Scareclaw Deck #771483 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Kurikara Divincarnate x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x1
- Scareclaw Kashtira x1
- Tearlaments Kashtira x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Dark Ruler No More x3
- Dimensional Fissure x3
- Kashtira Birth x3
- Kashtiratheosis x3
- Pressured Planet Wraitsoth x2
- Evenly Matched x3
- Infinite Impermanence x3
- Kashtira Preparations x1
Extra Deck (15)
- Accesscode Talker x1
- I:P Masquerena x1
- S:P Little Knight x1
- Blaze, Supreme Ruler of all Dragons x1
- Dark Armed, the Dragon of Annihilation x1
- Kashtira Shangri-Ira x3
- Kerzebs, the Gaoled Glutton x1
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x2
- Red-Eyes Flare Metal Dragon x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kashtira Ogre / Kashtira Unicorn / Scareclaw Kashtira beatdown, backed by Kashtira Shangri-Ira Xyz pressure (Inferred from card text); Red-Eyes Flare Metal Dragon, Number 11: Big Eye (control steal), Dark Armed (removal-Xyz) as Extra Deck pressure (Inferred)
- Turn 1 (going first): Open a Kashtira or Scareclaw starter, search or Special Summon a second Kashtira body, and keep Ash Blossom / Ghost Belle / Ghost Ogre up as hand traps (Inferred)
- Turn 2 (going second): Use 6-card hands with multiple hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first board, then rebuild through Kashtira Birth and Shangri-Ira (Inferred)
- Recovery: Kashtira Birth and Mulcharmy/Kashtira searchers return banished or GY Kashtira monsters to the field (Inferred from text)
- After siding: Not applicable: no Side Deck is registered, so the deck cannot side (D12 scored at floor)
Why it scores here
The deck is scored on its structure only, because the list is illegal in OCG: it runs 3 copies of Kashtira Fenrir (Forbidden), 3 Kashtira Unicorn and 3 Tearlaments Kashtira (Limited, 1 legal copy each), and 3 Ash Blossom (Semi-Limited, 2 legal copies). Opening odds are modest: P(at least one archetype-core card in a 5-card opening hand) is about 0.55, so the Kashtira engine is live on the first turn only about half the time (Inferred). Hand-trap density is the deck's strongest feature, with 16 hand traps and about 0.92 odds of at least one going second in a 6-card hand (Inferred), which lifts interaction and going-second scores. The rest of the system is weak: there are no recorded boards, no combo floor or median, no Side Deck, and the off-archetype spread (Mulcharmy, Broken World, Red-Eyes, Mecha Phantom Beast) means the engine is not coherent. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy card in hand5) = 0.276 each; archetype core P(>=1 in hand5) = 0.546 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 hand traps and 14 three-copy cards reduce dead-hand risk, but the 4.5-in-10 proxy brick rate on the core set limits the score (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is a text-only read of Kashtira Ogre, Unicorn and Shangri-Ira lines, with Fenrir lost to the Forbidden status (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos evidence, so the median and power distribution are unknown; floor set low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three negation effects (Ash Blossom, Ghost Belle, Infinite Impermanence) and recursion from Kashtira Birth help continuity (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 45 | Kashtira Birth recursion and multiple GY-to-field searches give some grind; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 29 removal-text and 13 negation-text cards, plus Shangri-Ira and Dark Armed in the Extra Deck, give broad interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage is high (about 0.92 for one of 16) and board-breaking text (Droll & Lock Bird, Infinite Impermanence) is present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Kashtira Ogre (2800 ATK) and Shangri-Ira provide closing pressure, but the Limited and Forbidden restrictions weaken the core (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 50-card main with 21 distinct cards and 0% exact-name archetype purity, spread across 7 sub-archetypes (Verified count, Inferred cohesion) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards, with 12 Xyz and 3 Link; Shangri-Ira, Red-Eyes Flare Metal, Big Eye and Dark Armed give flexibility (Verified count) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered; post-side adaptability is at its floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link; archetype meta-share absent. Scored from structure only, Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple hand traps need timing decisions, and the Kashtira summon chains are moderately complex (Inferred) |
How the score was computed
Strategy profile: 100% Midrange; Toolbox traits noted but not blended. Structural ≈ 49, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal-deck cap applied: 35 pre-cap to 20
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 16 hand traps and 3 floodgate-style cards give strong going-second interaction (Inferred)
- Kashtira searchers and recursion give some continuity (Inferred from text)
- Extra Deck has 15 cards with flexible Xyz options (Verified count)
Weaknesses
- Illegal in OCG: Kashtira Fenrir Forbidden and three Limited/Semi-Limited cards run over the copy limit (Verified)
- Low core-engine access: about 0.55 chance of a live starter in the opening 5 (Inferred)
- No Side Deck, so no post-side plan (Verified)
- Off-archetype spread dilutes the engine (Verified count)
Critical choke points
- Kashtira core cards (Unicorn, Tearlaments, Fenrir) are over the legal copy limit, so the deck cannot be built as listed
- Single-starter openings are common; about 45% of opening hands have no core starter (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3 (Forbidden) | Legal Kashtira or Scareclaw replacements | Forbidden card blocks legal play; the deck cannot be entered as listed |
| 2 | Kashtira Unicorn x2 and Tearlaments Kashtira x2 (over Limited limit) | Single copies, with the rest of the core reassigned to legal Kashtira monsters | Restores legality and reduces brick-prone duplicate copies |
| 3 | Off-archetype Mulcharmy, Broken World and Red-Eyes copies | Scareclaw or Kashtira core cards | Raises archetype purity and engine coherence |
Evidence & confidence
- Verified: Illegal: 4 cards over the copy limit under the OCG ban list (Verified); No Side Deck registered (Verified); Extra Deck is 15 cards: 12 Xyz, 3 Link (Verified)
- Inferred: Opening-hand odds for core starters (Inferred, hypergeometric); Going-second hand-trap coverage of about 0.92 (Inferred, hypergeometric); Interaction density from text scaffold (Inferred, semantic)
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry for OCG; brick, starter and matchup rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered; post-side adaptability cannot be assessed deck is Illegal; score is capped and treated as theoretical/structural-only
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