Dracotail Deck #771480 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Dracotail Pan x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 61
Reliability 45
Going First 62
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail Fusion Monsters (Arthalion, Gulamel, Albion the Sanctifire Dragon) from the Extra Deck, using Dracotail starters, then convert the board into a 3000-ATK end board; Hand-trap-protected Fusion boards that remove or negate the opponent's interaction and then attack through
  • Turn 1 (going first): Starter (Faimena/Pan/Urgula/Lukias/Phryxul) or Ketu/Rahu to Fusion Summon a Dracotail Fusion Monster, using GY and recursion effects to keep a card in hand for follow-up
  • Turn 2 (going second): Open with Ash Blossom, Effect Veiler, Maxx C or Red Reboot to slow the opponent's engine, then Fusion Summon through the board
  • Recovery: Dracotail GY effects (Lukias, Phryxul, Faimena) recycle Dracotail monsters; Dracotail Flame, Horn and Sting draw and re-deploy
  • After siding: No side deck is listed; a post-side plan cannot be evaluated

Why it scores here

The deck's engine is the Dracotail Fusion loop: starters in hand fuse into 3000-ATK Fusion Monsters, and the GY effects recycle Dracotail monsters, so the deck can open a functional plan in most hands (P of at least one core Dracotail in a 5-card hand is roughly 0.99 across the 22-card core group, Inferred). Interaction is dense, with two Semi-Limited Ash Blossoms, Red Reboot, Effect Veiler, Maxx C and removal in Dracotail Gulamel, Mululu and Sting, so the system is strong at continuing through disruption. The score is held down by the legality failure: three copy-limit violations and a Forbidden Albion the Branded Dragon make the list Illegal, so no normal Final score is given and the value is capped low. There is no side deck, no recorded boards and no tournament link, so the median output, going-second conversion and post-side plan are unmeasured. Popularity in the usage statistics confirms the list is a real, accessible build but did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core-group P(at least one open in 5-card hand) = 0.987 across 22 archetype cards; 3-copy starters at 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 single-copy slots and 5 Fusion-dependent starters; brick risk is moderate with 12 searchers and 5 hand traps as non-engine backup (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from text: Fusion chains into 3000-ATK boards plus destruction effects on Gulamel and Mululu (Inferred)
D4 Combo Floor & Median Output 48 No combo data available; median output cannot be measured and is held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Five hand traps plus Dracotail recursion (Lukias, Phryxul, Faimena, Flame, Horn, Sting) give two independent continuations (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion from GY and draw-on-send effects (Flame, Horn, Sting, Lukias, Phryxul) regenerate resources; no grind data (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom x2, Red Reboot, Effect Veiler, Maxx C and Mululu/Gulamel destruction layer the end board; Limited/Semi-Limited copies are reduced (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second value comes from hand traps and Fusion boards; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 64 Fusion end boards reach 2800 to 3000 ATK (Arthalion, Gulamel, Albion Sanctifire), with Forbidden Albion removed from the legal estimate (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 65 40 main cards with 25 distinct; 32 monsters and 8 spells/traps; 5 three-copy staples (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 12 Fusion, 2 Link, 1 Synchro in 15 slots; Arthalion over limit and Forbidden Albion counted as zero legal copies (Verified legality)
D12 Side Deck Adaptability 15 No side deck listed (Side Deck size 0) for a best-of-3 format; post-side adaptability cannot be assessed (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with 12 Fusion options and many conditional GY effects raise the decision load (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); no Side Deck (0). Final formula: Illegal: uncapped 0.80*Structural(61) + 0.20*TournamentReliability(45) = 58, plus banlist modifier -12 = 46, then capped at 35 for an Illegal list; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Dracotail group is almost always accessible in the opening hand (P 0.987, Inferred)
  • Layered interaction: two Ash Blossom, Red Reboot, Effect Veiler, Maxx C and removal on Gulamel, Mululu and Sting
  • Dracotail GY recursion gives a second route after disruption

Weaknesses

  • Illegal list: three copy-limit violations and one Forbidden card
  • No side deck, so best-of-3 adaptability is unmeasured and weak
  • No recorded boards, so the median and ceiling can only be inferred from text

Critical choke points

  • Fusion Summon depends on a Dracotail starter and an Extra Deck Fusion; disruption that removes the starter or blocks Fusion stalls the line
  • Forbidden Albion removes one Extra Deck route entirely
  • Going-second hands with no hand trap and no starter have no fallback
Priority Remove Add Reason
1 1 copy each of Dracotail Lukias and Dracotail Arthalion; remove Albion the Branded Dragon legal replacements for the removed copies (for example 1 Droll & Lock Bird, which is in 64.6% of usage lists and absent here) Makes the list legal; the score cannot rise above the Illegal cap until this is fixed
2 none a 3 to 15 card side deck A best-of-3 deck with no side plan leaves D12 at 15
3 none supply recorded boards and a dated tournament link Lets the median and ceiling be measured instead of inferred

Evidence & confidence

  • Verified: Legality: 3 copy-limit violations and Albion the Branded Dragon Forbidden; Composition: 40 main, 15 extra, 0 side; 12 Fusion, 2 Link, 1 Synchro; Usage: core inclusion percentages
  • Inferred: D1 consistency from hypergeometric odds; Interaction density from card text; Dracotail recursion value from card text
  • Provisional: D4 median output (no boards); D13 format fit (no meta sample); Meta power (null)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no side deck listed for a best-of-3 format no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred usage statistics lists Dracotail Gulamel as not in the deck, but the cards list includes it in the Extra Deck (copies 1); one of the two sources is inconsistent Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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