Tearlaments Deck #771484 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Kurikara Divincarnate x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x1
- Scareclaw Kashtira x1
- Tearlaments Kashtira x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Dark Ruler No More x3
- Dimensional Fissure x3
- Kashtira Birth x3
- Kashtiratheosis x3
- Pressured Planet Wraitsoth x2
- Evenly Matched x3
- Infinite Impermanence x3
- Kashtira Preparations x1
Extra Deck (15)
- Accesscode Talker x1
- I:P Masquerena x1
- S:P Little Knight x1
- Blaze, Supreme Ruler of all Dragons x1
- Dark Armed, the Dragon of Annihilation x1
- Kashtira Shangri-Ira x3
- Kerzebs, the Gaoled Glutton x1
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x2
- Red-Eyes Flare Metal Dragon x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kashtira Shangri-Ira and the Extra Deck Xyz/Link finishers (Red-Eyes Flare Metal Dragon, Number 11: Big Eye, Blaze, Dark Armed) closing through a board the Kashtira Level 7 monsters build; Kashtira Ogre / Kashtira Fenrir / Kashtira Unicorn beatdown on an empty board, supported by Number 11: Big Eye control steal
- Turn 1 (going first): Open a Kashtira starter or Level 7 searcher (Kashtira Ogre, Unicorn, Fenrir are the searchers), go to Special Summon from hand, then Xyz into Shangri-Ira; a going-first hand has weak hand-trap coverage because hand traps need to be held, not played
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle, Droll & Lock Bird and Infinite Impermanence to disrupt the opponent's first engine play, then use Kashtira Birth/Preparations recursion to rebuild from the banish/GY
- Recovery: Recover through the Kashtira Birth / Kashtira Preparations and the banished-Kashtira Special Summon effects, plus searcher text on Pressured Planet Wraitsoth (Broken World)
- After siding: No Side Deck is registered, so there is no post-side plan; any change requires a list edit before it can be scored
Why it scores here
This list is Illegal in the OCG format: Tearlaments Kashtira, Ash Blossom and Kashtira Unicorn are over their copy limits, and Kashtira Fenrir is Forbidden, so the score is a theoretical structural read capped at 20 and not a normal Final Contextual score. The structural read (about 51) comes from the system: the searchers (12 cards with a 76% chance of at least one in a 5-card opening hand) give the Kashtira engine reasonable access, and the 16 hand traps plus removal text give strong going-second interaction. The deck's main weakness is that it is Kashtira-led, not Tearlaments-led: exact-name archetype purity is 0%, and only 2 of 25 usage-core cards are present, so the Tearlaments name does not earn engine points. Archetype popularity and the one guide mention were not credited, and no card scores were averaged; the 12-point banlist modifier (Forbidden Fenrir, Limited Unicorn and Tearlaments Kashtira) is what pulls the theoretical read down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 12 searchers in a 5-card opening hand) ≈ 0.76; the core engine's copies are over-limited or Forbidden, so the legal version is weaker (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand traps and searchers compete for the same hand slots, and the archetype-core full-brick proxy is ≈ 0.51 in a 5-card hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards exist, so the ceiling is a text-only read of Shangri-Ira and the Level 7 recursion lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output is unknown and is estimated from starter diversity and the Kashtira-led core (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash, Ghost Ogre, Ghost Belle, Droll and Impermanence give multi-route disruption, and Birth/Preparations give recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery is through banish/GY-based Special Summons and Kashtira Birth; no resource signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Sixteen hand traps and 29 removal-text cards give layered interaction, and face-up removal is limited by the Forbidden/over-limit cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps have a 0.92 chance of at least one in a 6-card going-second hand, which gives strong disruption of an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Level 7 Extra Deck finishers (Shangri-Ira, Big Eye, Blaze, Dark Armed) are real closing tools, but the 3-copy searcher lines are illegal (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Fifty main-deck cards over 21 distinct names, with 14 triple-copy slots and 6 off-archetype or over-limit slots, lower compactness (Verified / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra Deck cards cover Xyz, Link and Level 7 routes with 11 distinct names, a flexible and well-used Extra slot count (Verified) |
| D12 | Side Deck Adaptability | 5 | No Side Deck is registered (sideMax 15, side count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample is supplied; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The deck needs repeated hand-trap timing decisions plus several once-per-turn Kashtira triggers, which is high complexity but manageable (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Illegal deck: theoretical structural-only cap. Uncapped 0.80*51 + 0.20*40 - 12 (banlist exposure) = 36.8; capped to 20 because the list is Illegal.
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