Temple of the Kings Deck #771471 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Inspector Boarder x3, Raise Moon Starter Squeeze x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
26± 8/ 100
Power Score
Structural 40
Reliability 30
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 26/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 39.6
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Supreme King Z-ARC, Odd-Eyes Rebellion, Divine Serpent Apophis) backed by trap-based interaction; no recorded board confirms a win route.; Fusion and Synchro beaters (Dragon that Devours the Dogma, Ecclesia and the Dark Dragon) when the Extra Deck lines are live.
  • Turn 1 (going first): Open with Treasures of the Kings or Pot of Desires for resources, then set traps (Apophis, Dominus) and hold hand traps (Evenly Matched, Maxx C) to answer the first summon.
  • Turn 2 (going second): Use Solemn and Dominus traps plus Maxx C and Droll and Lock Bird to stop the opponent's summons and draw, then rebuild a boss from the Extra Deck.
  • Recovery: Recover via Apophis trap recursion (Divine Serpent Apophis sets traps from the GY) and The Glitter of Raise Moon's GY-banish draw.
  • After siding: No sideboard is present, so no post-side plan exists; the list cannot adapt between games.

Why it scores here

The deck is scored as a system: a Toolbox list of 31 traps, 14 spells and 14 monsters with a 15-card Extra Deck of Raise Moon, Supreme King, Odd-Eyes and Apophis boss threats. Its consistency is weak: the copy histogram puts 15 distinct cards at three copies, the archetype core (Temple of the Kings / Apophis / Dominus) is only partly present, and the hypergeometric estimate for any single three-copy starter in a 5-card opening hand is about 0.24 (Inferred). The deck ends at 59 Main cards with no sideboard, so it cannot adapt after game one. It is also illegal: it runs two Forbidden cards (Albion the Branded Dragon, Crystal Wing Synchro Dragon) and three copies of the Limited Card of Demise, so the score is capped and the evaluation is structural only. Usage stats show the list is not archetype-standard (only 4 of 13 core cards present, 31% core presence), and no recorded boards or tournament results exist, so the score does not reflect popularity or any averaged card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one three-copy starter in a 5-card opening hand) = 0.237; archetype core group 0.577 at least one in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 40 31 traps and 14 spells with many conditional, reactive cards; 25 negation-text and 39 removal-text cards suggest frequent dead hands (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards (total_combos 0); conversion ceiling is text-only inference from Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence to derive a median; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Apophis and Dominus trap recursion and Glitter GY-banish give some recovery paths; no independent-route data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Treasures of the Kings, Pot of Desires and Divine Serpent Apophis give some resource re-use, but no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 55 Heavy negation and removal text (Solemn trio, Mind Mirror Force, Thunder King Rai-Oh, Maxx C, Droll and Lock Bird) shows layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second hand is 6 cards; hand traps and Dominus traps help challenge boards, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 30 Extra Deck boss ATK 3000-4000 (Supreme King Z-ARC, Odd-Eyes Arcray) is present but no damage or closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 30 59 Main cards with 24 distinct, 73 off-archetype copies; compactness is poor for a 40-card target (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Fusion 8, Xyz 4, Synchro 3 with high-impact bosses, but several require unavailable materials (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); best-of-3 post-side plan is absent (Verified)
D13 Matchup Coverage & Format Fit 25 Tournament context unavailable; archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Trap-set and timing decisions with many conditional effects; complexity is high (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 39.6, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-10); no sideboard (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck so context modifiers applied and score capped low, structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: negation and removal text on about 25 and 39 cards, plus hand traps Evenly Matched, Maxx C and Droll and Lock Bird
  • Multiple Extra Deck boss threats (Supreme King Z-ARC 4000 ATK, Odd-Eyes Arcray 4000 ATK, Divine Serpent Apophis 2800 ATK)
  • Apophis and Dominus trap recursion gives some recovery after interaction

Weaknesses

  • Illegal as built: two Forbidden cards and three Card of Demise copies over the Limited limit
  • No sideboard, so no adaptation between games
  • Weak consistency: three-copy starters open in 5 cards only about 24% of the time
  • Off-archetype spread (only 1.4% exact archetype purity) weakens engine coherence
  • Many reactive trap cards risk dead draws and bricks

Critical choke points

  • Forbidden Albion and Crystal Wing must be removed; Card of Demise must drop to 1 copy before the list is legal
  • Without a sideboard any single matchup problem cannot be patched between games
Priority Remove Add Reason
1 Albion the Branded Dragon and Crystal Wing Synchro Dragon Legal Extra Deck boss or extender (e.g., Crystal Clear Wing already present; add a legal Synchro or Xyz) Both are Forbidden in this format; the deck cannot be played legally while running them
2 2 copies of Card of Demise Legal searcher or draw card (e.g., a one-copy staple) Card of Demise is Limited to 1; running 3 is an illegal copy count
3 2 to 3 low-impact traps 15-card sideboard with 2-3 targeted answers A sideboard would restore post-side adaptation and reduce the no-sideboard penalty

Evidence & confidence

  • Verified: Main Deck 59 cards, Extra Deck 15 cards, Side Deck 0 cards (legality check); Albion the Branded Dragon and Crystal Wing Synchro Dragon are Forbidden in OCG; Card of Demise is Limited (1 allowed) and run at 3 copies; Usage stats: 4 of 13 core cards present (30.8% core presence)
  • Inferred: P(at least one three-copy starter in opening 5) about 0.237 (hypergeometric); Interaction density from negation and removal text counts; Brick and dead-hand risk from reactive trap-heavy composition
  • Provisional: Meta Power unavailable; no dated metagame sample supplied; Matchup and format fit (D13) unavailable; no tournament link
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; identity inferred from card list and archetype

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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