Dracotail Deck #771476 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Dracotail Pan x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail boss monsters (Dracotail Gulamel, Dracotail Arthalion, Secreterion Dragon class bosses) from the Extra Deck via Dracotail starters; Link and Synchro boards (Spirit with Eyes of Blue, Hieratic Seal, Ecclesia and the Dark Dragon) and Albaz-style fusion chains
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Pan, Urgula, Lukias, Phryxul) or Ketu/Rahu/Mululu, Fusion Summon a Dracotail boss, and use Dracotail Flame, Horn or Sting to clear the field or interaction while sending Dracotail cards back to the Deck
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Effect Veiler and Red Reboot to disrupt the opponent's setup, then rebuild through the Dracotail recursion loop (Faimena, Urgula, Horn, Sting) from GY and banish
  • Recovery: Recover from the GY and banishment through Dracotail monsters that return to the Deck or search Dracotail cards, plus the Dracotail Spell/Traps that place a Dracotail card on the bottom of the Deck to draw
  • After siding: Not evaluable: the deck runs no side cards, so there is no post-side plan in the evidence

Why it scores here

The deck is scored as a connected system and not as an average of its card scores. Its engine is reliable on paper: the Dracotail core is present in about 98.7% of opening hands, and the searcher text group reaches about 85% in a five-card hand. Its interaction suite (Ash Blossom, Maxx C, Effect Veiler, Red Reboot, Dracotail Flame, Dracotail Horn, Dracotail Sting) gives good layering on both turns. The score is held back because the list is illegal: three copies of two Semi-Limited cards and one Forbidden card. The deck also has no side deck, no recorded combos, no guides and no tournament context, so its floor and median are unknown. Popularity in the archetype usage statistics confirms the list is real and accessible, but it earned no points by itself. The illegal status caps the final score at 30, and the structural score of 56 is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 starter in 5 cards) is about 0.99 for the core group and 0.34 for a 3-copy starter; the 1-copy Ketu and Rahu starters are about 0.13 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searcher text is about 0.85 in a five-card hand and the copy histogram is spread, but the deck has 15 one-of cards and no side deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combos are supplied, so the ceiling comes only from card text: Fusion Summon chains into 2500 to 3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and is scored near the middle of the scale from structure alone (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Five hand traps and two Ash Blossom copies give two independent interruption routes, and Dracotail recursion adds a rebuild route (Inferred)
D6 Resource Economy, Recovery & Grind 62 Dracotail Faimena, Urgula, Horn and Sting return cards from GY and banishment to the Deck and draw, which gives recursion (Inferred from text)
D7 End-Board & Interaction Quality 65 Eight negation texts and twelve removal texts across the main deck, with five hand-trap-tagged cards (Verified from role tags, Inferred semantically)
D8 Going-Second & Board-Breaking Power 58 Going-second hand trap probability is about 0.58 for at least one of the five hand-trap copies, so the deck can contest the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses (Arthalion 3000, Secreterion 3000, Gulamel 2800) give strong end-board ATK (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with an exact-name archetype purity of 45.5% and 30 off-archetype copies; the list is mixed across Branded, Blue-Eyes, Mulcharmy and others (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Twelve Fusion monsters, two Link and one Synchro in the Extra Deck; Gulamel and Secreterion are core cards but are absent here (Verified composition)
D12 Side Deck Adaptability 15 No side deck is run (side count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context and no dated meta sample, so format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion chains with several once-per-turn effects and hand-trap timing raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo profile used; the Midrange secondary is not weighted separately. Modifiers: none.


More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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