero 2000 ATK) finished with direct attacks from Sky Striker Ace - Hayate.
  • Turn 1 (going first): Open with a Reptile searcher (Mitsurugi no Mikoto, Aramasa / Saji / Kusanagi) or Mitsurugi Prayers, then Mitsurugi Ritual or Mitsurugi Mirror into a Ritual Monster, and keep Ash Blossom up for the first opposing interaction.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Forbidden Droplet to stop the opponent's first board, then rebuild through Mitsurugi searchers and Ritual Summons; Raigeki and Lightning Storm reset a board that has been established.
  • Recovery: Recover from a single broken line through Mitsurugi searchers that add the next Reptile from the Deck, plus Mitsurugi Great Purification to recur a Reptile from the GY.
  • After siding: No side deck is registered, so no post-side plan can be assessed; the deck cannot adjust between games.

Why it scores here

The deck reliably opens a Mitsurugi searcher line: 16 Mitsurugi core copies give about an 83% chance of at least one in the opening five (Inferred), and 19 searcher-text cards support continuation. Its interaction suite (7 hand traps, 14 negation-text cards, Infinite Impermanence, Forbidden Droplet) carries the going-second game, and the Ritual and Link payoffs give a plausible closing pressure. The score comes from consistency and interaction on the system, not from Mitsurugi's popularity or from averaging card scores. The list is over the OCG copy limit on three cards and has no side deck, and there is no combo or tournament data, so the score is capped and treated as theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in opening 5) ≈ 0.83; 16 core copies; 19 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Off-archetype copies are 50 of 70 non-Extra cards and generic spells add dead-card risk; 7 hand traps help opening flexibility (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; Ritual Summon into Ame no Murakumo 3200 ATK is the text-level ceiling (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; judged only from card text (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two Reptile searcher lines and Mitsurugi Great Purification give partial recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Upstart Goblin and Raigeki provide some card flow, but the Ritual engine has no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 68 7 hand traps, 14 negation-text cards and Infinite Impermanence give layered interaction (Inferred, semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Ash Blossom, Droplet and Raigeki cover going-second boards; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Ame no Murakumo 3200 ATK and Link 3000 ATK boss monsters close a game; no measured damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main Deck cards inside the 40–60 range, with 32 Spells and 28 distinct cards; copy-limit violations lower the score (Verified size, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots are full with 13 Link and 2 Xyz; several Sky Striker Ace Links carry the line but no Extra Deck access data exists (Inferred)
D12 Side Deck Adaptability 15 No Side Deck cards are registered, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample is available; meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple interacting archetypes (Mitsurugi, Sky Striker, Mulcharmy, Harpie) and tribute-based Ritual sequencing carry a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 52.2 - 12 = 40.2, then capped to 35 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Mitsurugi core of 16 copies gives high opening access to searchers (Inferred)
  • Layered hand traps and negation text provide going-second interaction (Inferred)
  • Several Ritual and Link boss monsters give multiple closing routes (Inferred)

Weaknesses

  • Illegal copy-limit violations on three cards (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • Off-archetype and generic cards (50 of 70 non-Extra copies) dilute the engine (Verified)
  • No combo or tournament data to confirm conversion or meta fit (Verified gap)

Critical choke points

  • Mitsurugi Ritual and Ritual Monster in the same hand, since Ritual Summon needs the tribute sequence
  • Ash Blossom and Infinite Impermanence as the only answers to going-second boards
Priority Remove Add Reason
1 1 Pre-Preparation of Rites and 1 Mitsurugi Prayers Legal-copy replacements (non-Limited searchers or generic Reptile searchers) Reduces copies to the OCG limit so the list becomes legal and can receive a normal score
2 1 Ash Blossom & Joyous Spring A second legal copy slot elsewhere in the Main Deck Ash Blossom is Semi-Limited at 2 copies in this format
3 Generic spells that do not feed the engine Side deck cards for post-side adjustments Adds the post-side plan the list currently lacks

Evidence & confidence

  • Verified: Illegal copy-limit violations on Pre-Preparation of Rites, Ash Blossom & Joyous Spring and Mitsurugi Prayers; Main Deck 55 and Extra Deck 15 are within OCG size rules; No Side Deck cards are registered; Archetype core presence of 16 Mitsurugi copies
  • Inferred: P(at least one core card in hand of 5) ≈ 0.83; Interaction density from 7 hand traps and 14 negation-text cards; Going-first and going-second plans from card text
  • Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit is unknown without tournament data
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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