Kashtira Deck #771482 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kashtira Shangri-Ira and Kashtira boss monsters (Ogre, Unicorn, Fenrir) overwhelm the board, backed by Xyz and Link pressure in the Extra Deck; Mulcharmy and Red-Eyes Flare Metal Dragon value and pressure lines
  • Turn 1 (going first): Open Kashtira Riseheart or Mulcharmy Fuwalos, search or special summon a Kashtira boss, then Xyz into Shangri-Ira; hold Ash Blossom and Ghost Ogre for interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence, Evenly Matched) answer the opponent's first engine, then recover through Kashtira Birth or Kashtiratheosis
  • Recovery: Kashtira Birth and Kashtiratheosis re-summon banished or GY Kashtira monsters; Mulcharmy draws support card flow
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so the post-side plan is absent as submitted

Why it scores here

The deck is scored as a system: the Kashtira engine (Riseheart, Ogre, Unicorn, Fenrir, Birth) reliably opens a Level 7 boss from hand, and the 16 hand-trap and tech cards give strong going-second interaction. Consistency is pulled down by a low archetype purity (about 37% exact-name Kashtira, with 41 off-archetype copies, many of them tech or staple) and by 14 three-copy slots whose extra copies drive hand redundancy. Median output is held down because the recorded-combo corpus is empty, so the ceiling is text-inferred only. The deck is illegal in OCG as submitted: Kashtira Fenrir is Forbidden, and Tearlaments Kashtira, Ash Blossom and Kashtira Unicorn are over their limits, so the score is capped and labelled theoretical or structural only. Popularity (the archetype's high usage rate) confirms the list is real and accessible but earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of a 3-copy starter in 5-card hand) = 0.276; archetype core group P(>=1 in hand5) = 0.869; Kashtira boss access is strong but reliant on a few starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 tech cards plus 16 hand traps against 21 distinct main-deck cards gives frequent dead or narrow hands; 0-level and mixed-engine cards add conflicts (Inferred)
D3 Combo Conversion & Ceiling 55 Shangri-Ira and Kashtira boss conversion is clear from card text, but no parseable recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 No median power index in the evidence (no parseable boards); floor is estimated from the sub-archetype mix (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent routes via Riseheart, Ogre, Unicorn, Birth and Kashtiratheosis plus recursion from banish or GY (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Kashtira Birth and Kashtiratheosis recursion; card advantage from Mulcharmy is limited and dependent on empty-field conditions (Inferred)
D7 End-Board & Interaction Quality 68 16 hand traps and 13 negation-text cards plus 29 removal-text cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high (P(>=1 hand trap in hand6) = 0.915) but the board-breaker count is modest (Inferred)
D9 Offensive Pressure & Closing Power 60 Kashtira bosses reach 2800 to 2500 ATK plus Shangri-Ira's 3000 DEF and Red-Eyes or Blaze in the Extra Deck; closing power is solid (Inferred)
D10 Main Deck Efficiency & Flexibility 45 50 main-deck slots include 22 tech cards and 41 off-archetype copies with 36.9% exact-name purity; low coherence per slot (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck holds 12 Xyz and 3 Link monsters with no off-archetype clutter beyond Red-Eyes and Mecha Phantom Beast; reasonable coverage (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so there is no post-side adaptability to score (Verified structural)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage ranks high but is not a power signal (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Xyz and hand-trap sequencing with many instant-speed decisions; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 80/20 by dimension weighting; secondary not separately applied). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.0 before modifiers; -12 modifiers; then capped at 30 because the deck is Illegal (theoretical/structural only)


More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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