Assault Mode Deck #771468 — Yu-Gi-Oh! OCG

44 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Assault Mode OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 45 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon and Cosmic Blazar Dragon beatdown through Synchro and Fusion extra-deck summons; Dragon Master Magia and Blue-Eyes Spirit Dragon negation-based board control, with Assault Mode /Assault Mode Synchro recursion
  • Turn 1 (going first): Search a Tuner with Sage with Eyes of Blue, Maiden of White or Wishes for Eyes of Blue, then Synchro Summon into Blue-Eyes Spirit Dragon or Stardust Dragon (Inferred, no combo boards)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Belle, Maxx C and Dominus Purge as hand traps, then rebuild through Blue-Eyes Spirit Dragon and Dragon Master Magia (Inferred)
  • Recovery: Recycle Blue-Eyes monsters from the GY through Blue-Eyes Spirit Dragon and Crimson Dragon effects (Inferred from card text)
  • After siding: Not applicable: the deck registers no Side Deck, so there is no post-side plan

Why it scores here

This deck is scored as a connected system and not as an average of its card scores. It has 16 searcher-text cards, so the Blue-Eyes starter is accessible in about 90% of opening hands (Inferred). It has real interaction density, with 6 hand traps and 13 negation-text cards, and high-impact closers such as Blue-Eyes Ultimate Spirit Dragon at 3500 ATK and Dragon Master Magia at 5000 ATK. The score is capped because the list is illegal: Triple Tactics Talent is Forbidden on OCG and is run once, so the evaluation is theoretical and structural only. The list is also weakly coherent, with only 5.1% exact Assault Mode purity, and it has no Side Deck. The archetype's popularity did not earn points, and the deck's real recorded boards are absent, so the combo dimensions are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Blue-Eyes starter in 5-card opener) ~0.30 for the core set; searcher-text group P(at least one in hand) ~0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 Tuners and several dead-in-hand Tuner-only openers; 6 hand traps reduce dead hands on the second player's draw (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling through Ultimate Fusion into Blue-Eyes Tyrant and Dragon Master Magia, with Majesty of the White Dragons as Ritual route; no parseable boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown and kept near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Ash Blossom and two Effect Veiler plus Ghost Belle give several answers, but there is no independent second line in the list (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion comes from Blue-Eyes Spirit Dragon and Crimson Dragon text; cost of Wishes and Droplet is moderate (Inferred)
D7 End-Board & Interaction Quality 72 Dominus Purge, Assault Counter, Dragon Master Magia, Stardust Dragon and Blue-Eyes Spirit Dragon give layered negation text (Inferred from card text; negation_text 13)
D8 Going-Second & Board-Breaking Power 62 Going-second value comes from six hand traps and Forbidden Droplet plus Dominus Purge; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Blue-Eyes Ultimate Spirit Dragon 3500 ATK, Blue-Eyes Tyrant 3400 ATK attacking all monsters, and Dragon Master Magia 5000 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 45 main cards with 29 distinct names, 16 Tuners, 9 tech and 56 off-archetype copies lower compactness (Verified counts, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 52 14 Extra cards across 10 Synchro, 2 Fusion and 2 Link; the mix spans Blue-Eyes, Stardust and generic Synchros (Verified counts, Inferred efficiency)
D12 Side Deck Adaptability 15 No Side Deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample and no tournament link; archetype meta-share is not supplied (Provisional)
D14 Pilotability & Error Tolerance 55 Several multi-step Synchro and Ritual chains and many decision points between tuner choices (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); illegal_list_cap (-5); no Side Deck (-3). Final formula: Illegal list, so the normal formula is not used. Base = 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53, then modifiers total -18 gives 35 (theoretical/structural-only). Meta Power is provisional and not used.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text: 16 cards, so a starter is found in about 90% of hands (Inferred)
  • Layered negation and hand traps: 6 hand traps, 13 negation-text cards (Verified text flags)
  • High-impact closers in the Extra Deck, up to 5000 ATK (Verified stats)

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden and run once (Verified)
  • Low archetype coherence: 5.1% exact-name purity across four sub-archetypes (Verified)
  • No Side Deck (Verified)
  • No combo evidence, so the ceiling and median are text-only (Verified data gap)

Critical choke points

  • Blue-Eyes White Dragon count (3) is the root of most lines (Inferred)
  • Synchro Summon requirement: 10 Synchro monsters need correct Tuner and non-Tuner pairs (Inferred)
Priority Remove Add Reason
1 Triple Tactics Talent a legal in-format card that fits the deck's role Forbidden on OCG and run once, so the deck is illegal; removing it restores a legal list

Evidence & confidence

  • Verified: Main 45, Extra 14, Side 0 sizes fall within the OCG size rules; Triple Tactics Talent is Forbidden and run once (violation); Maxx C is Limited and run once (legal); Ash Blossom is Semi-Limited and run twice (legal); Archetype purity is 5.1% exact name; 16 searcher-text and 13 negation-text card flags; Extra Deck is 10 Synchro, 2 Fusion, 2 Link; Blue-Eyes Ultimate Spirit Dragon 3500 ATK; Dragon Master Magia 5000 ATK
  • Inferred: Starter access ~0.90 via searcher text group; Brick rate and the dead-hand estimate; Going-first and going-second plans from card text; Negation layering from card text; Synchro chain complexity
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (23995346) could not be resolved to a card and was counted as main No win-rate telemetry exists in YGOVN, so going-first, going-second and matchup signals are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Assault Mode

Assault Mode Breakdown

 
 

 

 

 

 

 

 
 

 

 
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