Crimson Dragon Deck #771470 — Yu-Gi-Oh! OCG

44 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 45 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Tyrant Dragon pressure, reached through the Blue-Eyes White Dragon engine and Synchro/Fusion summons; Dragon Master Magia (5000 ATK) and Chaos MAX Dragon (4000 ATK, double piercing) when the ritual route is available
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue, Maiden of White or Deep-Eyes to search or revive Blue-Eyes White Dragon, then build a Synchro or Fusion board protected by Ash Blossom and Effect Veiler (Inferred)
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Maxx C) to break the opponent's board, then rebuild through Blue-Eyes White Dragon and Deep-Eyes recursion (Inferred)
  • Recovery: Recycle Sage, Maiden and Deep-Eyes from the Graveyard, use True Light and Mausoleum of White for extra Normal Summons and resource recovery (Inferred)
  • After siding: None: the list has 0 Side Deck cards, so there is no post-side plan

Why it scores here

This list is Illegal in OCG because one copy of Triple Tactics Talent (Forbidden) is in the Main Deck, so the score is capped at 35 and labelled theoretical/structural-only. Scored as a system: the Blue-Eyes searchers (Sage, Maiden, Deep-Eyes, Wishes) give a high probability of finding a starter, and the 6 hand traps and 13 negation-text cards give strong interaction on the end board. The Extra Deck has a high ceiling (Ultimate Spirit 3500 ATK, Magia 5000 ATK), but there are no recorded boards, so median output and combo conversion are inferred rather than measured. The deck has no Side Deck, so adaptability is at its floor, and only 7 of 15 usage-core cards are present. Archetype popularity and usage statistics confirm the family is real but earned no points; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in a 5-card opening hand) ≈ 0.90; P(>=1 of the 3-copy Blue-Eyes White Dragon core in hand) ≈ 0.30; three 3-copy searchers give multiple starter routes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 Tuners and several Normal Summon conflicts raise brick risk; full-brick proxy ≈ 0.19 on the archetype core; one unresolved passcode counted as Main (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards, so ceiling is text-only: Blue-Eyes Ultimate Spirit Dragon (3500), Dragon Master Magia (5000) and Chaos MAX (4000, double piercing) are strong, but Chaos MAX depends on Majesty of the White Dragons as its only ritual route (Inferred)
D4 Combo Floor & Median Output 48 No combo data, so the median is a text-only inference and is held near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom, two Effect Veiler, Ghost Belle and Maxx C give repeated negation of starters; Deep-Eyes and Sage recursion adds route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recursion through Deep-Eyes, Sage and True Light plus 16 searcher-text cards support card economy; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 76 13 negation-text and 20 removal-text cards, 6 hand traps, three Dominus Purge, two Forbidden Droplet and Extra-Deck negators give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 P(>=1 hand trap in a 6-card going-second hand) ≈ 0.60; Majesty, Blue-Eyes White Phantom Beast and Ultimate Fusion provide board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra-Deck ceiling of 3500 to 5000 ATK and Chaos MAX piercing damage; closing conversion is untested (Inferred)
D10 Main Deck Efficiency & Flexibility 48 45 Main cards with 19 singletons and 9 tech slots; the 3-copy engine core is only 6 cards, so the list is less compact than a Midrange median (Inferred)
D11 Extra Deck Efficiency & Coverage 50 14 of 15 Extra slots used: 10 Synchro, 2 Link, 2 Fusion; two Spirit with Eyes of Blue and two Blue-Eyes Spirit Dragon give dual-copy access (Verified structure / Inferred use)
D12 Side Deck Adaptability 5 0 Side Deck cards means no post-side plan and no best-of-3 adaptation; this is a hard floor (Verified count)
D13 Matchup Coverage & Format Fit 50 tournament data is unavailable; 7 of 15 usage-core cards present (46.7%) (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Synchro, Link and Fusion sequences plus up to six hand-trap timing decisions make decision density high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: No reliable metagame: unconstrained 0.80*58 + 0.20*45 + modifiers(-11) ≈ 44; capped at 35 because the list is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 6 hand traps, 13 negation-text and 20 removal-text cards
  • Redundant Blue-Eyes starters: Sage, Maiden, Deep-Eyes and Wishes at 3 copies each
  • High Extra-Deck ceiling: Blue-Eyes Ultimate Spirit (3500), Dragon Master Magia (5000), Blue-Eyes Tyrant (3400)

Weaknesses

  • Illegal: Forbidden Triple Tactics Talent in the Main Deck
  • No Side Deck, so no post-side adaptation
  • 19 singletons plus 9 tech slots reduce consistency
  • Chaos MAX has only Majesty of the White Dragons as its ritual route
  • One unresolved passcode in the Main Deck
  • Low archetype purity and only 7 of 15 usage-core cards present

Critical choke points

  • Blue-Eyes White Dragon (3 copies) is the engine's central starter
  • Majesty of the White Dragons is the only access to Chaos MAX
  • Hand-trap access (Ash Blossom, Effect Veiler) decides going-second interaction
Priority Remove Add Reason
1 Triple Tactics Talent A legal OCG replacement that fits the Blue-Eyes engine (for example another Blue-Eyes search or a legal hand trap) The list is Illegal; this is the only blocker to a normal score
2 None (Side Deck is empty) A 15-card Side Deck with the usage-core cards Infinite Impermanence and Droll & Lock Bird, plus targeted negation for the opponent's main threats Side Deck is 0 cards; adding sideboard options raises D12 from its floor
3 Unresolved passcode 23995346 in Main Deck Confirm the card and replace it with a verified, legal card Unresolved cards lower confidence and the count is treated as Main
4 Blue-Eyes Chaos MAX Dragon (single copy, only Majesty route) A second route to ritual summon, or a Synchro/Fusion finisher that does not depend on one Majesty Removes a single-card dependency for a finisher

Evidence & confidence

  • Verified: Main 45 / Extra 14 / Side 0 counts within size_rules; Triple Tactics Talent is Forbidden and over the copy limit (1 run, 0 legal); Maxx C Limited (1 run, 1 legal); Ash Blossom Semi-Limited (2 run, 2 legal); Usage-core coverage 7 of 15 (46.7%)
  • Inferred: Starter access ≈ 0.90 from searcher-text group; Full-brick proxy ≈ 0.19 on archetype core; Interaction density from negation and removal text; Going-second hand-trap access ≈ 0.60; Ceiling and closing power from Extra-Deck ATK and text
  • Provisional: Meta Power (null) and D13 matchup/format fit without a dated metagame sample
  • Data gaps: No combos supplied: median, floor and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent 1 passcode (23995346) in the deck could not be resolved and was counted as Main No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck has no Side Deck cards, so no post-side data exists Deck is Illegal (Forbidden card), so the normal Final Contextual score is capped

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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